Scorefall — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| 1.1.01 – Save & Stability Patch | 2026-04-24 | Bug Fixes Fixed a bug where rounds would sometimes not end after all balls were used up Fixed balls getting permanently stuck on pegs, causing rounds to hang indefinitely Fixed continuing a saved run sometimes leaving you with no balls to drop Fixed going to the main menu from the Game Over screen not properly clearing your run (the Continue button would still appear) Fixed blank buckets sometimes not restoring their interior visuals after a Challenge round ended Fixed money occasionally going into the negative when purchasing relics Save & Continue Improvements Quitting while the Upgrade panel is open now correctly restores the same upgrade |
| v1.1 Update | 2026-04-20 | Thanks for playing and for the bug reports, here's what's fixed in 1.1: Fixed the latest trailer which had missing audio!?!? Fixed a bug where reroll counts weren't saving and loading correctly Fixed Challenge 9 not restoring properly when continuing a saved run Some of the new menu elements were being blocked in specific places Fixed ball count display getting out of sync when loading a saved run with Challenge 8 active Fixed a typo in the title for Challenge 9 Thanks to Jason for calling out a couple of these issues! More updates coming soon. If you're enjoying Scorefall, leaving a review helps more than you know! |
| Update 1.0.10 - Speed Controls, Achievement Fixes & Options Menu Polish | 2026-03-19 | Scorefallers! There are almost 500 of you now that have played the game, thank you so much for all the hours you all have spent dropping balls, and probably swearing at your screen. First off, Scorefall is 30% off for the Steam Spring Sale! Also a decently sized update today based on your feedback. Here's what's new: Game Speed Control You can now choose your preferred game speed - 1x, 2x, or 3x, right from the Options menu. Your preference saves automatically and carries across sessions. Great for those of you who want to crank through runs or slow things down to watch the chaos unfold. Achievement Fixes Two achievements were broken and I've |
| 1.0.06 - Challenge 5 Fix | 2026-02-09 | For some reason due to a recent change, when Challenge 5 was active, the buckets adjacent to the disabled bucket were exploding when the game scene loaded (one of my favorite bugs yet). That should be fixed, hopefully also addressed a bug around choosing upgrades and nothing happening. |
| 1.0.05 - Balls and Bugs | 2026-02-07 | In an effort to combat some bugs players are finding, I updated a bunch of the code around explosions and balls being split. There is now more out of bounds detection so that hopefully the game won't soft-lock if balls find their way out of the playing area. I also disabled the outer left and right pegs to prevent these kind of bugs even more... Sorry not sorry if those pegs were part of your strategy. Thanks for the bug reports, feedback and reviews. It's pretty neat to see this thing become a real game. |
| 1.0.04 - Windowed Mode | 2026-02-07 | I kind of overlooked Windowed Mode and display modes in general until now. But thanks to a kick in the butt from a few players, display modes are in and should be working. You can access display modes in the Settings Menu using the gear icon in-game or in the main menu. Also fixed some small bugs and updated some buttons and menus. Hopefully fixing things didn't break things. |
| 1.0.02 | 2026-01-18 | Fixed a bug where players were occasionally getting stuck after round 50. That's it for this one! |