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ARONDIGHT アロンダイト — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Ver1.8.9 Fixed bug where items couldn't be picked up, other specification change2026-02-17Fixed a bug where power chips, hidden characters, and other items that had been spawned could occasionally become unobtainable if left untouched for a certain period of time. Previously, destroying a fortress would clear away and eliminate all enemies and items. This specification has been changed so that items like power chips and hidden characters will remain and not disappear.
Ver.1.8.7 Fixed bug causing hitstop duration to vary2026-01-01Fixed a bug where holding down the shot button while the player was hit caused the hitstop duration to become variable.
Ver.1.8.6 Faster scroll speed, enemy spawn rate adjustments, and other fixes2025-12-23We've increased the game's scroll speed on most stages compared to previous versions. This will slightly reduce the time required to play through stages. We've added processing to reduce enemy spawn rates on earlier stages. Starting with this version, difficulty will decrease on earlier stages compared to previous versions.
Ver.1.8.5 Fixed an issue where screen resolution selection was not functioning p2025-11-22Fixed an issue where certain resolutions could not be selected or behaved abnormally in the screen resolution options.
Ver.1.8.4 Minor adjustments have been made.2025-11-20Slightly reduced the hitboxes for the player ship and enemy bullets. Increased the bomb's attack power. These adjustments have slightly lowered the game's difficulty compared to previous versions. Shortened the hitstop duration when hit. Changed the default frame rate from “Highest” to “High”.
Ver.1.8.3 Unified the pause duration during hitstops.2025-11-17To address an issue where the pause duration varied depending on the play environment during hitstops or pause releases, we added processing to standardize the frames during time stop, ensuring the same pause duration across all environments.
Ver.1.8.2 Added hit stop and slow motion when hit.2025-11-16When your ship is hit, time briefly freezes, and during the explosion, slow motion effects are added for a short period, making it easier to see what caused the hit.
Ver.1.8.1 Casual Mode Damage Immunity Specification Change2025-11-10In Casual Mode, if your Alondite sub-weapon is level 1 or higher,taking damage will only decrease the sub-weapon's level by one.This feature nullifies damage taken,and previously only worked against enemy projectiles—it did not nullify collisions with enemies.Starting with this version, it will also nullify damage from collisions with enemies.
Implementation of Close-Range Rapid Fire2025-11-08When you hit an enemy with your main shot while close to them,the main shot's rate-of-fire restriction is lifted,allowing you to fire rapidly.This restriction lift only applies to the main shot;hitting enemies with your sub-weapon does not trigger it.The rate-of-fire restriction reapplies when you move away from enemies.
Ver.1.7.1 Keyboard Operation Updates2025-11-07For those who use the cursor keys to navigate with keyboard controls, we have newly assigned the slow movement key to the “Z” key on the keyboard and the multi-shot key to the “X” key on the keyboard.
Ver.1.7.0 Implementation of Slow Movement Keys2025-11-06Ver.1.7.0 Slow Movement Key Implementation We have implemented a feature that allows you to reduce movement speed to about half while holding down a specific button. Additionally, normal movement speed has been slightly slowed compared to previous versions. Supported keys are as follows: X-BOX Controller: RB button Switch Pro Controller: R button PlayStation 4 Controller: R1 button Keyboard: . (period) key Releasing the key returns movement to normal speed.
Ver1.6.0 Fixed behavior of certain sub-weapons, implemented frame rate settings,2025-11-05Laser and charge shot behavior has been adjusted. Frame rate can now be changed via the options settings. You can choose from four options: No FPS Limit (Highest) 300fps (High) 250fps (Medium) 200fps (Low) The default is (Highest), which utilizes the full performance of your machine to control the frame rate. The other options maintain a frame rate close to their respective values. Lowering the frame rate primarily reduces CPU load, but may cause flickering in scenes with heavy rendering demands, such as fast scrolling. Additionally, regarding the game screen resolution selectable from the options, all resolutions not supported by the game ha
Ver.1.5.0 サウンドテストの実装2025-11-05You can now access the Sound Test screen from the Options menu on the title screen.In Sound Test mode, you can freely listen to the BGM of Alondite.
Ver.1.4.0 Multi-Key Addition (Main + Sub Simultaneous Press Key)2025-11-04Added a new key setting allowing simultaneous presses of the main shot and sub weapon keys with button 1. X-BOX Controller: X button Switch Pro Controller: Y button PlayStation 4 Controller: Square button Keyboard: / key These are treated as simultaneous presses. However, for Charge Beam (5) and Gatling Gun (6), since the main weapon and sub weapon conflict, they are not treated as simultaneous presses with this multi-key function.
Ver.1.3.0 Multiple bug fixes and adjustments2025-11-02Stages 2, 7, and 12 have slightly reduced the stage map loop and shortened the stages. The difficulty of the mid-stage fortress in Stage 2 has been slightly lowered. Fixed a bug where some of the stage boss's fortress turrets in Stage 3 were overlapping. Fixed a bug where part of the Stage 12 map was not displaying. Fixed a bug where the background in Stage 13 was not displaying correctly. Slightly adjusted the movement of the stage boss in Stage 5. It's mostly meaningless, but for just a split second right after the stage starts, the player character is now invincible.
Ver.1.2.2 Minor fixes for unintended behavior2025-10-31Fixed an issue where enemies appeared during the player's warp animation after defeating the Stage 11 boss. Fixed an issue where multiple reconnaissance aircraft appeared at the start of Stage 12.
Ver.1.2.1 Bug Fixes for Stage 6 Mid-Battle Fortress Turrets2025-10-30ステージ6中間にある、要塞砲台の一部の砲台が倒せない状態になる不具合を修正しました。 プレーヤー様にはご迷惑をおかけしました。 申し訳ありませんでした。
Ver.1.2.0 Bug Fixes and Game Difficulty Adjustments2025-10-30Fixed an issue where the scroll for Stage 8's stage boss would not remain fixed. Additionally, enemy spawn rates have been adjusted. In Casual Mode, enemies now spawn at 1-second intervals, and in Medium Mode at 0.5-second intervals. This reduces enemy spawn frequency compared to the previous version, slightly lowering difficulty. Hard Mode remains unchanged from the previous version.
Ver.1.1.0 Secret commands implemented2025-10-30During a pause, enter a secret command to activate a cheat that grants you the strongest equipment in the game—just once!If you don't know the command, ask your dad or mom!Wuewue... Shitasita...