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Spencer's Spaghetti Quest — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Final game update2026-10-02Okay everyone I guess this is going to be the last update for the game. A huge warning, controllers just stopped working entirely so ill have to change the description to show that again. And the final game is kind of disappointing but its done
Dino level2026-10-01I guess I "finished" the dino level I have a whole message at the end people can read and hopefully understand what happened to the game My next and final update will be the polish patch, just make it look a little less like sloppy trash and at least finish it. Then Ill be able to fully move on to another project
2 FPS levels added2026-09-30I just made it so you can now play the pirate level after beating the first fps level, fixed the enemies that weren't spawning, and hopefully set up the ending and transitions properly. Im going to do a big polish and bugfix patch after I add the next and final level which is a dinosaur island. Ive also been just randomly designing and developing things for a Spencer and Chester 3D game, which i need to make sure I dont fall into the same trap with this game.
New levels update + News2026-09-28Hello friends, Halloween The Game came out and Michael Myers is my favorite slasher of all time so I spent the past month playing that. In this update you have 2 new levels to play, a space shooter and a vampire survivors level from an old version of the game. I also removed the stars because getting those to work properly is a pain and made me not want to work on the game. The news is a bit sad, but the game is going to have an even smaller scope and I kind of just want to finish it quickly and work on a new project. The game has obviously taken a very different path, and is therefore very different from my initial vision and I think that to
Level 4 Update2026-08-23I finally got around to finishing the fourth level of the game, ill be working on making it so you can play the old levels I worked on like the FPS and vampire survivors one before I work on adding new levels
Retro World Level 22026-05-18Hello everyone, I just finished up the last major things on the second level of the new retro world. Theres still little tweaks that could be changed, and I have to do music and sound effects but I updated the support DLC so supporters can test it out early. If you want to leave feedback we have a discord server :)
Game Overhaul Update Early Preview2026-05-04Hello once again everyone. This update is very much so in the early stages, but the game was very buggy and I didnt want to leave it in that state while I made 7 more levels. You can still play the old levels from the level select menu, and the museum hasnt changed. Alternately when you click play from the main menu you are brought to the new planet menu I showed off before The only new level is a Mario style level but more are on the way. Ive been hard at work recently Lastly, because the game is going to change styles and genres constantly I took out the cosmetics since they were specific to the first person shooter levels. Right now the DL
Huge game overhaul coming2026-05-03Hello everyone, the past few days ive been designing and developing a whole new game basically. All of the levels that were already played will still be in the game, but thats not the focus anymore. I want the game to feel like a huge library of smaller games in a way, like WarioWare or Little Big Planet When you enter the game you will be in a worlds menu. Each world will have levels inside it to play Obviously everything is still a work in progress and given how many levels I want to add it may take a bit before its ready for release, however ill talk about that in a moment.When you enter a world it will zoom in and you'd select the levels
New Secret Level, Level Select, and Sensitivity2026-01-19The past week or so ive been making a secret level inspired by the game Vampire Survivors. You can access it through the level select in the bottom left on the main menu. I also added a sensitivity setting in the gameplay tab of the settings menu Finally, my birthday is coming up on the 21st so to celebrate use the code MoshiBDay for 121 golden meatballs
Christmas Update2025-12-25Merry Christmas & Happy Holidays to everyone! I've got just a small update for you In the tutorial level the invisible maze actually has walls again, and theres a bed you can sleep in to be sent to the legacy tutorial level if you so desire. Lastly, I made a new Santa skin for Spencer, so use the code Christmas in the shop to redeem it! Enjoy your holidays :)
Foliage Sprite Fixes2025-12-22Hello everyone, small update regarding things like the grass, bushes, and flower sprites. They only render when you're near them, and they always rotate to face you, which helped make the game run a lot smoother on my end
Controller Support2025-12-02I implemented official controller support to the game. I know it works with Xbox controllers, Playstation controllers are a bit funky, and I havent tested any other types yet But I do know Xbox controllers work
First level redo2025-11-29So after listening to some actual proper reviews I completely redid the first level and made more of a tutorial that explains the mechanics a bit better. I also added a few other things and made some tweaks that arent important to list out
Still getting review bombed by diots2025-11-16These freaks genuinely have nothing better to do. Let's paint a picture I get the dumbest negative review ever concocted by man of "My name is Spencer" So I call out their bullshit and he gets his friends to download my game, play it for 20 minutes, and then make a bullshit review and expect people to take them seriously. Im gonna drop some pics of their profiles and let you make decisions on the type of people they are, but joking about child porn is not a joke, someone check their hard drives
More bug fixes, movement tweaks, new inventory system2025-11-03There was a small bug where buying the chef skin said you had the seraphim skin when you didnt, and buying the seraphim skin said you didnt have it when you did. This is fixed, I also tweaked the dashing so you dont feel so slippery, as well as adding an inventory system instead of picking up items and dragging them around. You can hold up to 3 items at once and they travel between levels, so you can stockpile bombs or something Also real quick, 3 crying kids wanted to review bomb my game cause I called out one of them for their dumbass racist reviews, so it would help a lot if you left some positive reviews.Gonna leave these here :)
Difficulty Tweaking, Costume Shop, Redeemable Codes, and Pirate Level WIP2025-11-02Hello everyone, Its been a little bit since an update but Ive been working I promise (When im not playing Dead by Daylight)Anyways, I went into the first level and made the platforming easier since I got a lot of complaints about that. I also removed the negative chaos effects (Like becoming small, big, or fat) and kept in useful ones. On the main menu theres a new button under the costumes for a shop. You can spend Golden Meatballs (ill talk about that in a second) to unlock cosmetics for Spencer. Right now theres only 2 but theres plenty more to come! The way you'll get golden meatballs is by beating the game (Or at least going as far as yo
Pirate Level WIP + Music Collab2025-10-26This is what I have with the pirate level, I tried to go with a Sea of Thieves feel. Of course theres going to be enemy ships to battle, and other islands to go on and collect things. But all the music thats going to play in the pirate level is Ye Banished Privateers music! They checked out the game and thought it looked cool :D
Spencer's Spaghetti Quest Devlog # 12025-09-26I completely forgot I could post this here, but you guys can see the first devlog video I made. Im new to this longform content devlog so any advice or criticism is greatly appreciated