On Your Own: Survival Inventory — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Demo Patch 0.6.7 | 2026-06-29 | FIXED:Error: Travel without water or food launch exception.Error: shoot enemies without kill make it attack. |
| Demo: Patch 0.6.6 | 2026-06-09 | Patch 0.6.6Fix:Mouse interfere with keyboard or gamepad.Can not use gamepad with mouse out of match board. Improve Gamepad/keyboard usabilityAdd item menu key binds.Add match game description key binds.Add empty backpack & empty trun key binds. |
| DEMO: Patch 0.6.5 | 2026-06-08 | Patch 0.6.5Fix:Player can close map on tutorial.Some English iffy text.Balance:Duplicate weapons durability.Add 1 life point when sleep to recover energy.Set bow uses from 1 arrow to 5 arrows.Keep range weapons with zero durability. QOL:Show punch range indication when no weapons.Allow Cleaner to remove contaminated cells.Allow Materials stack up to 10.Add button "empty backpack" and "empty trunk" to move all items to the basement. Tutorial:Add steps to teach to craft items.Add step to empty the backpack before travel. |
| Demo Patch 0.6.4 | 2026-05-26 | Patch 0.6.4Lock the door to avoid break tutorial flowAdd more clear title in game mode panel |
| HOTFIX 0.6.3: Tutorial errors that block players | 2026-05-24 | HOTFIX 0.6.3FIx: Error detecting selecting items in inventario stops the tutorial progress.Fix: Error on sleep tutorial step don't allow to progress the tutorial. |
| DEMO Hotfix 0.6.2 | 2026-04-29 | Hotfix 0.6.2An error in the tutorial text has been corrected.A bug that caused the game to crash unexpectedly when using grenades against enemies has been fixed.Animation and visual effects have been added when use to the hammer. |
| DEMO: HOTFIX 0.6.1 | 2026-04-28 | Hot fix:Fix crash removing items from an inventory without focus.Show player lose life points visual effect when player do melee without weapon. |
| Demo Update 0.6.0 | 2026-04-27 | Tutorial reworked:Less stepsClear indicationsBetter game flowNew Loading screens: Show the backpack water & food consumption.Show the player water & food points consumption.Show the car gas points consumption.Visual Effects:Improve break blocksAdd Spawn item & enemiesAdd Collect research & noise pointsOthers:Improve synchronize to show game flow |
| Update 0.5.6 | 2026-04-10 | Localization:Review and fix grammar and typos in the English version.Balance:Reduce the consumption of water points.Fix:Allow the use of grenades and hammers from any inventory.Disable the "use" button in hammer and grenade when capturing items.Hide the flashlight button until needed in the tutorial.The map allows you to select a place with the mouse button when the mouse is out of the map.Bug The tutorial needs a double "space" press to pass to the next step.Bug: The tutorial allows you to open the map when you must not allow it.Bug: Spend energy when selecting a single box.Improvements:Visual effects show capture items go to backpackVisual |
| Update: 0.5.5 Balance | 2026-04-06 | Update 0.5.5 to balance and speed up the gameItem "Toolbox" repair points reduced to 25Recicle items give "recicle metal" instead of "scrap metal"Balance the box needed to find items:prev: 15 + (3 * times visit) up to 30now: 5 + (1 * times visit) up to 10Balance the box needed to spawn enemiesprev: 15 - (3 * times visit) down to 5now: 8 - (1 * times visit) down to 3 |
| Demo Patch HOTFIX 0.5.4 | 2026-03-31 | Demo Patch HOTFIX 0.5.4Fix: Binding text description don't change when change languageFix: Button "Discard & Close" don't close the binding dialogFix: Some text don't change in run time when change languageImprove some text visibility |
| Demo Patch Update 0.5.3 | 2026-03-30 | Patch Update 0.5.2Improve UI/UX for select blueprint in the workbenchConfiguration: Control binding button more visibleAdd text to Icon buttons for clarityAdd tutorial volumen controlTutorial:Allow jump the dialog to the end |
| On Your Own: Demo Released | 2026-03-27 | The game is fully functional.The player has a limited map to explore and Then a limited access to all loot type.The possibilities of "end" a run are too low, but, if your are lucky and the randomness gods bless you, you may exit from "Remote Island"I am looking forward for your feedback.Hope you enjoy it. |
| All new Open Beta reopened for test. | 2026-03-03 | I spent the last few month struggling with the game flow. The original system of explore and base defense has a lot of friction in the last beta testing.After some attempts to change the game keeping the auto-battle base defense I concluded that both game mechanics can not coexist without problems.Finally I rip off the auto-battle base defense and give the player a long term goal (Rebuild a radio to ask for help) and more agency (a craft system to build the missing radio part) so the game is a survival-exploration-looting-crafting game.What's New?Long-Term Goal: Craft the missing radio part to call for help.Survival: Keep an eye on your healt |