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Idle Tycoon Manufacturing — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Update #25.12026-02-23This small patch removes the Steam achievements that were too difficult to obtain. It is no longer necessary to play 1,000 and 10,000 days in the same save, nor to complete 1,000 and 10,000 deliveries.I have also updated the Discord integration, which should fix the issue where the game was shown as running even though it was properly closed.
Update #25 - Multiplayer2026-02-03I announced it earlier, and now it is finally here: multiplayer has arrived! I honestly could not wait to be done working on it…This update significantly changes the game, so some things may be broken. I did my best to test everything before releasing the multiplayer version, but please do not hesitate to report any issues you encounter on Discord.How to play multiplayerFrom the main menu (as long as you own the game, multiplayer is not available in the demo), click on the “Multiplayer” button located just above the “Play” button.You will then have two options:Host a lobbyJoin a lobbyHosting a gameThe host simply needs to share their code.War
Multiplayer: a new game mode2026-01-27You read that right, I am currently working on a multiplayer mode for the game.I am developing it in a homemade way: it will be efficient, will not rely on any external servers and, in short, it will be a game mode that is always available.I am optimizing it to keep latency and bandwidth usage very low.This will take quite a bit of time, as it is literally “a whole new game” in terms of code.For those who are interested, I am posting videos of the multiplayer mode, which is still a work in progress, on the Discord server.I am also developing a small anti cheat system to secure matches.Playing together should be much more fun, even if it makes
Update #242026-01-26This update focuses on fixing small bugs for the official release of the game. Here is the list :Bug fixes :The furnace can no longer be upgraded once it has reached the maximum level, even after quitting and restarting the game.The achievement for fully upgrading the concentrator now unlocks correctly.It is no longer possible to open the employee menu and the machine menu at the same time, which could cause visual issues (employees now have priority over machines in case of overlap).Menu icons no longer appear behind the objective text.
Update #23 : Transition to v12026-01-23That’s it, we’re here ! After about 6 months of R&D, the game is finally finished ! At least as far as the initially planned content is concerned. There have already been a few deviations from the roadmap, adding more content than expected, and I plan to release more updates, including one, if I’m highly motivated, that will be very substantial (a multiplayer mode).Just before diving into the patch notes, I would like to announce that the game demo is now available on the store page. It allows you to play up to Tier 2, after which Elias will invite you to become a full member. No progress is lost, making it ideal to ensure the game meets your
Update #22 - T52026-01-12I hope you all had a great end-of-year holiday season. On my side, it was great : I was able to take a break, which gave me a lot of motivation to release T5, and it’s now done !We are at 95% of the content. I still need to add an intermediate menu allowing multiple save files and parameter management before entering the game.This is therefore the last chance to get the game at the early access price, after which a price increase will occur.A small spoiler: I would like to add multiplayer after the official release. I hope I’ll manage to stick to it, but I can’t promise anything.Additions :T516 new R&D elements2 new achievements3 new decorati
Update #212025-12-30Today’s addition is a quality-of-life improvement suggested by a player who had a good idea, which I implemented.Addition :It is now possible, by clicking on an empty inventory slot icon in smelting furnaces, to open a sub-menu allowing you to select which resources you want to assign to it.It is not possible to assign the same resource twice.The “empty” icon must be visible.If the selection menu is open and overlaps the button used to “empty” the inventory, that button will not work.Bug fixes :If an employee was on strike, they would not resume work even if assigned to a machine.The red color indicating prices when you do not have enough mon
Christmas Event !2025-12-23I’m proposing a small event for the game Idle Tycoon Manufacturing !The concept is simple: create a factory that is visually related to the Christmas theme, then share a screenshot on the game’s Discord server. I will select the winner on December 26, and they will receive a special role on the Discord server.This is a friendly event aimed at sharing your creations !Discord : https://discord.gg/8p7bTUmzdn🎄
Update #202025-12-21Bug fixes :In English, the crafting menu no longer switches back to French when changing sub-menusIn English, the tutorial event menu requiring the player to reach a certain amount of monstercoins will no longer display unreadable valuesThe tutorial event menu requiring the player to reach a certain amount of monstercoins now correctly displays the “-” sign and the abbreviated number format when the current monstercoin amount is below 0When a very large number of presses of the same type were present, they could sometimes fail to produce ingots, this has now been fixedIf no conveyor existed, resources were not being removed. This is no longer
Update #192025-12-20I modified 2 machines because I felt I had not gone far enough, and it is now done ! I am talking about the Concentrated and Shiny states, which were not really taken into account on these 2 machines.Bug fixes :The save system.Steam achievements related to a MonsterCoin amount no longer require the tab to be open to work.Bonkers no longer Bonk 1 ingot if the visible ingot setting is above 50 (as this does not represent 2 full ingots).The crafting menu translations are up to date.When a resource enters a smelter, it sometimes creates a duplicate in another smelter that has an empty inventory.Changes :Fusion furnaces now save the number of Conc
Save bug2025-12-20I am writing this short announcement to inform you about a fairly major bug that was present during the day of December 19th.Unfortunately, I introduced a bug that prevented the game from saving properly and from reusing save files correctly. For those who played on this version, I sincerely apologize, as your experience was significantly degraded.I have normally managed to fix the issue and more or less reconnect things with the bugged version. It is possible that even if you played on this version, after a full in-game day (10 minutes), everything will reconnect correctly !Some parts may still have slipped through. If that is the case, plea
Update #182025-12-19Bug fixes :Reduced the number of audio tracks played simultaneously (max 100), reducing lag and audio distortion.Standardized the teleporter crafting system :The cost is validated only when the output is placed.Refund when the output is removed.Protection against teleporter and price desynchronization.Auto-save will now wait until exiting the build menu before triggering.Fixed a bug that prevented placing a conveyor belt next to another.Fixed a bug where the settings menu opened in French when pressing the “Escape” key, regardless of the selected language.The game can no longer autosave while a game reset is in progress.Addition :Button to se
Update #17 – Massive Optimization2025-12-17Major update focused on optimizing the game code, along with some bug fixes. The version seems stable enough for public release, but feel free to report any bugs you encounter.In short, we have minor optimizations, systems rebuilt by hand to be less CPU-intensive, and major code optimizations, especially for AI and resources.Here’s a non-exhaustive list of improvements :Cameras have been mergedMenus will lag less when opening/closingNPCs passing through the streets appear more frequentlyEaster eggs are disabled after activationEmployee AIs are improved but slightly slower (almost imperceptible)Performance mode: 2 AIs are controlled per frameV
Addition of the game's beta version2025-12-16Hello everyone !As I am working on a major project to optimize the game’s resources, I decided to create a beta version that will allow me to test directly from Steam the versions that may be highly unstable, like the one I am currently developing.If you want to join the beta version, just :Right-click on the gameSelect PropertiesGo to the Betas tabChoose Beta test programReplace none with beta - development versionI would be happy to receive your feedback on the Discord server, see the performance difference before/after, and also get bug reports, as I have inevitably created some new ones while changing the game’s functionality so deeply.WA
Update #16 – T4 released !2025-12-13I’m really happy to finally bring you T4. We’re getting close to the end of the early access development, having now reached 80% of the content planned for the game’s V1 !Without further delay, here’s what’s new :You can now click on the intro screen to skip it once the game has finished loading.Added a loading text between the intro and the game if the game hasn’t finished loading yet.Added an intro sound to the corresponding screen.Added 16 new R&D upgrades.3 new machines have arrived.3 new decoration items, including 2 with a special behaviour.Adjusted the upgrade cost growth formulas for machines, so the later they unlock, the higher thei
Update #152025-12-05While working on adding T4, I found a few bugs that I’m fixing right now.Various fixes :Conveyor speed upgrades were not giving the correct bonus amount. They now correctly provide 10% speed (instead of 1%).The upgrade that creates ingots two at a time now takes the visible ingot parameter into account (the second ingot will not always appear at 100%, but depending on the machine’s counting).On some slower PCs, ingots created by the presses could give a slightly lower value than intended. This is now fixed.The empty inventory icon for the fusion furnaces has been fixed and will now be properly centered.
Update #142025-11-29Today, I’m introducing an improvement related to the number of visible ingots that can be adjusted in the settings menu. It’s important to understand how this feature works : it doesn’t actually make ingots “invisible”, but instead reduces how often they appear at the presses while proportionally increasing their value. As a result, there is no % loss of MonsterCoin per minute.This is simply a trick to reduce the number of entities and simplify calculations by working on “a single resource” instead of “multiple ones”.I have now applied this same logic to the Fusion Forge. It will now create ingots only when necessary, based on the visible ing
Update #132025-11-26Bug fixes :When you exceeded the target of a resource in the delivery menu, the target text displayed a developer value. This is now fixed: it will display the maximum value.When saving and quitting, an event tended to appear even though the timing had not yet been reached. This is now fixed (same for delivery missions).
Update #122025-11-16Special mention to the community who put in the effort to report bugs. Clearly, without you, I can’t imagine how many players would have bought the game, played, ended up soft locked, or run into numerous bugs before ultimately closing the game for good.Bug fixes :as long as both teleporters are not placed, they cannot function (this prevents resources from spawning on a bend, T or X and getting stuck)firing an employee no longer causes lagthe tutorial at the beginning of the game can no longer soft lock the playerfixed decorative elements that could be crafted on top of each otheradded an event control system (not sure it works 100%) to avoi
Update #112025-11-15I quickly patched 5 things I noticed :the settings menu was loading multiple times every time it was opened and closed; it will now load only oncethe amount of MonsterCoin required for the Tier 3 machines is now correctly displayed with a « B »the influence points amount now updates correctly in the tabif 1 hammerer is already placed and an employee is working while crafting another hammerer, it blocks the craftsthe resource icons in the smelter menu now disappear correctly when closing the menu#11.1 Bug fixes :If 2 bonkers hit at the same time in the same spot, the craft error icon appeared and blocked all crafts. Note that if you try to cra
Update #10 - Tier 3 is finally here !!2025-11-14You’ve been waiting for it, and it has arrived.Tier 3 is landing, extending your gameplay experience by about 20%. This brings us to a new milestone in the development of the early access. We have now reached 60% of the development before the game’s official release.This update brings : • 23 new research items in R&D • 2 new major gameplay elements • 3 new machines : • a new press for more fusion • a teleporter to optimize your production chains • a bonker machine that will merge ingots of the same type, where precision will be required • 14 new Steam achievements (including 3 hidden ones). Another hidden achievement will be added in the comi
When’s T3 coming out ?!2025-11-12I haven’t abandoned you ! Those on the Discord server already know it, I’ve been posting spoilers almost every day.The update is almost ready, it should be coming this Friday or Saturday !I’ve done a lot of testing and debugging, so the version should be quite stable.I just have a few deliverables left and one little easter egg (which will probably be added later so it doesn’t delay the update any further).In fact, this update should bring the game’s content up to around 60%.I really hope you’ll enjoy it. At least this weekend, you’ll have something fun to play !
What’s new ?2025-10-29I’m currently working on Tier 3, I’ve almost finished all the code! However, I still have to create all the visuals and sound effects.Here’s what’s planned for the Tier 3 update :23 new researches in R&D3 new machines3 new decoration items2 new gameplay elementssome easter eggsThere’s also some lag optimization and a small fix for an incorrect visual.I can’t wait to release it for you, but it takes time! I need to finish the development, visuals, sounds, and finally test ! Test again and again to deliver an update with as few bugs as possible and the most enjoyable balance.On the Discord server, I share early previews of what Tier 3 will look
Update #92025-10-23Mini patch today! A small issue was reported to me, which I’m fixing with this update. I’m still working on the company’s tier 3, and while doing so, I keep finding small improvements to make which I apply along the way.The issue was that the game (from intro to gameplay) loaded more easily in fullscreen than in windowed mode, which caused some setups to fail loading the game. Now, you can switch to fullscreen directly from the intro screen !Added :Pressing F11 anywhere toggles fullscreen mode on or off. Your preference will be saved for the next time you launch the game.The Ctrl + Alt + R key combo, on the intro screen, quickly resets your s
Update #8 – Lag Optimization2025-10-21Today’s update focuses on reducing lag and improving the overall gameplay experience !Changes :The settings menu and its sub-menus are no longer preloaded; they now load when opened and unload once closed.The R&D menu is no longer preloaded; it now loads when opened and unloads once closed. (Other menus are not affected, at least for now.)The crafting info menu is now aligned to the right.The Tab menu no longer has priority over active objectives, so it will now be the one that moves.Locked banner buttons are no longer preloaded until the corresponding upgrade is unlocked.Optimization :The number of cameras has been reduced thanks to the merg
Update #7– Steam Achievements2025-10-17While working on preparing the next major update, I stumbled upon an old piece of forgotten and unfinished code related to the “days played” achievements. The counter itself was already there, which means that depending on how long you’ve been playing your current save, you’ll unlock several achievements at once!Added:Achievements related to the number of days spent in the same companyDay 1Day 10Day 100Day 1KDay 10KBug fix :If you exited an event after completing it and the window didn’t have time to close, upon restarting you would be stuck forever with the window open, unable to get new events. This is now fixed !If you want some spoilers f
Update #6 - Discord Integration2025-10-16A small update today that integrates the game with Discord to display an activity image !Added :In-game activity is now connected to Discord
Update #5 – Settings Menu2025-10-15This update focuses on the settings menu, which had become unbearable since the last patch. Now we’ve got a clean and shiny new menu !Changes :Two sections have been created to organize the adjustable options:Audio : everything related to soundVideo : everything related to visualsBug fixes :You can no longer press Escape while in a submenu of the settings menu (to prevent display issues).That’s all for now, have fun playing ! 🎮
Update #42025-10-14With this update, all bugs reported so far have been fixed. Feel free to let me know if you encounter any.Bug fixes:A press might not create an ingot. This is now fixed: it will always create one (also accounts for invisible ingots adjustable in the settings).Additions:Slider to adjust the size of context menus (Machine & Employee).The ability to assign a task to an employee is unlocked via the R&D menu.A tutorial is included.The settings menu is starting to become very crowded, so I will modify it in the coming days with better-organized submenus.
Update #32025-10-13Today, we focused a lot on quality of life improvements in the game. The contextual panels for machines have been reduced. It was quite complicated to do, because I wanted players to be able to adjust the menu size according to their preference.Now it works, all the formulas are done. What’s missing is just the ability to change it in the settings. Until that’s added, I’ve set the default size to 50%, which makes them twice as small !Changes :Context menus are now twice as small (machine and employee menus).The desktop icon has been updated, I had just forgotten to include the new one.Bug fixes :Pressing Escape during crafting now correctly h