STEAMDATA.GG

Rogue Wizards — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
All Platform Update2021-07-25Version 1.3.486 Changes: - Added gamepad controls UI off the Home menu - Xbox and Playstation gamepad visuals are now supported and selected from the new gamepad UI Fixes: - Fixed gamepad targeting glitch when the "Ignite" spell was equipped - Fixed unable to view end game cinematic sometimes - Fixed some item procs not tiggering (like the pixie helm)
November 2020 Update2020-11-03Rogue Wizards v1.2.387 Magic can now be cast at anytime No need to ever equip the runes. This is the first step in making magic more interesting and relevant in the game. This is accomplished with the new two stage targeting mouse cursor or gamepad input support Fabled Items now available to all. Red Dragon / Silence Owl pet now available to all Cursors Galore Cursors are now dynamic and consistent size on all displays including 4K+ displays Detailed Update Information Features Fabled magic items are now available for all players Fire dragon pet now avaible for all players Silence owl pet now available for all players Spells no longer ever ne
Update: Gamepad support + HUD and targeting UI changes2020-07-22Rogue Wizards v1.2.382 It's been a while, but it's taken me 6 months of my spare time to add the gamepad support and all the things surrounding it. Enjoy!! Major Changes: - Gamepad support, input mode is autodetected for mouse+keyboard / gamepad - New "liquid fluid" health UI now in upper right of HUD - Targeting enemies and items now has a new targeting "shaft of light" effect to really make it easy to see what you're targeting, great for both mouse control and gamepad control modes - Mouse and gamepad focus targeting is now color coded based on the quality of the target to make finding magic items and rare objects stand out easily Other Cha
v1.2.372 - Unity 2018 Upgrade + Mudsplat Fix2019-01-02Minor Changes Fixed mudsplats making sections of the UI go black when opened Upgraded underlying engine to Unity 2018.3.0f2 Upgraded Steamworks.NET to version 11
v1.2.371 - Socketing shrines + minor enhancements2017-06-09http://steamcommunity.com/sharedfiles/filedetails/?id=943134307 Major Changes Forgestone now adds sockets to items Added random dungeon socketing shrines Minor Changes Guild Wizard boss chests now have a glow effect Doors are now colored more obviously on the minimap Moved spellbook from a tab to a button positioned around the avatar ui Spell rune remove poof is now larger and offset more on devices without a mouse Fixed exploit from "On Hit" enchantments on weapons, these enchantments only fire in combat mode now
v1.2.371 - Socketing shrines + minor enhancements2017-06-09http://steamcommunity.com/sharedfiles/filedetails/?id=943134307 Major Changes Forgestone now adds sockets to items Added random dungeon socketing shrines Minor Changes Guild Wizard boss chests now have a glow effect Doors are now colored more obviously on the minimap Moved spellbook from a tab to a button positioned around the avatar ui Spell rune remove poof is now larger and offset more on devices without a mouse Fixed exploit from "On Hit" enchantments on weapons, these enchantments only fire in combat mode now
v1.2.364 - Town Gauntlets + Revives + Epic Chests + More!2017-06-01v1.2.364 - Town Gauntlets + Revives + Epic Chests + more! http://steamcommunity.com/sharedfiles/filedetails/?id=937585500 Major Changes 4 new endless gauntlet dungeons now appear in story mode, these gauntlet dungeons are run with your current character A revive potion is now for sale at the supply shop that will automatically revive you from death (carry limit 1) After beating the final boss players are now returned to town where they can continue to level up their character, vendors, and run town gauntlets Level cap upped to 800 The UI to abandon the current quest is now more obvious off the home menu as "Return to Town" Epic chests can now
v1.2.364 - Town Gauntlets + Revives + Epic Chests + More!2017-06-01v1.2.364 - Town Gauntlets + Revives + Epic Chests + more! http://steamcommunity.com/sharedfiles/filedetails/?id=937585500 Major Changes 4 new endless gauntlet dungeons now appear in story mode, these gauntlet dungeons are run with your current character A revive potion is now for sale at the supply shop that will automatically revive you from death (carry limit 1) After beating the final boss players are now returned to town where they can continue to level up their character, vendors, and run town gauntlets Level cap upped to 800 The UI to abandon the current quest is now more obvious off the home menu as "Return to Town" Epic chests can now
v1.1.323 - Divine Treasury + German + French + Spanish2017-02-14v1.1.323 - Divine Treasury + German + French + Spanish Major Changes The divine treasury is now available in town and grants you three magic items per day A new UI has been inserted specifically for quick pet selection as the last step when traveling to a dungeon Localized into German, French, and Spanish languages ... users will be prompted once on startup to select a language and a new language UI is available from the home menu to change to any language instantly New dialog and scroll fonts that properly support all available languages Gauntlet games now generate more followers to hire (up to 2) and more frequently they appear in the dunge
v1.1.323 - Divine Treasury + German + French + Spanish2017-02-14v1.1.323 - Divine Treasury + German + French + Spanish Major Changes The divine treasury is now available in town and grants you three magic items per day A new UI has been inserted specifically for quick pet selection as the last step when traveling to a dungeon Localized into German, French, and Spanish languages ... users will be prompted once on startup to select a language and a new language UI is available from the home menu to change to any language instantly New dialog and scroll fonts that properly support all available languages Gauntlet games now generate more followers to hire (up to 2) and more frequently they appear in the dunge
v1.0.312 - Maintenance patch2016-12-01v1.0.312 - Maintenance patch Fixes XP potions and shrines now calculate their stacked values using the bonus value only ... a max bonus of 5 stacked potions giving +20% now correctly calculates to +100% instead of +600% as intended. Fix possible case of recharge wands not recharging when placed in a gauntlet vault and equipped in another gauntlet game. Fixed spell upgrade tooltips missing the header and proper effects for the next rank section of the spell info on the spell upgrade UI when the player had on items that boosted those magic families Vault contents now show rank enhancements in their tooltip if the player is wearing items that en
v1.0.312 - Maintenance patch2016-12-01v1.0.312 - Maintenance patch Fixes XP potions and shrines now calculate their stacked values using the bonus value only ... a max bonus of 5 stacked potions giving +20% now correctly calculates to +100% instead of +600% as intended. Fix possible case of recharge wands not recharging when placed in a gauntlet vault and equipped in another gauntlet game. Fixed spell upgrade tooltips missing the header and proper effects for the next rank section of the spell info on the spell upgrade UI when the player had on items that boosted those magic families Vault contents now show rank enhancements in their tooltip if the player is wearing items that en
v1.0.311 - Balance tweaks + fixes2016-11-23v1.0.311 - Balance tweaks + fixes Changes Slightly increased item mastery requirements Slightly decreased the heal value of summoned mystics when cast on champion enemy that created them. Slightly increase the Sentinel attack damage and upped the material cost by 1 sky essense Experience when damage property no longer limited to 100 cause it's not a percent anymore. Rebalanced several enchantment values and chances Rebalanced socket count allowed on items Shield and XP potion limit increased Fixes Fixed items that were partially stacked not returning the remaining stack portion left to their original inventory location Fixed incorrect damage
v1.0.311 - Balance tweaks + fixes2016-11-23v1.0.311 - Balance tweaks + fixes Changes Slightly increased item mastery requirements Slightly decreased the heal value of summoned mystics when cast on champion enemy that created them. Slightly increase the Sentinel attack damage and upped the material cost by 1 sky essense Experience when damage property no longer limited to 100 cause it's not a percent anymore. Rebalanced several enchantment values and chances Rebalanced socket count allowed on items Shield and XP potion limit increased Fixes Fixed items that were partially stacked not returning the remaining stack portion left to their original inventory location Fixed incorrect damage
v1.0.310 - Maintenance patch2016-11-14v1.0.310 - Maintenance patch Changes Increased delay time of button held down detection to avoid accidentally moving when a click was intended, usually to pick up an item Monsters with a long range attack only show up after level 3+ in gauntlet games
v1.0.310 - Maintenance patch2016-11-14v1.0.310 - Maintenance patch Changes Increased delay time of button held down detection to avoid accidentally moving when a click was intended, usually to pick up an item Monsters with a long range attack only show up after level 3+ in gauntlet games
v1.0.309 - Gauntlet + control speed + traps2016-11-12v1.0.309 - Gauntlet + control speed + traps Changes Gauntlet games now have a chance to encounter additional specialized merchants (weapons, armor, trinkets) Story mode can now only be played in the normal difficulty (no permadeath), Gauntlet mode remains as is with permadeath on always Mimics now have a visual tell in their artwork When the player is hallucinating, any allies are also considered hallucinating and will battle the hallucinations When killing the last real enemy and getting the xp reward, any remaining hallucinations on the current floor are automatically dispelled Gauntlet NPC followers no longer depart at the end of a level c
v1.0.309 - Gauntlet + control speed + traps2016-11-12v1.0.309 - Gauntlet + control speed + traps Changes Gauntlet games now have a chance to encounter additional specialized merchants (weapons, armor, trinkets) Story mode can now only be played in the normal difficulty (no permadeath), Gauntlet mode remains as is with permadeath on always Mimics now have a visual tell in their artwork When the player is hallucinating, any allies are also considered hallucinating and will battle the hallucinations When killing the last real enemy and getting the xp reward, any remaining hallucinations on the current floor are automatically dispelled Gauntlet NPC followers no longer depart at the end of a level c
v1.0.308 - Maintenance patch2016-11-10v1.0.308 - Maintenance patch Changes Gauntlet vault now has a map icon and appears near the start of every environment level chain instead of the end When failing to upgrade a vendor due to not enough money or resources, some text feedback now occurs on the upgrade control Fixes Fixed save game loading error for old save games that generated a caundron in the dungeon intro level Fix save game load error conditions by going to the archive map data itself to determine level has been instanced instead of the has visited flag Fixed intro dungeon having no enemies Fixed gauntlet manager not clearing previous game data when reset Fixed overseer not
v1.0.308 - Maintenance patch2016-11-10v1.0.308 - Maintenance patch Changes Gauntlet vault now has a map icon and appears near the start of every environment level chain instead of the end When failing to upgrade a vendor due to not enough money or resources, some text feedback now occurs on the upgrade control Fixes Fixed save game loading error for old save games that generated a caundron in the dungeon intro level Fix save game load error conditions by going to the archive map data itself to determine level has been instanced instead of the has visited flag Fixed intro dungeon having no enemies Fixed gauntlet manager not clearing previous game data when reset Fixed overseer not
v1.0.303 - Gauntlt boss balance + vision fx2016-11-07v1.0.303 - Gauntlt boss balance + vision fx Changes Gauntlet Guild Wizard bosses now have no level advantange over the player due to quality. However, as gauntlet games progress the overall gauntlet AI rank advantage still increases and applies, but this allows for a smoother difficulty curve in the early game Inventory UI now opens directly to the backpack or bag tab if either of those inventory contain new items so you can quicky inspect newly acquired loot By default, the vision effect for a map is switched between rise/fall (black background maps) and grow/shrink (art background maps) Default game speed now 125% Tweaked the weights and nu
v1.0.303 - Gauntlt boss balance + vision fx2016-11-07v1.0.303 - Gauntlt boss balance + vision fx Changes Gauntlet Guild Wizard bosses now have no level advantange over the player due to quality. However, as gauntlet games progress the overall gauntlet AI rank advantage still increases and applies, but this allows for a smoother difficulty curve in the early game Inventory UI now opens directly to the backpack or bag tab if either of those inventory contain new items so you can quicky inspect newly acquired loot By default, the vision effect for a map is switched between rise/fall (black background maps) and grow/shrink (art background maps) Default game speed now 125% Tweaked the weights and nu
v1.0.302 - Gauntlet + crafting + more2016-11-05Features and Changes Shared Gauntlet Vault: these vaults now appear in gauntlet games in some levels, items put in the vault are accessible from any existing or future gauntlet game when encountered again In gauntlet games, players are now given a spell point at the start instead of fireball Gauntlet games now hold back certain enemy types until the player has reached a certain level, this gives the player a better chance to ramp up their gear before encountering Replicating Blobs, Hellions, Mudslingers, Gryphons, Malignancies, and Thieflings Fixed gauntlet games dropping items at higher ranks than intended once you surpassed a boss Significa
v1.0.302 - Gauntlet + crafting + more2016-11-05Features and Changes Shared Gauntlet Vault: these vaults now appear in gauntlet games in some levels, items put in the vault are accessible from any existing or future gauntlet game when encountered again In gauntlet games, players are now given a spell point at the start instead of fireball Gauntlet games now hold back certain enemy types until the player has reached a certain level, this gives the player a better chance to ramp up their gear before encountering Replicating Blobs, Hellions, Mudslingers, Gryphons, Malignancies, and Thieflings Fixed gauntlet games dropping items at higher ranks than intended once you surpassed a boss Significa
v1.0.293 - Bug fixes2016-10-21v1.0.293 - Bug fixes Changes Followers now always have magic weapons Pallom now always has a magic chakram in order to quickly introduce this non-standard fantasy weapon Fixed a ton of enchantment weights that was causing a lot of rare enchantment qualities to be a lot more common Tuned cosmic dragon banish bolt chance Tuned snow crab freeze distance Weak monsters no longer show up after xp level 10 Added some loading tips Daggers no longer gain use mastery, they are one time use and mastery doesn't make sense for them Daggers no longer show a mastery line in their tooltip Fixes Fixed a case where Guild Wizard bosses did not spawn their loot
v1.0.293 - Bug fixes2016-10-21v1.0.293 - Bug fixes Changes Followers now always have magic weapons Pallom now always has a magic chakram in order to quickly introduce this non-standard fantasy weapon Fixed a ton of enchantment weights that was causing a lot of rare enchantment qualities to be a lot more common Tuned cosmic dragon banish bolt chance Tuned snow crab freeze distance Weak monsters no longer show up after xp level 10 Added some loading tips Daggers no longer gain use mastery, they are one time use and mastery doesn't make sense for them Daggers no longer show a mastery line in their tooltip Fixes Fixed a case where Guild Wizard bosses did not spawn their loot
v1.0.292 - Unity 5.4.2 and bug fixes2016-10-14v1.0.292 - Unity 5.4.2 and bug fixes Changes Engine upgraded to Unity v5.4.2 Item enchantment per item increased to 8 Shield now protects the player from mud splat effects Empty wands that have no recharge enchantment are now auto destroyed upon last use Added separate affix space for block bonus enchantments on socketables and balanced base enchantment values Reworked the Inn UI to show pets and possible pet slots with tooltip pet information Added pet tooltip to companion selection UI Item names are now rendered into tooltips on a single line and the text is shrunk to fit within the tooltip bounds Added tooltips to town structures Fixes Fix
v1.0.291 - Hotfix for infinite wands2016-10-12Fixes Fixed wands with infinite charge Fixed arrow comparisons when comparing two pieces of armor with health regeneration
v1.0.291 - Hotfix for infinite wands2016-10-12Fixes Fixed wands with infinite charge Fixed arrow comparisons when comparing two pieces of armor with health regeneration
v1.0.290 - Hotfix for Boss hang (and other missiles)2016-10-09Fixes Fix Guild Wizard boss hang caused by invalid missile health