Harvest Loop — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| 19/5/2026 "Harvest Loop" 1.9 Version Update: | 2026-05-19 | 1. Update the new mode: Disaster Mode (unlockable at difficulty5), in this mode, after defeating the monster each year, players can choose one of the three powerful items to enhance their team, but these items also come with the curse of the catastrophe. They will also enhance the enemies. 2. Update the "Try Again" button. Now, when the game fails, you can click "Try Again" to restart without having to return to the main menu and start again. 3. Broccoli (weakened): Level 1: The attack of this crop is equal to its health -> equal to half of its health; Level 2: Equal to double its health -> equal to its health; Level 3: At the beginning of ea |
| 7/5/2026 HarvestLoop 1.82 version Update: | 2026-05-07 | 1. Fixed the bug where the health bar of the monster would remain on the screen. 2. Removed the penetration effect of all bullets. 3. Fixed the screen blanking bug after completing difficulty 1 and 0. 4. Fixed the bug where the pod was sold but only the model disappeared while it could still be sold. 5. Enhanced cotton (and modified the description): Level 1/2/3: Whenever this crop/your crop/your crop restore health, it gains half the amount/ half the amount/ the same amount of attack -> Whenever this crop/your crop/your crop regains X health, it gains +X%/ +X%/ +2X% attack 6. Reduced ginseng: Level 1/2/3: Restore 2/2/5 health -> Restore 1/1/ |
| HarvestLoop Update on 27/3/2026: | 2026-03-27 | 1. New crop: soybean (Unlocked at difficulty 4): Level 1/2/3 - When selling this crop, all your crops gain +2%/+5%/+12% attack (Repeat for each bean on the field) 2. New crop: greenbean (Unlocked at difficulty 4): Level 1/2/3: When selling this crop, all your crops gain +2%/+5%/+12% attackspeed (Repeat for each bean on the field) 3. New crop: redbean (Unlocked at difficulty 4): Level 1/2/3: When selling this crop, gain +2/+5/+12 coins (Repeat for each bean on the field) 4. New crop: chive (Unlocked at difficulty 5): Level 1/2/3: Whenever this crop is about to die, there is a 25%/50%/100% chance to trigger the selling effect of all your crops. |
| HarvestLoop 1.71 Bug fixed | 2026-03-09 | Fixed the bug where the pop-up window and the endless mode option could not be displayed correctly after completing the level after difficulty 4. |
| HarvestLoop 1.7 Update: | 2026-03-09 | 1. Cotton: Fixed attack addition of levels 1/2/3: +5%/+5%/+12% → Half of the restored health/ Half of the restored health/ Equal to the restored health 2. Ginseng: Health restoration of levels 1/2/3: +5/+5/Full → +2/+2/+5 3. Removed the penetration attribute of cotton and sugarcane bullets 4. Moved the crop encyclopedia to the upper right corner for players to view at any time 5. Fixed the bug where the crop encyclopedia opened to the bottommost page 6. Extended the time for a direct loss if no crops are planted at the start from 40s to 60s 7. Updated the difficulty system and plant unlocking process. Players start with only some crops and un |
| HarvestLoop 1.65 Version Update on 1/18/2025: | 2026-01-18 | 1. New crop: scallion. (Effects at levels 1/2/3: Whenever this crop is about to die, it gains +50%/+100%/+250% attack and +1/+2/+3 bullet track) 2. Removed the special effect of the Bamboo. (Optimization) 3. Improved the audio quality of the game's background music |
| HarvestLoop 1.6 Version Update on 10/1/2025: | 2026-01-10 | 1. Cotton debuff: Attack addition at levels 1/2/3: +5%/+5%/+12% → +2%/+2%/+5% 2. Bamboo level 3 effect adjustment: Damage to all crops → Damage to surrounding crops; attackspeed addition 1.5% → 3.5% 3. Wheat buff: Attack addition at level 1/2/3: 5% → 7% 4. Potato buff: Attack and attack speed at level 3: 15% → 50% 5. Carrot buff: Attack for planting white radish at level 2/3: 20% → 25% 6. Potato buff: Damage increase for subsequent bullets at level 2/3: 3%/6% → 4%/10% 7. New visible value for Potato card (can see the damage of bullets fired at the beginning of each solar terms) 8. New button to view the current health, attack, and attack spee |
| 2025/9/28 Update the ranking system | 2025-09-27 | Introduce the ranking list function and the highest year counter |
| 2025/9/2 "Harvest Loop" 1.3 Version Has Been Significantly Updated! | 2025-09-02 | 1. Potato enhancement (damage level 1/2/3: 2/3/5 -> 3/5/10) 2. Sugarcane weakening (damage level 1/2/3: 7/14/28 -> 5/10/20) 3. Rice weakening (gold coins obtained per level 1/2/3: 2/5/10 -> 2/4/8, price: 6 -> 10) 4. Cotton weakening (new restriction: maximum attack gain no more than 10%) 5. Peanut rework (bullet damage when launching the festival starts depends on self-generated attack -> each time the festival starts and fires bullets, it will increase the bullet damage of all subsequent effects by 2%/4%/8%) 6. Fixed a bug in the computer version where refreshing while holding seeds would cause the seeds to be unable to be retrieved 7. Adjus |
| Fixed the bug in the endless mode | 2025-08-30 | The endless mode can now be enabled |
| Urgent patch!!! | 2025-08-29 | 1.Fixed the issue where the game couldn't be opened after the update. 2.Fixed the bug where opening the gallery would reset the background music. |
| The first official patch | 2025-08-29 | 1. Ginseng reduces (1st & 2nd level: Restore all health -> Restore 5 health 3rd level: Removes the effect of increasing the maximum health capacity) 2. Cotton reduces (1st & 2nd level: Gain equal attack -> Gain half the amount of attack 3rd level: Gain double attack -> Gain equal attack ) 3. Pumpkin enhances (1/2/3 level attack: 1/1.5/2 -> 1.5/2/3 1/2/3 level attack speed: 0.63 -> 0.77) 4. The difficulty has been slightly reduced (The base generation time of locusts is 2.3s -> 2.7s, the growth value based on the season is 1.9 -> 1.8, the growth value based on the years is 0.5 -> 0.4) 5. Added endless mode (Does not affect the game's completio |