Blightseed — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Update 2.4.4 | 2026-03-19 | Volume Settings are overhauled. Before every savefile had their own volume settings. From now they are shared for all savefiles and also apply to the main menu. When you change them in the main menu, they therefore apply to your gamefile as well |
| Update 2.4.3 | 2026-02-18 | -changed an input, so it doesn't open unwanted applications on linux |
| Update 2.4.2 | 2026-02-18 | -fixed a bugt, where you got all your progress in a new savefile, after exiting your old savefile |
| Update 2.4 | 2026-02-18 | -The center rooms have now clearer instructions, what to connect |
| Update 2.3 | 2026-02-15 | -fixed bug, that kept you in pausemode after event -fixed exploit of the new timing after moving |
| Update 2.22 | 2026-02-11 | -Items and Relics can now be seen in between waves -Main Menu now has the audio options of your last used safefile -fixed bug, where battle started when chosing starter relic |
| Update 2.2 | 2026-02-07 | Some quality of live things: -Your module fires way faster after moving -Important messages in HQ are now standalone -bug fixes for the perpetual orb -if you use an item, it shows it's name 6 seconds after using -if you select an area event it tells you the name of the event at the bottom |
| Patch 2_1_5 | 2026-02-04 | -Changed a word in the code parameters, that caused players to misstranslate something -changed the question and response of a room in the web |
| Patch 2_1_4 | 2026-02-02 | -fixed a bug, where you could select multiple upgrades in one upgrade room -fixed, that the same bug softlocks you in the web, once you have all upgrades -fixed, that you can press buttons from the evaluation menu when you are in the web |
| Patch 2_1_33 | 2026-02-01 | -Fixed a bug, where one certain boss softlocks you out of the game upon defeatiing them |
| Update 2_1_32 | 2026-01-27 | -finetuned things from last update |
| Update 2_1_3 | 2026-01-27 | -fixed bug, where the sideshooter enemy gets stuck in corner -fixed bug, where pressing esc softlocks you out of Loot Screen -After beating the game, you can now restore the old web -Absru Dialog adjustments |
| Patch 2.12 | 2026-01-26 | -fixed some typos and missing periods -fixed rare instances of completing waves, when there is still enemies left -added button, that let's you switch off and on rotating bomb |
| Patch 2.1 | 2026-01-26 | -changed instances, where translation letters got too small -in description no line breaks -No longer needed to press K to close description when you leave module, relic or inem view -when you enter a web room, that was previously solved, the correct solution will be shown -fixed game crash with two web rooms |
| Patch 2.01 | 2026-01-25 | -made another exception to where the text shouldn't line break |
| Update 2.0 | 2026-01-25 | -Better overall readibility of glyph translations: New line if translation gets longer smaller font if even longer Elipses if too long -fixed bug, that didn't save your audio settings -fixed that web rooms open in background when you press enter in translation mode |
| Update 1_8_7 | 2026-01-24 | -added some more specific instructions in the center rooms of the web -changed the question of some deduction rooms in the web |
| Patch 1_8_62 | 2026-01-23 | -patched infinite relic glitch -one extra item, that helps with a certain word -increased readability in glyph lexicon -changed wording for some upgrades -if you used key 1, it get's easier to aquire it again |
| Patch 1_8_6 | 2026-01-22 | -capped max speed, so a second screen can't be exploited (too much) for draw strength -fixed glyph display bug in random relic event |
| Patch 1_8_5 | 2026-01-21 | -fixed bug, that freezes you after using menus (or at least should hopefully unfreeze you when pressing esc) -took out Module that had a weird velocity bug -Quality of life: you can start typing as soon as you get into translation mode, enter will change your word in translation mode instead of creating next line, you can now scroll with your mouse in the lexicons |
| Patch 1_8_4 | 2026-01-20 | -indicator where your mouse clicked during battle -if you don't get into the web for a long time, it increasingly tries to get your attention -1 additional HQ convo -instead of new run, you can now abandon run in option menu to get to the web faster |
| Patch 1_8_33 | 2026-01-18 | -Changed when a certain helpful HQ conversation appears (this only changes with a new game) |
| Patch 1_8_33 | 2026-01-18 | Took out one symbol from the web tutorial, that you find later |
| Patch 1_8_32 | 2026-01-16 | -feedback for wrong entry -forces to do first room in web again, if you don't solve second room in case you missed, what the first room was trying to teach you |
| Patch 1_8_3 | 2026-01-16 | -small hints to tell player to return to network if they ignored it for a while |
| Patch 1_8_2 | 2026-01-14 | -Answers in Web can now be full sentence as well as just the missing parts |
| Patch 1_8 | 2026-01-14 | This is a big one: -Descriptions of all Modules, Relics and Items have been expended to give more information (and more clues for glyphs) -The module that gives extra damage for every enemy hit now also has ring indicators for the damage increase -Fixed a bug, that didn't show your lexicons after selecting New Run in options menu |
| Patch 1_7_82 | 2026-01-13 | -an additional helpful glyph on the main hud -white outline around bombs for better visibility -clearer indication if a button is disabled |
| Patch 1_7_8 | 2026-01-12 | -Fixed Lexicon Buttons clickable through Translation UI -You can now close all UI elements with Esc |
| patch 1_7_7 | 2026-01-10 | -In Web you can now access your glyph dictionary |