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Operation Hardcore — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Badass Bravado beta2021-02-21I'm pleased to announce the first beta build in the Badass Bravado update! Build 111 includes the following: Faster player projectiles Proper pixel art animations for many of the VFX (player foot impact, fire, explosions, flamethrower, rocket thrusters, etc.) Various other visual improvements (improved particle effects, muzzle flash, backgrounds, etc.) More physics effects for explosions (i.e. launching debris, such as crate slats) By popular demand, explosions now hurt enemies (i.e. you can get an extra hit off by shooting a grenade as it's spawning from an enemy) No more "damage per second" stuff: everything does an even 25% damage to the p
Operation Hardcore v2.0: Badass Bravado2020-11-29Greetings! With my current project nearing completion, it's time to start thinking about what I'll work on next. As some of you may know, Operation Hardcore was my first commercial release, and arguably, my most successful game to date. But I've also learned a lot in the past few years, and there are some things I would have done differently. So I thought to myself: what would Operation Hardcore look like if I were making it today? 🤔 To that end, I'm pleased to share my plans for Operation Hardcore v2.0! It's not going to be a sequel as such, but rather, a reimagining, including: A map screen Dual wielding A grenade launcher A dash or roll m
Essentials Build now live!2020-05-23The Essentials Build is now live! This brings the game up to date with the Switch version, plus a few extras. It's mostly quality of life stuff, but I've also made it a bit easier to access some content as well (super secret level, ending cut scene). add loading screens in many places remove fugly "Gamepad recommended" screen change "Buy" key to E for keyboard/mouse, add dedicated icon always show Space secret exit always show ending (even if not starting from first level) add Cosmocat splash screen add support for D-pad movement/aiming (note: the game was designed for precise aiming with analog stick, so there are many places you'll want to
Essentials Build: beta2020-05-02Hey folks, it's been a while! I've prepared a new build that brings the game up to date with the Switch version, plus a few extras. It's mostly quality of life stuff, but I've also made it a bit easier to access some content as well (super secret level, ending cut scene). add loading screens in many places remove fugly "Gamepad recommended" screen change "Buy" key to E for keyboard/mouse, add dedicated icon always show Space secret exit always show ending (even if not starting from first level) add Cosmocat splash screen add support for D-pad movement/aiming (note: the game was designed for precise aiming with analog stick, so there are many
Introducing: Super Rocket Ride!2019-12-21I'm pleased to announce my latest game, Super Rocket Ride! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33020503/e21ef2a2663609cb12948c92a7f49206d6e21789.png It can best be described as a cross between old school lander games and classic platformers of the SNES era: a simple control scheme, lush pixel art, and unforgiving levels fraught with obstacles and hazards. Super Rocket Ride is being developed in collaboration with Unruly Games. https://www.youtube.com/watch?v=UYiYXqGusUs Features 🚀 24 hand-crafted levels (with more on the way) 🚀 Analog controls 🚀 Over-the-top physics-based deaths 🚀 Contemporary atmospheric so
Brainmelter Deluxe goes mobile2019-06-25https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33020503/2a760f1ef94020172d2871b0ffc4335b8e126e88.png Hi guys, just a quick note to let you know that I'm working on a version of Brainmelter Deluxe for Android. If this sounds like something that may be of interest to you can pre-register here, or stop by the Discord to register for the upcoming closed beta. P.S. iPhone/iPad users, fear not! If the Android release goes well, an iOS version is not far behind.
TOXICANT, Operation Hardcore DLC plans2019-05-30Hi folks, First off, I just wanted to say thank you to everyone who's picked up the game! Operation Hardcore has been my best-selling game so far, and I really do appreciate the support. I also wanted to let you know about my next game: TOXICANT, a first-person survival-horror with roguelike elements (permadeath, randomized levels, etc.). I liken it to a cross between Spelunky and Outlast, both of which are definite influences for me. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11363384/625aaf14198f1b48714b664c913aa4f486205f15.png If this sounds interesting to you, head on over to the store page and click the wishlist b
Introducing: Brainmelter Deluxe!2019-03-30Adam from Cosmocat here. I'm happy to announce our newest game, Brainmelter Deluxe! Brainmelter Deluxe is a challenging, reflex-based platform game with a (literal) twist: the level rotates 90 degrees when you jump. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33020503/c26ba16efd70fb19969b24c161aae876ab565f86.gif Game Features 🧠 procedurally generated levels mean no two runs are exactly the same 🧠 beautifully hand illustrated cutscenes 🧠 over-the-top physics-based deaths 🧠 lush retro-inspired graphics, contemporized with modern dynamic lighting and particle effects 🧠 a silky smooth funk and instrumental hip-hop soun
Hello worlds2018-07-20https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33020503/63b65772ed85eb9b83c28eb9abdb5db8246cd245.png Hey guys, Adam from Cosmocat here. I'm excited to announce our newest game: Cosmic Ray! Cosmic Ray is a game about exploring space in search of hospitable planets for colonization. It's pretty easy to pick up--dare I say casual--and features fairly short rounds, so we think it's a good option for killing a few minutes. Despite the simplicity we try to keep things challenging and interesting with permadeath, randomized galaxies, ship upgrades and alien artifacts to be found with each run. We're hoping to launch next month. I
Now available for Switch!2018-06-25https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11363384/438f73f483a4edbadef8b17c9447bb95457617f6.png We’re excited to announce that Operation Hardcore is now available for the Nintendo Switch! Head on over to the Switch eShop to grab your copy! Also note that we'll be running some giveaways over on our Discord server in the next few weeks. Be sure to join early to get in on the action!
Coming soon to Nintendo Switch!2018-04-28https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11363384/d20218d2d6cde76a65ffddf7bb0377e935b14470.png We're pleased to announce that Operation Hardcore will be coming to Nintendo Switch, courtesy of our friends at Greenlight Games. Stay tuned for more information!
Presenting: Undermine2017-09-09Hi everyone, We're pleased to announce the upcoming release of our next game: Undermine! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11363384/ac660cdf42ce9c0ca9bb9966e4c5fc203e6c2a38.png Undermine offers a unique twist on the survival horror genre, featuring procedurally generated levels and roguelike elements. As with Operation Hardcore, we'll be using Early Access to refine and evolve the experience; early adopters will be rewarded with the ability to help influence the direction. While we realize there's some stigma attached to Early Access, those who purchased Operation Hardcore during EA will understand our com
Presenting: Undermine2017-09-09Hi everyone, We're pleased to announce the upcoming release of our next game: Undermine! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/11363384/ac660cdf42ce9c0ca9bb9966e4c5fc203e6c2a38.png Undermine offers a unique twist on the survival horror genre, featuring procedurally generated levels and roguelike elements. As with Operation Hardcore, we'll be using Early Access to refine and evolve the experience; early adopters will be rewarded with the ability to help influence the direction. While we realize there's some stigma attached to Early Access, those who purchased Operation Hardcore during EA will understand our com
Now available for macOS!2017-04-14http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11363384/4edef2e20824a3605627f537135db91517fe6dd0.png We’re excited to announce that we’ve added support for macOS! To celebrate, we’re offering a discount this weekend: 33% of the base game / 40% of the Deluxe Edition. P.S. in order to use an Xbox 360 controller on Mac you will need to install this party driver: http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxDriver
Now available for macOS!2017-04-14http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11363384/4edef2e20824a3605627f537135db91517fe6dd0.png We’re excited to announce that we’ve added support for macOS! To celebrate, we’re offering a discount this weekend: 33% of the base game / 40% of the Deluxe Edition. P.S. in order to use an Xbox 360 controller on Mac you will need to install this party driver: http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxDriver
Build 1.11.32017-02-13Build 1.11.3 is now live and includes the following: Bug Fixes Alien Ship core: fix for boss losing camera focus if uncollected powerup falls past bottom of screen
Build 1.11.32017-02-13Build 1.11.3 is now live and includes the following: Bug Fixes Alien Ship core: fix for boss losing camera focus if uncollected powerup falls past bottom of screen
Thank you!2017-02-13http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11363384/daf35edfb31d2079abe1023253a3a26003a550e5.png Hey all, I just wanted to take a moment thank you for your purchase. It means a lot to us, and we hope you're having fun with it! Secondly, I wanted to let you know that I intend to keep investing in the game over time. It may not happen for a while, as I've since moved on to my next project (follow @snugsound on Twitter if you're curious), but at some point in the near future I plan on adding new challenge levels, weapons, upgrades, game modes, and perhaps even new episodic content. As with most games, we had to drop A L
Thank you!2017-02-13http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11363384/daf35edfb31d2079abe1023253a3a26003a550e5.png Hey all, I just wanted to take a moment thank you for your purchase. It means a lot to us, and we hope you're having fun with it! Secondly, I wanted to let you know that I intend to keep investing in the game over time. It may not happen for a while, as I've since moved on to my next project (follow @snugsound on Twitter if you're curious), but at some point in the near future I plan on adding new challenge levels, weapons, upgrades, game modes, and perhaps even new episodic content. As with most games, we had to drop A L
Build 1.11.22017-01-07Build 1.11.2 is now live and includes the following: Fixes possible fix for City boss leaving scren and never returning possible fix for Ascension boss leaving scren and never returning fix for recoiling off-screen in Cave level fix for health reset when respawning from off-screen
Build 1.11.22017-01-07Build 1.11.2 is now live and includes the following: Fixes possible fix for City boss leaving scren and never returning possible fix for Ascension boss leaving scren and never returning fix for recoiling off-screen in Cave level fix for health reset when respawning from off-screen
Transition to full release2016-12-28Today marks a major milestone for us: today we pulled the trigger on the transition to full release! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11363384/951357d40aa7c9dd4dcb3e10de18424530560a8f.png It’s been a long (but fun) couple of years, full of experimentation and learning. While we’re sad to see it come to an end, we know this is just the start of something much bigger! Thanks to all who supported us during Early Access, and watch this space for news about our upcoming games! To celebrate the full release, we’re offering a week-long launch discount of 25% off the base game and OST, and 35% off the Deluxe Editio
Transition to full release2016-12-28Today marks a major milestone for us: today we pulled the trigger on the transition to full release! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11363384/951357d40aa7c9dd4dcb3e10de18424530560a8f.png It’s been a long (but fun) couple of years, full of experimentation and learning. While we’re sad to see it come to an end, we know this is just the start of something much bigger! Thanks to all who supported us during Early Access, and watch this space for news about our upcoming games! To celebrate the full release, we’re offering a week-long launch discount of 25% off the base game and OST, and 35% off the Deluxe Editio
Build 1.112016-12-27Build 1.11 is now live and includes the following: Fixes fix for both players able to select same badass fix for missing damage trigger for regular (non-grenade) bats fix for elevators triggered from touching side fix for pressing A in menus not auto-hiding mouse Pause menu: fix for controls menu option not resetting to default state Infected Planet: fix for player colliding with cacti Ascension, Space: fix for player recoiling off-screen New Features/Improvements Alien Ship Core: add power-up drops for boss Alien Ship Core: replace Spread pick-up with regular/random one Space: add power-up drops for boss Cave: decrease camera damping add fla
Build 1.112016-12-27Build 1.11 is now live and includes the following: Fixes fix for both players able to select same badass fix for missing damage trigger for regular (non-grenade) bats fix for elevators triggered from touching side fix for pressing A in menus not auto-hiding mouse Pause menu: fix for controls menu option not resetting to default state Infected Planet: fix for player colliding with cacti Ascension, Space: fix for player recoiling off-screen New Features/Improvements Alien Ship Core: add power-up drops for boss Alien Ship Core: replace Spread pick-up with regular/random one Space: add power-up drops for boss Cave: decrease camera damping add fla
Build 1.102016-12-18Build 1.10 is now live and includes the following: Fixes fix for City boss laser still emitting during death Intro/Ending: fix for badasses missing weapons fix for spread gun projectiles not rotated New Features/Improvements add power-up drop for Super Secret boss hide HUD while transitioning (City intro, end of level) shield sprite improvements improve crumble particles improve rock explosion particles City building and prop improvements Apartment visual updates rendering optimizations Mountain boss turret instalation tweak Infected Planet visual updates Infected Planet Secret visual updates new parallax background for Alien Ship Core design
Build 1.102016-12-18Build 1.10 is now live and includes the following: Fixes fix for City boss laser still emitting during death Intro/Ending: fix for badasses missing weapons fix for spread gun projectiles not rotated New Features/Improvements add power-up drop for Super Secret boss hide HUD while transitioning (City intro, end of level) shield sprite improvements improve crumble particles improve rock explosion particles City building and prop improvements Apartment visual updates rendering optimizations Mountain boss turret instalation tweak Infected Planet visual updates Infected Planet Secret visual updates new parallax background for Alien Ship Core design
Build 1.9.12016-11-30Build 1.9.1 is now live and includes the following: Fixes fix for Alien Ship Boss and Space Scenes not initializing properly fix for shield pick-ups being permanent fix for camera re-centering at start of level (2P) fix for player weapon sprite not being initialized properly New Features/Improvements more feedback for player damage (change shader, rumble, flash player health
Build 1.9.12016-11-30Build 1.9.1 is now live and includes the following: Fixes fix for Alien Ship Boss and Space Scenes not initializing properly fix for shield pick-ups being permanent fix for camera re-centering at start of level (2P) fix for player weapon sprite not being initialized properly New Features/Improvements more feedback for player damage (change shader, rumble, flash player health
Build 1.92016-11-27http://operationhardcore.com/wp-content/uploads/2016/11/supersecret-edit.gif Build 1.9 is now live and includes the following: Fixes sorting layer fixes fix for Cave BG not repeating seamlessly fix for both players able to collect pick-ups simultaneously fix for camera shifting slightly at start of level (2P only) fix for electrocution SFX not playing on mixer SFX channel fix for vendor items not always triggering New Features/Improvements add power-up drops to most boss fights add par times and persistent user time tracking for challenge levels Super Secret: major visual overhaul new challenge level: Portal Puzzler challenge level music add