Shmadow — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Update 1.3 - The Edge of Night | 2016-03-24 | New Mode "Switch", this mode is unlocked by earning 100k points on Nightmare difficulty, if you already have the bomb weapon unlocked you'll already have it enabled after the update. During this mode at the start of every boss fight the direction that enemies spawn in will switch. You'll find yourself having to hug closer to the middle of the screen and switch up how you view the game in the process. It is a bit of a tougher mode, with a difficulty curve halfway between Nightmare and Normal, with the switching adding something new to the mix. Solo Leaderboard: http://steamcommunity.com/stats/397570/leaderboards/1200264 Co-op Leaderboard: http |
| Update 1.3 - The Edge of Night | 2016-03-24 | New Mode "Switch", this mode is unlocked by earning 100k points on Nightmare difficulty, if you already have the bomb weapon unlocked you'll already have it enabled after the update. During this mode at the start of every boss fight the direction that enemies spawn in will switch. You'll find yourself having to hug closer to the middle of the screen and switch up how you view the game in the process. It is a bit of a tougher mode, with a difficulty curve halfway between Nightmare and Normal, with the switching adding something new to the mix. Solo Leaderboard: http://steamcommunity.com/stats/397570/leaderboards/1200264 Co-op Leaderboard: http |
| Update 1.2.5 : Power Overwhelming | 2016-02-04 | Power cap In order to make highscoring casual runs more interesting without changing the balance for new players, we're trying out a power up cap of 4 of each type; damage, fire rate, pierce, spread shot, and health, and after you've maxed out on 4, any above that will drop on death. Lazerz Laser boss laser damage: 150 -> 300 Start of Season 2 Since there have been a lot of balance changes in the past 3 months since launch, we've reset the leaderboards and here are screenshots of the top 15s. http://imgur.com/a/lDdaB We'll be throwing a prize to each person on the top 15 for one of our future games down the road, as well as those who hold top |
| Update 1.2.5 : Power Overwhelming | 2016-02-04 | Power cap In order to make highscoring casual runs more interesting without changing the balance for new players, we're trying out a power up cap of 4 of each type; damage, fire rate, pierce, spread shot, and health, and after you've maxed out on 4, any above that will drop on death. Lazerz Laser boss laser damage: 150 -> 300 Start of Season 2 Since there have been a lot of balance changes in the past 3 months since launch, we've reset the leaderboards and here are screenshots of the top 15s. http://imgur.com/a/lDdaB We'll be throwing a prize to each person on the top 15 for one of our future games down the road, as well as those who hold top |
| Update 1.2 : Apex | 2016-01-18 | New Game Mode "Boss Mode", this mode is unlocked by defeating each boss once during any of the other modes, if you already have the laser weapon unlocked you'll already have it enabled after the update. During this mode we've made some tweaks to Boss and Shadow spawning as well as changes to difficulty ramp up. You'll find yourself fighting 2 bosses most of the time, but as you progress and if you take too much time fighting one set of bosses you'll soon find yourself fighting 3 or even more bosses. The time at the start and in-between boss fights is significantly reduced, since your focus will be on the Bosses there are fewer Shadows in this |
| Update 1.2 : Apex | 2016-01-18 | New Game Mode "Boss Mode", this mode is unlocked by defeating each boss once during any of the other modes, if you already have the laser weapon unlocked you'll already have it enabled after the update. During this mode we've made some tweaks to Boss and Shadow spawning as well as changes to difficulty ramp up. You'll find yourself fighting 2 bosses most of the time, but as you progress and if you take too much time fighting one set of bosses you'll soon find yourself fighting 3 or even more bosses. The time at the start and in-between boss fights is significantly reduced, since your focus will be on the Bosses there are fewer Shadows in this |
| Update 1.1 : Even Darker | 2015-11-25 | Additional Shot Modifiers Piercing Shot Powerup: Snake boss, Blob boss, and Side boss will now have this stat increase power up in their drop table, with a close to 15% chance to drop. Piercing shot gives all bullets health, which gets subtracted against enemies that it hits; if you hit a small shadow the bullet will continue traveling and potentially hit a 2nd target dealing reduced damage based on health remaining. As you stack this power up without dying you'll be able to hit larger shadows and still be able to pierce them dealing more damage. Bullets won't be piercing through bosses, so while shadows may no longer block your shots, you wo |
| Update 1.1 : Even Darker | 2015-11-25 | Additional Shot Modifiers Piercing Shot Powerup: Snake boss, Blob boss, and Side boss will now have this stat increase power up in their drop table, with a close to 15% chance to drop. Piercing shot gives all bullets health, which gets subtracted against enemies that it hits; if you hit a small shadow the bullet will continue traveling and potentially hit a 2nd target dealing reduced damage based on health remaining. As you stack this power up without dying you'll be able to hit larger shadows and still be able to pierce them dealing more damage. Bullets won't be piercing through bosses, so while shadows may no longer block your shots, you wo |
| Shmadow @ IGDA San Diego - 11/5/2015 | 2015-11-05 | Hey everyone! We'll be demoing Shmadow with the International Game Developers Association (IGDA) at the New School of Architecture & Design in San Diego tomorrow (11/5/2015) from 6:30pm to 7:30pm followed by a workshop on ZBrushing https://www.facebook.com/events/1510319619284723/ |
| Shmadow @ IGDA San Diego - 11/5/2015 | 2015-11-05 | Hey everyone! We'll be demoing Shmadow with the International Game Developers Association (IGDA) at the New School of Architecture & Design in San Diego tomorrow (11/5/2015) from 6:30pm to 7:30pm followed by a workshop on ZBrushing https://www.facebook.com/events/1510319619284723/ |