Attack of the Astrals — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Thank you for 10,000 Wishlists! | 2026-10-31 | Attack of the Astrals just hit 10,000 wishlists! Thank you to everyone who has supported the game over the last 3 years. We've been watching Retromation, Celerity and other streamers try it out, and we love the gameplay and discussion. We're looking forward to seeing players explore new regions, new champions, and new strategies at harder difficulty levels!Attack of the Astrals releases on November 26th. Keep an eye out for more content previews on Steam and in our Discord!Until then, enjoy the demo!Thanks,Hari and Rob |
| 0.16.6 Patch | 2026-10-26 | UI/UXWe've removed the feedback button from the main menu, as the feedback form is not compatible with controllers. The Discord and Steam buttons are still present, and both places are a great way to reach the developers! |
| 0.16.5 Patch | 2026-10-26 | UI/UXHovering reward buttons now selects them and shows their details, which matches the expected behavior of new players. Confirmation is still required. Applies to Scrolls, Upgrades, and Zodiac Moves.BalanceGiant's base Health has been reduced by 2, from 20 -> 18.Bug FixesThe game's volume has been reduced significantly, and the starting volume is now 40% for music and 30% for sound effects.Fixed several bugs where sounds and music would temporarily not honor the player's volume selection.Churning Hollow's name has been updated in French, German, and Korean.The Chinese description for Tyrant's Dominance and Quietus Upgrades has been adjuste |
| Release Date Announcement | 2026-10-24 | After almost three and a half years since the project began in a very different form, Attack of the Astrals is set to release on November 26th! Watch the release date trailer above, which also introduces the final 3 champions in the full game at release: the Bombard, the Oracle and the Architect! The BombardBombard is a knight who spawns explosive minions and destroys obstacles. He is strongest on crowded maps, as his attack is amplified by each unit adjacent to his targets. The OracleOracle is a mage with a strong affinity for the Zodiacs, copying, replacing, and learning new Zodiac Moves mid-battle! Her core attack is reliable and flexible, |
| The Zodiac Update (0.16) | 2026-10-22 | Hi, everyone! Today we release version 0.16, which finalizes the game’s technical language and replaces the Primeval Stadium with Churning Hollow, our mountain region. Its enemies remain the same, and Primeval Stadium will return in the full release.Art UpdatesWelcome to Churning Hollow! Home to two soon-to-be-announced Champions, it is the true earth region of the realm and replaces Primeval Stadium.Gladiator and Butcher have new Upgrade icon sets, with a tease above for Butcher’s full release Upgrades (and higher difficulty badges!). Gameplay UpdatesNew KeywordsIn response to player feedback, we’ve refined the technical language used in-gam |
| Developer Livestream | 2026-10-19 | Watch Hari and Rob play a Challenger run in the demo! |
| 0.15.13 Patch | 2026-10-19 | Gladiator's upgrade icons have been updated. |
| The Codex Update (0.15) | 2026-10-18 | To celebrate Next Fest we have a few updates lined up, and our first is the biggest art update yet!To prepare the unlock progression for launch, this update will clear your previous demo progress. It's worth trying out from a fresh file! From here on, progress will carry into the full game.Art UpdatesEvery Scroll and Upgrade in the demo has new artwork, and you can view it all in the new codex screen:(Pictured: Tyrant's new ability icons, including a hint of his kit in the full release.)For the first time, we’re revealing the extent of the champion content at launch. Only some of it is playable in the demo, but we’re thrilled with the feedbac |
| 0.14.3 Patch | 2026-09-23 | Bug fixes:Barrier Burst now triggers multiple times when a single Astral breaks Protect on multiple Champions.The reset turn button is no longer hidden behind other HUD elements in certain screen resolutions.A placeholder upgrade with the name "No translate" is no longer shown while selecting an upgrade. |
| 0.14.2 Patch | 2026-09-19 | Bug fixes:Fire Wisp no longer damages itself before Champion upgrades trigger at turn end. As a result:Upgrades that interact with specific Health values at turn end can depend on Fire Wisps not damaging themselves beforehand.Abattoir, Butcher's leader upgrade, no longer kills all Fire Wisps each turn from 2 Health, as it triggers before Fire Wisps damage themselves.Upgrades that act upon units at turn end can depend on Fire Wisps not being dead.Conqueror's Helm, Tyrant's upgrade that steals Health from adjacent units, steals Health from adjacent Fire Wisps before they can kill themselves.Conqueror's Helm now has its name spelled correctly. |
| The Global Update (0.14.0) | 2026-09-17 | Hello! 哈喽!Bonjour ! こんにちは!Hallo! 안녕하세요!It’s been a while! We’ve spent the last few months focused on the full release, and we have a lot to share in this demo update. A preview video is on YouTube.First, the biggest news: Attack of the Astrals is now available in French, German, Simplified Chinese, Japanese, and Korean! This was a huge undertaking across the Hewer’s Workshop, Goblinz, and LocQuest teams, and we’re thrilled to welcome new players around the world. The translations and localized assets are 100% human-made. We'd love feedback on your experience playing in the new languages!There's tons of new gameplay to cover! In summary:New As |
| 0.11.1 Patch | 2026-06-20 | Patch NotesFixed crash from attempting to cycle Scrolls with no Scrolls in the inventory.The Seraph skills intended to be removed in the 0.11.0 update are now properly removed: Sanctuary, Flicker, and Wonder Guard. |
| The Level Up-date (0.11.0) | 2026-06-18 | Thank you for playing Attack of the Astrals! If you didn't see it, check out our previous announcement revealing 3 more Champions joining the full release this year:This update is focused on replay value and the new player experience. New and returning players should find a lot to love here: the level curve is faster, tutorials are completely reworked, and the narrative of the world is better established for new players.Unfortunately, these changes are breaking. Returning players will open the game to a blank profile and need to play through the tutorial again. We didn't make this decision lightly, but it was required to re-balance the game's |
| Developer Stream #2 | 2026-06-09 | Watch Rob stream Attack of the Astrals gameplay! |
| Announcing Templar, Acolyte, Hunter, and a Q4 2026 release window! | 2026-06-06 | Greetings, Champions! We’ve just announced Attack of the Astrals will release in Q4 of 2026 in the Frosty Games Fest showcase. We also revealed three new Champions in the roster of the full game!New ChampionsThe TemplarThis Knight cuts through crowds, building her damage with each unit shifted:She requires planning to maximize, but her damage scaling can pull off some quick victories.The AcolyteThis Mage sacrifices the life of his allies to amplify damage to enemies:He plays differently than other Mages: you can never deal more than 1 damage to a Champion, but you must target them! The multi-strike makes him a great Protect counter.The Hunter |
| Developer Stream #1 | 2026-06-02 | Watch Rob stream Attack of the Astrals gameplay! |
| Demo Launch (0.10.0) | 2026-05-28 | The demo for Attack of the Astrals is now live!We’ve had a blast with our public Steam playtest, and it’s only fitting that this update is our biggest yet: more content, more depth, and more cinematic gameplay that focuses on the champions’ personalities and relationships.The first half of this post will be a demo content overview, and the second half will focus on changes from the playtest for returning players.Welcome to the Demo!The cosmos wages war against the realm. Your Champion trio is humanity’s last hope.Attack of the Astrals is a turn-based strategy roguelike with unique movement-based combat:Champions can move through others on the |
| The Champion Update (0.9.5) | 2026-05-13 | The Champion Update is a comprehensive refinement of the game to address the biggest items of feedback from the playtest:Replay value needs investmentThe Astral ambush every battle is not funThe game is punishing, especially for new playersPlaytime metrics back this up. We love that a core group of players have clicked with the game, but too many players are turned off in the first few battles or stop playing after a single run.We’ve made some sweeping changes to address feedback while preserving the core gameplay and positional combat that sets Attack of the Astrals apart. We’re super happy with the result!Astrals no longer ambush(Image: An |
| The Challenger Update (0.9.4) | 2026-04-16 | The Challenger Update is huge! We've expanded the range of strategies each run, introducing difficulty levels and scaling Scroll rewards. Take it easy with a lower difficulty, or fight flawlessly for a high EXP score and powerful Scrolls, all while listening to new regional music composed by Jared Farney.Watch the video overview:Earn Experience in BattleYou now start at Level I each run and earn experience each battle. Leveling up adds more powerful Scrolls to the reward pool, making it critical to play your best from the very first fight. Compare your final EXP value to other players by sharing in the Steam community or our Discord!A new rep |
| A new trailer, and announcing our partnership with Goblinz Publishing! | 2026-04-10 | Hey everyone, here’s our new trailer featuring some narrative and exciting, clearer gameplay!Rob Williams: Project Lead, Engineering, DesignHari Edwin: Visuals, DesignSam AC Smith: Trailer EditingJared Farney: AudioPietro Antognioni: Key IllustrationAnd we’re very happy to announce our partnership with Goblinz Publishing! With their help, we’ll be able to focus on development with more options to make the bigger, better and visible to more players. Follow their publisher page here on Steam, which will keep you notified about Attack of the Astrals and the other great games in their huge catalogue!If you haven’t tried out our playtest, it’s a g |
| Playtest Update v0.09.03 | 2026-03-31 | The next update to the Attack of the Astrals playtest is available now! We are getting close to feature-complete for the demo, so the next update will focus on expanding content. We look forward to reading your feedback on these latest changes!Watch the video overview here: Release NotesGameplayScroll reward options: Instead of receiving a random Scroll, you now select between two options. Giving the player more control over Scroll rewards will allow us to design more situational Scrolls.Discard an existing Scroll: If all Scroll slots are full, you can discard an existing Scroll to make room for it. Preventing players from receiving rewards w |
| Playtest Update v0.09.02 - 21/03/2026 | 2026-03-21 | Release NotesYou can check these notes in video form here! GameplayBuild your team: You can now select your entire team at the beginning of a run, or select an entirely random team. Once your team is decided, you select its leader, deciding which Champion begins the run with a Summon.Confuse adjustment: Confuse now deals 1 damage for each unit damaged by the next skill, instead of each unit targeted. In practice, the power level of Confuse has not changed much and you play around it the same way, but Summons that target “ALL” are no longer instant death when confused.Unlock visibility: Unlocked content is now shown at the end of a run.Bug fix |
| Playtest 2 is Live! | 2026-02-28 | The second playtest for Attack of the Astrals begins now! New and returning players can download and hop into turn-based tactical combat improved by the feedback we received last time.We have lots of updates to share, and more to come!If you want to see all of this in action, watch Hari narrate some playtest gameplay here:Update NotesGameplayAstrals: Several enemies have visual and mechanical changes. For example, Ogre (above) is now a reliable multi-striker.Reduced run length: Each run lasts 9 battles, instead of 12. We're still figuring out the ideal run length, and we're testing this pacing to lead us into a final, boss-like region in the |
| Concluding the First Playtest | 2026-02-07 | Thank you to everyone who joined us for our first public playtest of Attack of the Astrals! It’s been deactivated on Steam so we can respond to feedback, fix bugs, and get the game ready for the next one.71 of you won or lost nearly 200 runs and sent us tons of bugs and feedback over the last week, and almost half of players spent 60+ minutes with the game. We’re thrilled that the game attracted a small, dedicated group of playtesters.Here are some of our takeaways from the playtest:We need tutorials!Our number one priority for the next playtest is explaining key mechanics in-game and adding contextual tutorials.Some mechanics are a surprise, |
| Open Playtest is Live | 2026-02-04 | We’re excited to announce that we’ve opened up the first public playtest of Attack of the Astrals to all players! It’s available on all PC platforms: Windows, macOS, Linux, and Steam Deck. In the closed playtest, we've received valuable feedback playing and chatting with many of you, with 100+ runs played in the last days of January - thank you! We now feel confident that it's playable for a wider audience to check out.Scope of the PlaytestThis is a small slice of the game intended to validate gameplay, usability, stability, and fun. We've tested on all platforms, but bugs are to be expected. Please use the form in-game or post on our communi |
| Devlog 1: Building fast, fluid and fun turn-based combat | 2026-01-23 | One of our main game design goals was to create turn-based combat that didn't suffer some common issues. We iterated through many gameplay styles in pursuit of smooth and strategic tactical decision-making where a few actions have lots of impact. Check out our first devlog here where we talk all about our process of designing combat on the Champion side from the beginning! |
| Update 1: Introducing Attack of the Astrals! Join the Playtest now! | 2026-01-10 | Happy new year, everyone! Thanks for checking out Attack of the Astrals! We’re finally ready to test the game publicly. The ‘Join the Playtest’ button on our Steam page gets you on the list, and we’ll accept players as spots open up later this month. We’ll have more details to share when we start admitting playtesters, but here is an overview of the content that will be available:6 Champions, each with a unique skill15 Spells, consumable mapwide actions rewarded after each battle6 Summons, which provide powerful alternate skills to your Champions3 regions, each with unique visuals and mechanicsThis is a subset of the content planned for relea |