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Asylium — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Asylium is out!2026-10-27Asylium is officially out!After a lengthy development process, many playtests and changes, we can finally say that Asylium has been released. Enjoy the puzzles and don't let the doctor catch you.If you encounter any issues during your playthrough, shoot us an email at bugreports@silentclockgames.comSincerely,The Silent Clock Games team
Release Date Announcement2026-09-14Asylium launches on the 27th of October 2026!Hello everyone!We are just about six weeks away from the release of Asylium. We are in the process of playtesting the game with our friends and colleagues, polishing the experience, and fixing bugs found by our new team member - a QA specialist!This is a very exciting time for us at Silent Clock Games. This is our first release, and we can't wait for you to solve the puzzles we've designed and beat the stealth sequences.Thank you for your support so far. If you haven’t already, add Asylium to your wishlist to get notified when it launches!See you soon,Silent Clock Games
Demo Update No. 12026-02-03This update brings a single, but very important change - using the telephone now restores your health!This means you no longer have to play the entire demo with a red overlay if you get hit.This change is a result of your feedback.Consider filling out the survey or joing the discord server to help improve the game further.- Silent Clock Games
Demo out now!2026-02-02The demo for Asylium has been released!I'm looking forward to hearing your feedback. You can complete a short survey here.If you encounter any bugs, unclear mechanics or have general impressions you'd like to share, you can join the discord server: https://discord.gg/yNqZ6RUdBDThank you for playing and for taking the time to experience the demo.-Silent Clock Games
About the Pacing and Experience2026-01-13As we close in on the release of the demo, I'd like to take a moment to briefly talk about what the game is (and isn't).This is a slow-paced, atmospheric game focused on problem solving and stealth. There's no combat or jumpscares. The tension comes from the environment and constant feeling of danger.Gameplay alternates between two distinct types of sections. Inside the asylum, the focus is on exploration and puzzle-solving. At certain moments, the environment changes into more dangerous stealth-focused sequences. Both are dangerous, just in different ways.The upcoming demo showcases both of them - you will have to solve puzzles, both logical