Tomo Jam! — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| v0.322 Don't whiff, RIFF! More songs, better ornamentation, and more! | 2026-10-23 | More Songs22 new tracks have been added, a second Maoudamashii pack: events, rock, piano, field, and game themes.The Maoudamashii folder has its own look in the list, so the pack is easier to spot.Your own files sit higher, too. Custom folders come first, then loose imported songs, then the official packs.On song select, hold right stick click to Refresh the imported library without backing all the way out. If you are hosting online, you can do that even when someone else is picking. Everyone else waits until the rescan finishes.Speed-Aware OrnamentsBusy parts were using a single tempo number to decide when a run was too fast. That missed str |
| v0.321.2 - Small Hotfix to fix stuck notes issue | 2026-10-02 | Fixes Fixed an issue where chords would sometimes get stuck and pile upDisabled the "auto completion" of notes which was the cause of the above issue until a full fix can be implemented |
| v0.321 Better chords, timpani and steel drum rolls, heuristics changes | 2026-09-27 | Chord changesWhen you land a note cleanly, it keeps ringing for as long as the song wrote it, instead of cutting off the moment you let go. Chord tones do the same. A piano chord can hold the long notes while the chart still shows the short, playable length - the shortest note in the stack - so you are not stuck holding a tail that was only there for the sound.Let go early and it still cuts. In an online session, everyone hears that same ring.RollsLong notes on timpani and steel drums roll and swell, instead of one hit that dies out. Shorter notes still strike once.Songs That Wouldn't OpenSome MIDI files used to fail to load, including ones e |
| v0.320 Big performance stabilization, and some new options | 2026-09-14 | Smoother SessionsThis one is mostly under the hood: performance has been massively smoothed out in the Song Selection scene and hitches during gameplay should be reduced if not gone altogether on most machines.Instrument Heat and note counts filling in on the grid should interrupt you less. In-game, the first combo bump and the first hit sparks should land cleaner instead of hitching the frame.If you’ve been feeling little stutters in those spots, this is the change that fixes that.OptionsA couple of new knobs:Enable On-Screen Crowd (Gameplay) -- on by default. Turn it off if you’d rather keep the stage to yourself.Player Joined Session Notif |
| v0.319 Crowd, all-star update, audio fixes, and world tour progress | 2026-08-30 | The Crowd Showed UpSolo play now has a little audience.Keep a combo going and people start filing in on both sides of the stage. The better you play, the more of them show up! They hop on the beat, and when you hit an improv stretch the whole crowd comes out.This is single player only for now (no local multiplayer or online), so it's just you and whoever you've earned.All-Star Follow-UpsI've started teaching All-Star the intended melody on official songs, a primary lead, plus a backup part for when that melody rests instead of leaving every pick to the automatic guess.A first batch is tagged: Ave Maria, In the Hall of the Mountain King, Spook |
| v0.318 Improved online, improved All-Star, and updates to World Tour mode | 2026-08-16 | All-Star TweaksAll-Star's been getting a lot of play, so this pass is about making the handoffs easier to read, song selection reflecting the proper heat, and overall tweaks to which instruments are chosen during All-Star play. It's still what I'd consider experimental so Jam Rating is still turned off for All-Star mode.You'll now see a swap marker on the lane before a handoff, with the incoming instrument, so the change isn't a surprise.The auto-picks are steadier: better about staying on the tune, and swapping at natural breaks instead of jumping around.Song Select - Snappier, ClearerBrowsing and hovering songs should hitch less.Every song |
| v0.317 - 25 New Songs Added! Info updates, Experimental All-Star mode and more! | 2026-08-02 | New Songs - Maoudamashii PackA big batch of new tracks is in: 24 game-style songs from Maoudamashii (battles, towns, fields, dungeons, castles, bosses, and more), plus Shining Tomorrow, an original track by yours truly in a JPOP style with a clear duet.Plenty of fresh charts!Check out more from Maoudamashii over on their website:(Japanese) 魔王魂 | 無料で使える森田交一の音楽All-Star Mode (highly experimental)All-Star is a new (single player only) experimental way to play: instead of picking one instrument for the whole song, TomoJam keeps you playing by filling the quiet stretches so you're not sitting through dead air.The game auto-picks which part you perf |
| v0.316 - New song, audio overhaul, more polish, bug fixes | 2026-07-17 | New Song Added - "Summertime Flowers"A brand new original song has been added to the bundled song list. This one gives the vibes of running through a field of flowers in the summer, or maybe having a picnic, or, I dunno, just summer vibes in general I guess? check it out!Between the Notes, UnlockedYour instrument is no longer locked to it's difficulty between notes. I've added Free Play controls across every difficulty: outside the scored note windows, your instrument now responds as if it's in master mode, so all notes, octaves, and sharps are available! You can warm up, noodle, and jam whenever you feel like it - not only when a note is in |
| v0.315.1 Small fix to version number and practice mode long loops | 2026-07-13 | Very small fix to include a fix from earlier in the week that got left out of the release branch and updating the version number.FixesFixed practice mode not rendering tails when the loop was very longFixed practice mode checkmark glyph appearing as missing when practice mode is activeUpdated on-screen version number to the proper versionAs always, keep jammin~Frank, Restless Games |
| v0.315 Online Jam Sessions net-code overhaul | 2026-07-13 | Online Jam Sessions, Solid as a Rock!I spent a lot of time rebuilding a big chunk of the online net-code for reliability. The result: fewer hiccups, cleaner recovery, and way less getting stuck.Big reduction in desyncs and stuck notes for remote players.When something does go wrong on the network, you now get a clear message and smoother recovery instead of a silent hang.Fixed the host being able to confirm a song while a client was still syncing (a classic desync trigger).Fixed an issue where an online song sometimes wouldn't start even though everyone makes it into the song.Squashed spurious connection errors that could interrupt a session |
| v0.314 Meet Your Announcer! | 2026-07-11 | Tomo Jam Voice OverA new voice system reacts to what you're doing across the whole game utilizing the dulcet tones of the amazing MasterOBacon -- All the way from the title screen to the final note!Get hyped on the title screen and when you jump into song select.Hear a count-in as an online song is about to start.Get called out when your combo heats up to a new energy tier.Reactions at the end of a song based on how you played, plus a special shout when you set a new high score.Lines are randomized so they stay fresh, and you can dial them in with two new sliders in Options: Menu Voices and Gameplay Voices (drop either to zero for silence).Sm |
| v0.313.2 Hotfix Fix "Return to Title Menu" not ending online session | 2026-07-04 | Fixes:Return to title now properly ends the online session for host and clientChanges:Added a "Tomo Jam!" voice over clip to the title screen. Many more voice lines coming! |
| v0.313 Jam Rating System Beta, Steam Cloud Sync, and fixes! | 2026-07-04 | Jam Rating (Beta)Jam Rating is a new skill rating system - think of it as a running measure of how well you're clearing charts, not just a single-song score.Each chart (song + instrument + difficulty) has a Chart Value based on how demanding it is. Play cleanly and you earn Jam Rating toward that chart; your best play is what counts.Your total Jam Rating shows up on song select, and the instrument grid can show your best JR (and Chart Value) per difficulty so you can see what you've already cleared.You can toggle between viewing high scores and earned JR in the instrument grid by clicking the left stick (default) After a rated run, the end sc |
| New Title Screen, Better Online Lanes, Huge Performance Gains, and more! | 2026-06-27 | Title Screen Refresh The title screen has a new tile-style menu. Press Start to open it. Local Jam - jumps straight into Free Play. Online Jam - takes you to song select and opens the online menu automatically when you're connected to Steam. If you're offline, the button is greyed out.News - opens our Steam events page in the overlay.Credits - scrolls in-panel; Cancel skips out and returns you to the menu. Options and Exit - same as before.Song Select Quality of LifeSong buttons now show song length once a track is loaded. Tempo shift is back on song select now living in the difficulty panel - adjust preview speed before you commit to a track |
| v0.311 Song Selection Screen Overhaul, New Icons, and more! | 2026-06-20 | Song Select OverhaulThe song selection scene got a full pass. This is the overhaul that’s been in the works for a while.Browsing songs should feel cleaner and less overwhelming. The list is still the main focus, but you’re not dropped straight into instrument/difficulty picking anymore. The flow is now separated into 5 distinct states and is more gradual:1) Overview Browse the song listSong buttons got a visual refresh, including a slide-out instrument drawer when you hover or focus a track so you can see what’s in the chart at a glance.There’s a new rotating high scores panel that cycles through top leaderboard entries per instrument (when c |
| v0.310 "Normal" difficulty mode introduced | 2026-06-14 | New Difficulty - Normal ModeNormal is a new 4-button difficulty that uses:Right / DownX / B on Xbox-style controllersNormal also uses shared icons with Pro mode, so moving up to Pro later should feel a little less jarring.Modifications to the button colors in options carries over to normal mode controls so customize away!The goal here is to give players a better stepping stone between the very approachable Amateur charts and the more demanding Pro charts.You can see in the above example the same section in normal mode is simplified to only use 4 buttons as opposed to pro mode's 8 buttonsSong and Score CompatibilityAll songs work with Normal m |
| v0.309 Custom Soundfonts, Fixes, and World Tour Progress | 2026-06-06 | Major New Feature - Song Styles / Custom SoundfontsPlayers can now add their own custom soundfonts to Tomo Jam.This allows another layer of customization for how every track in the game sounds. Want a song to sound more retro, more orchestral, more synth-heavy, or something totally different? You can now set that up with your own .SF2 files.Song Style MetadataThe metadata editor has been updated with a new Song Style field.For now, authors can choose from four styles:GenericRetro ChiptuneSynthOrchestralThe selected Song Style represents the intended sound for that song. If the player has a soundfont assigned for that style, Tomo Jam will auto |
| v0.308 Setlist Builder Online, Venue Mode Expansion, and More Polish | 2026-05-29 | This week’s update is focused heavily on getting the Setlist Builder.There’s also been some nice progress on Venue Mode, with more systems now feeding into Vibe Match, especially for custom songs that don’t have a defined genre.New Feature - Setlist Builder in Online Jam SessionsThe Setlist Builder is now available in Online Jam Sessions.That means players can now build out multi-song sets online instead of treating each song as a totally separate performance. This is a big step toward making online sessions feel more like actual shows instead of disconnected picks.Venue Mode - Expanded Vibe Match SupportAdditional song parameters are now eli |
| v 0.307 Band Score Tab and Setlist Builder! | 2026-05-23 | This week’s update adds two pretty major pieces: a new Band Score tab for multiplayer results, and the first version of the new Setlist Builder for single player (online version coming soon).Both of these are laying groundwork for bigger things to come, especially as more of the upcoming World Tour systems start coming online.New Results Feature - Band Score TabA new Band Score tab has been added to the end-of-song screen.This tab shows:each playertheir individual scoretheir contribution to the overall band scoreThe top panel also shows the total Band % for the whole performance.This should make multiplayer results a lot easier to read at a g |
| v0.306 New Main Menu, Sound Effects Slider, and Feedback Improvements | 2026-05-16 | This week’s update is a lighter one on the player-facing side, but it includes a few nice usability improvements, some behind-the-scenes work for feedback and debugging, and additional hardening for online flow.I’ve also been spending a lot of time getting the foundations of World Tour mode into place, so while this patch is smaller, a lot of work is happening in the background.New Menu Flow - Main Menu in Song SelectA new Main Menu has been added to the song select scene.Instead of having to remember which button opens which menu, the left menu button (traditionally the Select button) now opens a simple menu that contains:OptionsOnlineSubmit |
| v0.305 Random Song, Online Pick Options, and More Lobby Improvements | 2026-05-10 | New Feature - Random Song ButtonA new Random Song button has been added to the top of the song list.It does exactly what you’d expect: pick a random song from your list and jump in.A small feature, but a nice one for when you can’t decide what to play.New Audio Feedback - Jammin' Combo MeterThe Jammin' combo meter now has audio effects to go along with the new visuals.This helps give the meter a little more punch and makes those moments feel more satisfying.New Online Feedback - Your Turn to PickIn online Jam Sessions, there is now a new full-screen effect when it’s your turn to pick the next song.This should make the handoff a lot clearer, e |
| v0.304 Visible Online Lanes, Visual Updates, Lobby Queueing, New Song, and More | 2026-05-01 | Tomo Jam is currently 20% off until May 4! Tell your friends!Major Online Feature - Other Players’ Lanes Are Now VisibleOther players’ note lanes are now visible during online jam sessions.This gives online play a much stronger sense of actually performing together, since you can now see what other players are doing in real time instead of only getting the simplified status panel view.If you’d still prefer a more focused experience, you can disable this in:Options > Gameplay > Focused Online Status PanelsThat will return online play to the simplified status panel setup.New Online Feature - Lobby QueueingA new queueing system has been added fo |
| v0.303 - Audio Options and Online Lobby Tweaks | 2026-04-22 | As mentioned previously, this is a lighter update this week - just a couple of smaller improvements and tweaks.New Option - DSP Buffer Size SliderA DSP buffer size slider has been added to the Audio tab in the options menu.This should give players a bit more control over audio behavior depending on their setup.Note that a game restart is required to apply the setting.Online Tweak - Lower Join Chime VolumeThe volume of the player join chime for online hosts has been lowered.A small change, but a welcome one, hopefully no more jump scares :DNext week will be a MUCH juicier update.As always, keep jammin~ Frank,Restless Games |
| v0.302 Emoji Expansion, Online Song Rotation, and more | 2026-04-18 | New Feature - Emoji Wheel CustomizationPlayers can now choose from 32 emojis to add to their emoji wheel.The emoji selection will definitely continue to expand over time, and this is going to be a major area for future unlockables. The same goes for things like alternate hit effects.To be clear, I’m not talking about microtransactions here - think more along the lines of in-game currency, achievements, and other progression-based unlocks.New Online Feature - Rotating Song SelectionOnline lobbies now use a rotating song selection system.The host picks the first songThen the next player picksThen the next, and so onFor the entire session, the h |
| v0.301 New Song Added, Emojis in Gameplay, and Online Improvements | 2026-04-11 | New Content “Tomo Jam! Main Theme”A new built-in song has been added to the library:Tomo Jam! Main ThemeYo dawg, I heard you like Tomo Jam, so I put Tomo Jam in your Tomo Jam so you can Tomo Jam while you Tomo JamNew Feature Emoji Wheel in GameplayThe Emoji Wheel can now be used during gameplay.A small change, but a fun one - now you can react in the middle of a performance without waiting for the results screen.Minor Update Update to latest General User GS SF2You likely won't notice much a difference here, but to keep things up to date I swapped to the very latest version of the General User GS "General MIDI" sound font. Custom Sound Fonts s |
| v0.300.2 | 2026-04-05 | For a brief moment, release pointed to dev leaderboards, promptly fixed |
| v0.300.1 Online Improvements & Emoji Wheel | 2026-04-05 | ChangesEmoji WheelPlayers can now communicate without needing voice chat or a shared language. This is only in the Song Selection scene for now but this feature will be expanded going forward.Hold Right Trigger and use the left stick to select an emojiKeyboard players press the X key (by default) to toggle, then press a number keyThe selected emoji will appear on your player badgeEveryone in the session will be able to see itThis is a small subset of emojis and will be expanded and customizable in a future updateThis should make online play feel a lot more expressive, even with players from around the world.Host Name in Session ListAdded the |
| Tomo Jam v0.300.2 Online Jam Sessions | 2026-04-03 | Huge update this week!Online multiplayer has finally arrived in Tomo Jam with Jam Sessions! This is an extremely large feature and bugs are expected. Please report any issues via Discord or the in-game feedback form. Major New Feature - Online Jam SessionsYou can now play Tomo Jam with others around the world in real-time.Jump into a session, pick your instrument, and perform together 🎹🥁Content Sync (Custom Songs)Custom song support extends into multiplayer:Clients will sync to the host’s custom song library if that host has custom songsPlayers can choose to cache songs locallyCached songs are saved to diskRejoining a session won’t require |
| v 0.297 Instrument Sprites & Multiplayer Incoming | 2026-03-27 | ChangesInstrument Sprites (Now Live!)The Instrument Grid UI has been updated to support instrument-specific sprites.Over 50 unique instrument sprites are now availableSprites are displayed based on the instrument parts being usedMore sprites will continue to be added over timeThis helps make each instrument feel more distinct and readable at a glance.Gameplay Visual UpdateReplaced the generic “note” player indicators with the actual playable instrumentYour instrument is now more clearly represented during gameplay, helping reinforce the performance feel.Online Multiplayer UpdateOnline multiplayer is getting close 👀Planned release to the unst |
| Update v0.296 UI Improvements & Online Multiplayer Progress | 2026-03-21 | ImprovementsUI UpdatesThe UI has received a small glow-up to prepare for upcoming visual improvements.General polish across UI elements on the instrument gridGroundwork laid for instrument-specific spritesSprites for (almost) every instrument are currently in progress and should start rolling out next week.FixesFixed a minor hitch when the crowd cheer sound effect loads for the first timeFixed an issue in Master Mode where rapid press/release of modifiers could cause unintended missesFixed an issue where difficulty up/down buttons didn’t work after selecting an instrument(Left/right navigation was still functional, but now both methods work a |