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Monster Girl Therapy — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
33% OFF for the Fall in Love Visual Novel Festival!2026-09-01Fall in Love? I don't know about that, this is therapy after all ... But there IS a fat discount, 33% for the first time! =]Also, TONS of fascinating visual novels in this festival, so take a look!#FallinLoveFestival
Dev Blog: The structure of a game | Monstrous anatomy2026-08-11Even though pacing has become a popular lens through which we analyse media, the general structure of video games is still underdiscussed. Sometimes, that’s probably an aftereffect of the level-by-level logic used in early arcade gaming, sometimes writers simply take the structure of films or TV shows for granted, with mixed success. But since all of this has a MASSIVE impact on the overall experience, today I’m going to dissect the structure of Monster Girl Therapy. A monstrous example, so to say!SPOILER WARNING from here on! MacromonsterFirst, the game as a whole, starting with the basics:There is an intro that introduces (duh) the overall
OUT NOW in English & German!2026-07-20Long story short: Monster Girl Therapy can now be played in English and German! With the German version, we also have a batch of news, fittingly focussed on the German-speaking world. (But enough of all that after this one!)Welcome to Monstermädchentherapie!Ah, these wonderful compound words! As an official name for a video game, this one would be rather unwieldy though, so I’ll stick with Monster Girl Therapy … which doesn’t change the fact that the interactive narrative with minigames and puzzles can now be played in German! After updating, just change the language in the menu at any time. In fact, this isn’t just any random translation: Ev
Dev Blog: Translating things2026-07-14If everything works out, the update with the German translation of Monster Girl Therapy will be released on July 20th—just about a week from today! =)And since translation is a COMPLEX art riddled with fascinating little rabbit holes, today’s blog post is going to be a bit more unstructured than usual.A long list of names for monster girls, places, and concepts, mixed with random thoughts and anecdotes about translation, as well as brand-new German insultsMay contain character spoilers here and there! Also, none of this is final.I’m a huge fan of free translations (and even localizations, if they make sense!), and this game has practically no
Dev Blog: You can’t play as a girl. Here’s why.2026-07-05First and foremost, I’d love for women, non-binary folks and everyone else to play Monster Girl Therapy. But the character you’re playing? He’s a guy, as cis-het as they come, and definitely not someone who would even use words like that. This blogpost explains how the game makes sure you know that—and of course why!Celebrating the gender revealI know for a fact that a specific moment of my game has hurt its financial prospects. (In case you haven’t played yet, no story spoilers… yet!) Right off the bat, you have to choose an avatar, and you’re shown a bunch of archetypical fantasy characters, clearly divided into two gendered sections. If yo
A sale, a fix, an itch!2026-06-08Stuff is happening! Small stuff... but stuff, without a doubt!Some fixingFirst of all, while translating the game, I also somewhat polished the English dialogue. No major changes in content, but especially for the typical “first encounters” with Equitania and Shaliva, I phrased things more clearly and added a line here and there to guide new players. Just to make this very clear: If you have played the game already, you would likely not even notice these differences. I only hope to make the game more accessible ... and also, it's very hard to just let things be!Some platformingAlso, I have released Monster Girl Therapy on the platform itch.io
Dev Blog: Postmortem – A quiet, cozy launch2026-04-06A game’s launch is usually crucial, and now that things have calmed down a bit, I want to take a look at the first two weeks of Monster Girl Therapy—in numbers! So we’ll be talking about sales, wishlists, playtime, and how I interpret all of that.And to get it out of the way right away: this launch was very quiet, but also quite cozy!NumbersSales.Just under 300 copies sold and around $1,500 in revenue, before Steam’s 30% cut. Most of that happened in the first two days, followed by the first week. The US and Germany are the biggest markets, although the German numbers likely include a lot of friends and people I know from here or there. Other
1.02 Hotfix + Cloud Saves2026-03-15Quick fixes:1. Before, a bug prevented the Steam overlay from being shown correctly in fullscreen, especially for achievements. This should work now!2. Cloud saves are now activated.This means saves could be overwritten IF you've played on more than one device! Use the device with the most recent saves first! If you're unsure, make a backup of your files. It could also lead to a smaller font size in-game. How to fix: Load the affected save, change the font in the menu (and back), save the game and close it. When launching again, it should be fine!Both fixes are thanks to 60 from the community hub. Thanks a lot! :)3. The use of a mouse is now
Thanks for the reviews! Cloud saves incoming! (Careful!)2026-03-13Hi everybody! First of all...A big fat THANK YOU to all the players! The game didn't sell massively or anything (specific numbers will be coming in a later blog post!), but it was a real joy to see your reactions and read the reviews!! ^-^ Keep them coming – the launch discount is still up until Tuesday! :D Cloud saves on Sunday!A quick heads-up: On Sunday around 2 pm EDT (7 pm CET), I'll turn on cloud saves for the game! I hadn't figured out how to do this, but luckily, a nice person helped me out. Thanks a lot! This also means saves could be overwritten IF you've played on more than one device! After the update, use the device with the most
1.01 Hotfix2026-03-11Quick fix: Equitanias first race gives you 3s more, the second race 2s. Both records allow for 1s more. That should make for an easier difficulty curve!
Monster Girl Therapy is OUT NOW!2026-03-10Everybody... Monster Girl Therapy is OUT NOW!...including a launch discount of 20%!But first things first: THANK YOU for your interest in this little game of mine and, of course, for your interest in these monster girls! So... HAVE FUN! :DI'm THRILLED to see how people react to the game!There's also a new trailer!If you happen to like the game...and you'd like to support an indie?Reviews on Steam, even short ones! There's a lot of shit out there, so many people are waiting for honest impressions. (Understandable!) Telling someone who might be interested, telling the people on social media... or even telling your favourite gaming influencer!Fo
Dev Blog: A love letter (to RPG Maker)2026-03-04My game is out in just under a week, my head is spinning with a lot of annoying publicity… So it should be the perfect time to take a step back. Remembering 200XMy first impression of RPG Maker was probably Ente die Ente or “Duck the Duck” – capturing the tone of the game perfectly! We were at a friend’s place, and even though, in that moment, the vast world of video game development was slowly opening up before me, I mainly remember cartoon animals made with MS Paint and an antagonist named Atze Hutler. I also learned of Vampires Dawn that day, with its deeply adolescent fondness for fountains of blood and a completely ridiculous excess of e
Dev Blog: A date and a price (Launch on March 10!)2026-02-11Let’s cut to the chase: Monster Girl Therapy launches March 10 and will cost $6.99. There’ll also be a 20% launch discount during the first week—for everyone who takes a leap! :DThat said, I also want to explain the thoughts behind these numbers. And the most important thing right up front: a large part of my decision-making is based purely on vibes. As a semi-professional solo developer, I can afford to listen to my gut sometimes—and luckily, the brain tends to go along… most of the time, at least.DatingThere’s a lot of well-meaning advice out there on when to launch a game: autumn is packed with huge releases that suck up all the attention,
Dev Blog: Monster Girl Casting – Creating compelling characters2026-01-18Time for a little dev blog, this time about writing!At their core, role-playing games and visual novels share a similarity: without exciting, genuinely lovable characters, they’re quickly forgotten. If you, like me, grew up during the heyday of Final Fantasy and BioWare, you’re also aware that you don’t need a ‘real’ dating sim to form parasocial bonds with pixels and polygons. And let’s be honest: in Monster Girl Therapy, the monster girls aren’t just in the title, they’re also the main appeal of the game, at least at first glance. And at second glance as well! :DSo: How to create compelling characters?Start with ANYTHING … (The Spark)Seriou
Dev Blog: Launched!2025-12-28Hi everybody! Since Monster Girl Therapy is my first somewhat commercial game, I'm following this wild process with a dev blog. It aims to show basics steps in the development as well as some more specific numbers and experiences. The first posts (about the concept and some financial stuff) are up now!https://zwiebelspiele.wordpress.com/the-blog/In the future, I will also post new blogposts directly here ... I just didn't, because obviously, all of this IS a learning process for me. :DIs there something you'd be especially interested in?Enjoy the end of the year!Andre ("Zwiebelspiele")