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When We Arrive — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Version 1.0.02026-09-09Dear Travelers,It’s been a while! We haven’t posted an update in quite some time. And unfortunately, we don’t have any good news.As you may have noticed, the game’s Early Access release didn’t go as well as we’d hoped. When We Arrive fell significantly short of our expectations.As a young studio, When We Arrive has been with us longer than almost any other project. That’s why the following decision was anything but easy for us:We will be discontinuing development on When We Arrive.For us as a small indie studio, it’s unfortunately not financially viable to continue this project under these circumstances. Doing so could ultimately jeopardize t
Hotfix: Voice Chat Adjustments2026-06-27We've optimized a few settings for the in-game voice chat to make the audio sound better!Adjustment: The audio settings for in-game voice chat have been optimizedPlease make sure all your friends are playing the same Early Access version for multiplayer! We're excited to hear your feedback! And a huge thank you for your support — it really means a lot to us!Have a great journey!
New Patch: Proximity Voice Chat is finally here!2026-06-26The Proximity Voice Chat is finally here!Bug Fixes:If the host is the only one left on the journey after connection drops and other players in the session cannot rejoin, the journey can now be completed as usual without the host being automatically kicked from the session after 5 minutesThe synchronization of player movements between clients and the host has been optimizedAdjustments:Food at the banquet now disappears after useEnemies no longer immediately attack players in the immediate vicinity; instead, they are first alertedWhen using tools, the appropriate animation now always plays. Additionally, tools can now be used to make other play
New Patch: Enemy Adjustments2026-06-12We've adjusted the enemies so you'll have a better chance of defending yourselves!Bug Fixes:The goblin camps in a region have been fixed so that non-hosting players can now see them.Switching items between hand slots has been fixed.Adjustments:The tutorial text in the tavern regarding skills has been updated.Item carrying has been adjusted to telekinesis carrying for all current classes.The balancing of mushrooms and tools has been adjusted.New:Goblins and wild boars can now be tripped.Equipable items can also be thrown.Please make sure all your friends are playing the same Early Access version for multiplayer! We're excited to hear your feed
New Patch: Status Display & Auran, god of protection2026-06-07Many of you have been asking what the actual goal of the game is. Today we're revealing a major part of our story. The fog in the distance is lifting, and starting with this patch, a ray of light marks the destination players are trying to reach. There, the god Auran is said to reside, god of protection and last glimmer of hope. More information about our lore will follow in an upcoming post.Bug Fixes:Boars now disengage from the player after a successful attackAdjustments:Goblins can now be lured into bear traps to stun them brieflyNew:Auran's mountain is visible in the distance and serves as a destination markerItems that are removed or add
New Patch: Even more Bug Fixes2026-06-05With this patch, we've fixed many of the bugs that were reported to us.Bug fixes:The text in the pop-up that appears when you complete a journey without dying now displays the correct amount of rune currency earned from the journeyThe food summoned by the mage skill is now properly cleared after a journeyThe Song of the Cursed Flute has been trimmedThe Game Over pop-up can no longer be accidentally closed using the Escape keyThe dirt of graves also clears up properly after the journey endsThe issue with activating active skills of non-hosting players has been fixedAn error that occurred when launching the game without the Steam client has bee
New Patch: Bug Fixes and Balance Adjustments2026-06-02With this patch we've fixed a large portion of the bugs that were reported to us. We've also made some adjustments to item generation.Bug fixes: Status effects are now correctly removed at the end of a roundPlayers no longer get flung around when entering a new locationPlayer names in the revival window are now displayed correctlyFixed a bug in loot location generation – all players should now always be able to see the objectsFixed a bug in spectator mode that allowed players to switch the camera after a round had endedWhen a player who was turned into a stone is transformed back while being carried by another player, the stone now correctly
New Patch: Better Loot & Spectator Mode2026-05-31One of the most-requested changes has been added!Bug Fixes:The goblins now strike properly instead of gently patting the playerFixed some typosSome item effects are now correctly displayed in the status menuAdjustments:Less food is now consumed while standing stillTreasure chests now more frequently contain rare and uncommon itemsThe chest in the Goblin Camp can now be reached without the teleport abilityThe sell pouch at the blacksmith is now easier to reachNew players now start with abilities already selectedRestsites and merchants can now be found more often on the mapNew:Spectator ModeIf a player dies during a journey, they can now watch
Our first patch!2026-05-30After celebrating our release on stream yesterday, we got straight back to work today – fixing a few bugs and adding a small new feature!Bug Fixes:Multiplayer stability has been improvedItems spawned in previous runs are now properly removed and no longer float around the map in weird ways ( 🫠 )Certain errors should no longer cause the loss of meta upgradesChanges:Travel Points are now exclusively earned through found Travel FindsNote: We're planning additional ways to earn Travel Points in the future – for example, Travel Finds that can be collected more than onceIf a bug caused you to lose learned abilities, the lobby will now check on sta
The journey begins!2026-05-29Today's the day!Over a year ago, Julia and I founded our own small indie studio. We've been working on When We Arrive for more than 8 months now and we're finally releasing in Early Access! We're incredibly exhausted, but also overjoyed that we've made it this far. We hope you have just as much fun playing it as we had developing it!What to expect in Early AccessWhen We Arrive is a cooperative roguelite for 1 to 4 players. You travel together through a dangerous fantasy world, not to defeat a final boss, but simply to get as far as you can. The journey is the goal.In the current version you'll find the Forest biome with many handcrafted lands
A new alpha version is available!2026-05-22Alpha Patch Note 0.0.29- FIX: Various minor exceptions and bugs have been fixed.- ADJUSTMENT: The Mage class must now be unlocked during the course of the game!- ADJUSTMENT: Item balancing has been overhauled.- NEW: The book in the tavern now indicates when there is new content available within it.- NEW: New locations featuring puzzles and loot have been added.- NEW: Travel loot you have collected are now displayed in appropriate spots within the tavern. This display is always based on the host player.- NEW: Even more items have been added!- NEW: Rings and necklaces can now be equipped on the player character, just like helmets and similar ge
A new alpha version is available!2026-05-19Alpha Patch Note 0.0.28- FIX: Various minor exceptions and bugs have been fixed.- FIX: You no longer end up dead in the tavern upon a Game Over.- FIX: The "tripping" mechanic has been fixed for all clients.- ADJUSTMENT: Balancing adjustments made to player attributes and items.- ADJUSTMENT: Additional hand slots must now be unlocked via the book in your private tavern room.- NEW: In the menu, you can now view all active buffs alongside your equipped skills.- NEW: An Early Access notice has been added at the start of the game.- NEW: The book in your private tavern room now features a collection of all items you have previously encountered.- NE
A new alpha version is available!2026-05-06Alpha Patch Note 0.0.27- FIX: Various minor exceptions and bugs have been fixed.- FIX: Climbing has been improved.- FIX: Changing the language in the settings has been fixed.- ADJUSTMENT: The dog in the tavern has been adjusted for the Early Access Support DLC.- ADJUSTMENTS: The destroyed village in the forest area has been adjusted.- ADJUSTMENT: Player animation and speed have been adjusted.- NEW: Water visualization has been reworked.When playing multiplayer, please make sure that all your friends are playing the same alpha version!We look forward to your feedback! And thank you so much for your support, it really helps us a lot
Demo now closed!2026-05-02Hi travelers!Thank you so much for playing the demo and for all the amazing feedback!The demo is now offline as we shift our full focus to preparing the Early Access release at the end of this month.If you haven’t shared your thoughts yet, we’d still love to hear your feedback! It helps us make the game the best it can be: https://forms.gle/tzv8xFnFk1TGEtFi6Thanks again for being part of this journey. See you soon!
A new alpha version is available!2026-05-02Alpha Patch Note 0.0.26- FIX: Several minor bugs have been fixed.- FIX: The kidnapping enemies have been fixed so that they now always correctly carry the player into the cage.- FIX: Players who were not the host should now respawn alive in the tavern at the end of a round if they die.- FIX: Missing colliders for rocks and stones have been added.- ADJUSTMENT: Lennard and Elena now have their own regions in the forest biome.- ADJUSTMENT: Climbing must first be unlocked as an upgrade in the book within the player's own tavern room.- ADJUSTMENT: The "Angry" emote has been replaced with the "Point" emote.- ADJUSTMENT: Enemies now have a brief "Al
A new demo version is available!2026-04-26Demo Patch Note 0.0.25- FIX: Various minor adjustments and bugs have been fixed.- FIX: The rocks no longer have an illusion spell.- FIX: The doors and cages in the goblin village now reposition themselves correctly and should function properly.- ADJUSTMENT: The mushroom icons have been reworked.- ADJUSTMENT: The TAB key now also closes the inventory popup.- ADJUSTMENT: The portal in the tavern for starting the journey has been reworked.- ADJUSTMENT: The forest biome has been optimized.When playing multiplayer, please make sure that all your friends are playing the same demo version!We would therefore be very grateful if you could fill out thi
A new demo version is available!2026-04-25The big demo update is here!We've given the demo a thorough overhaul, adding many improvements, fixes, and new content for you.This also marks the start of the final demo week: The demo will be playable for the next 7 days before being temporarily deactivated. After that, we'll be focusing entirely on the upcoming Early Access release.Thank you to everyone who played, tested, and provided feedback. Your input helps us tremendously and ultimately makes the game even better.And here are the patch notes:Demo Patch Note 0.0.24- FIX: Overall performance has been improved.- FIX: Several minor exceptions and bugs have been fixed.- FIX: It's no longe
A new alpha version is available!2026-04-17Alpha Patch Note 0.0.23- FIX: Several minor bugs have been fixed.- FIX: The loot in the forest has been fixed (there are now more items to find besides just tools!)- ADJUSTMENT: The dog in the tavern now wants to be found first...- ADJUSTMENT: Tools have been visually improved.- ADJUSTMENT: Digging in the dirt can now reveal items.- ADJUSTMENT: The temple in the forest now has lots of new things to discover!- ADJUSTMENT: Enemy behaviour has been improved.- UPDATE: The shoving animation has been reworked.- NEW: New buffs have been added to the shrines.- NEW: A new type of enemy has been added. You’d better keep an eye on your valuables when yo
A new alpha version is available!2026-04-03Alpha Patch Note 0.0.22- FIX: Several minor bugs have been fixed.- CHANGE: The Game Over popup now takes you back to the tavern instead of the main menu.- NEW: There is a new character to discover in Oak village.- NEW: There are new mushrooms that can be collected in the forest biome.- NEW: A class-dependent carrying mechanic for certain objects has been implemented.- NEW: Other players can now be pushed.- NEW: Preview of a new forest region: The Temple.- NEW: Preview of a new item type: Tools that can be used on specific obstacles in the environment, but wear out and need to be repaired.- NEW: Preview of shrines: You can choose from 3 differ
A new alpha version is available!2026-03-20Alpha Patch Note 0.0.21- FIX: Overall performance has been improved.- FIX: Various minor exceptions and bugs have been fixed.- FIX: Multiplayer stability has been improved.- FIX: Trading now takes into account items from all equipped bags (e.g., gold in trouser pockets now counts correctly).- FIX: The overlapping details in the item view have been fixed.- FIX: The hand item menu has been improved.- FIX: The emote menu has been improved.- FIX: If the host closes the lobby early after a game over, all players now correctly return to the main menu without a stuck game over popup.- FIX: It is no longer possible to interact through walls or other
A new demo version is available!2026-03-03Hello travelers,the Steam Next Festival is over. Thank you for everyone who played the demo. We have decided to leave the demo online a little longer. So if you want to embark on another journey, grab 3 friends and set off on your next adventure.In addition, there is a small patch available today that improves performance. You can find the exact details right here ↓Demo Patch Note 0.0.20- FIX: Various minor exceptions and bugs have been fixed.- FIX: Overall performance has been improved.- FIX: Items from all equipped bags are now taken into account when trading (e.g., gold in pants pockets now counts correctly).- FIX: Status values (health po
A new demo version is available!2026-02-27Demo Patch Note 0.0.19- FIX: Several minor bugs have been fixed.When playing multiplayer, please make sure that all your friends are playing the same demo version!We look forward to your feedback! And thank you so much for your support, it really helps us a lot
A new demo version is available!2026-02-26Demo Patch Note 0.0.18- FIX: Several minor bugs have been fixed.- FIX: Multiplayer stability has been improved.When playing multiplayer, please make sure that all your friends are playing the same demo version!We look forward to your feedback! And thank you so much for your support, it really helps us a lot
A new demo version is available!2026-02-25Demo Patch Note 0.0.17- FIX: Various minor exceptions and bugs have been fixed.- FIX: The hand item menu has been improved.- FIX: The emote menu has been improved.- ADJUSTMENT: Interacting while holding down has been improved.When playing multiplayer, please make sure that all your friends are playing the same demo version!We look forward to your feedback! And thank you so much for your support, it really helps us a lot
A new demo version is available!2026-02-24Demo Patch Note 0.0.16- FIX: Several minor bugs have been fixed.- FIX: The overlapping details in the item view have been fixed.- ADJUSTMENT: Translations have been improved.- ADJUSTMENT: Performance in the tavern has been improved.When playing multiplayer, please make sure that all your friends are playing the same demo version!We look forward to your feedback! And thank you so much for your support, it really helps us a lot
Free Demo is out NOW!2026-02-23Hello dear travelers,Gerrit and Julia here! We're a little nervous, but we have exciting news: Starting now until March 3, you can play the free demo!Our first demo is live!The demo gives you a first glimpse into the game and offers you a 30-60 minute adventure. But you can repeat the demo as often as you like!We recommend bringing a few friends along, as you can play the demo with up to 4 players!In the final game, map generation, loot, encounters, locations, etc. will be random to give you a unique journey every time you leave the tavern.In the demo, however, the journey is more streamlined in order to give you a glimpse of the core aspects
A new alpha version is available2026-02-13Alpha Patch Note 0.0.13- FIX: Various minor exceptions and bugs have been fixed.- FIX: The “loot everything” button is only displayed for other inventories (and no longer for your own).- FIX: The avatar no longer gets stuck in invisible places when moving.- ADJUSTMENT: The forest starting area has been redesigned.- ADJUSTMENT: Enemies on the map can now patrol.- ADJUSTMENT: Player detection and enemy animations have been improved.- NEW: The dog in the lobby now has sounds!- NEW: The avatars have been replaced.- NEW: A text effect now appears when certain locations are discovered.- NEW: There are over 50 new items to discover!- NEW: There is n
A new alpha version is available2026-02-06Alpha Patch Note 0.0.12- FIX: Various minor exceptions and bugs have been fixed.- FIX: You no longer move unexpectedly slower in some places.- FIX: Interacting with the same object twice in a row has been fixed.- FIX: Fall damage is now calculated in a more controlled manner.- FIX: From certain fall heights, you now always take fall damage and stumble correctly.- FIX: The death screen no longer blocks the main menu when you are kicked out of a lobby while dead.- FIX: Changes to the graphics settings now correctly open the popup that also applies the changed settings.- ADJUSTMENT: A new sound setting for “Ambient” has been added.- ADJUSTMENT:
A new alpha version is available2026-01-30Alpha Patch Note 0.0.11- FIX: Performance has been improved!- FIX: Locations with biome restrictions now spawn in their correct biomes.- ADJUSTMENT: Stackable items can now be combined or split (either via the context menu (right-click) or by simply dragging the items onto each other).- NEW: New locations in the forest biome!- NEW: There are also new secrets and special items to find in the forest!- NEW: There is a new forest tile.- NEW: You can now sell items to the merchant when you talk to him!- NEW: The merchant now has goods for sale (hold down E).We look forward to your feedback! And thank you so much for your support, it really helps u
A new alpha version is available2026-01-24Alpha Patch Note 0.0.10- FIX: Active abilities can no longer be used when a player dies.- FIX: Non-hosting players in multiplayer mode can now correctly access their inventory in the tavern.- FIX: After using telekinesis on dead teammates, they can now correctly no longer move themselves.- FIX: Fixed various bugs for non-hosting players in multiplayer mode that previously caused follow-up problems (including bags not opening or incorrect player death).We look forward to your feedback! And thank you so much for your support, it really helps us a lot