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Ginger: Beyond the Crystal — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Update 1.02 released2017-01-25Second update! We have taken more time for this second update so we could address more complex problems, and we are very happy with the result. We hope you like it too. It can always be improved and we will continue working with your help to get more patches in the future. Implementation Dialogue system improved. Player has more control over the dialogues, and it is possible to skip to the next dialogue without skipping the whole sequence. Optimization Specific optimization for levels "Meteor Mountain", "The Observatory" and "Alien Herring Farm". Specific optimization of the three villages to increase framerate. Great improvement of framerate
Update 1.02 released2017-01-25Second update! We have taken more time for this second update so we could address more complex problems, and we are very happy with the result. We hope you like it too. It can always be improved and we will continue working with your help to get more patches in the future. Implementation Dialogue system improved. Player has more control over the dialogues, and it is possible to skip to the next dialogue without skipping the whole sequence. Optimization Specific optimization for levels "Meteor Mountain", "The Observatory" and "Alien Herring Farm". Specific optimization of the three villages to increase framerate. Great improvement of framerate
Update 1.01 released2016-11-15Our first update! Since the launch day, we have been receiving and considering your feedback. For this first update we wanted to address the most critical issues that could be solved in a short period of time. There are still many things to improve and we are working on them, se there will be more updates in the future. Implementation Added support for SteamCloud. Combat mechanics adjustments Improved collision detection when hitting enemies. Tweaked combat mechanics to avoid unfair situations. Improved head-bounce enemy kill mechanic. Tweaks on enemies speed, area attacks and viewing ranges. Optimization Added some global tweaks to improve t
Update 1.01 released2016-11-15Our first update! Since the launch day, we have been receiving and considering your feedback. For this first update we wanted to address the most critical issues that could be solved in a short period of time. There are still many things to improve and we are working on them, se there will be more updates in the future. Implementation Added support for SteamCloud. Combat mechanics adjustments Improved collision detection when hitting enemies. Tweaked combat mechanics to avoid unfair situations. Improved head-bounce enemy kill mechanic. Tweaks on enemies speed, area attacks and viewing ranges. Optimization Added some global tweaks to improve t
Tips and Tricks2016-10-28Hard - Old School mode In this mode, levels are restarted when Ginger dies, but touching a checkpoint makes Ginger recover its whole life Did you know that ... ... enemies can be instantly killed by jumping on their head? ... enemies are harmed by lizard fire? ... astro-boy thrown stars harm enemies and are specially useful against rabbits? ... jumping just after using the dash attack lets you get farther, but is a bit risky? ... there's a hidden villager's accesory on every level? ... houses will unlock store accesories appart from giving energy to the village?
Tips and Tricks2016-10-28Hard - Old School mode In this mode, levels are restarted when Ginger dies, but touching a checkpoint makes Ginger recover its whole life Did you know that ... ... enemies can be instantly killed by jumping on their head? ... enemies are harmed by lizard fire? ... astro-boy thrown stars harm enemies and are specially useful against rabbits? ... jumping just after using the dash attack lets you get farther, but is a bit risky? ... there's a hidden villager's accesory on every level? ... houses will unlock store accesories appart from giving energy to the village?