Super Shootin Star — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Patch 1.04 | 2025-11-29 | Some previous fixes didn't properly update when I exported the last build, so this update fixes that, and also addresses an issue with local leaderboards. When you reach 15 scores on your local leaderboard in either classic or rogue, your top score will no longer be pushed off incorrectly by the 16th score, instead of your bottom score. I'm hoping to have a larger update post-holiday season with some requested features, and possibly new content (nothing major, but the better this sells over December, the more I can add). If you'd like to chat about the game, or other games I've made, join the Discord here: https://discord.gg/DesxUfMa |
| Patch 1.03 | 2025-11-20 | Fixing a couple more reported issues Balance Perk: “Slow Fall” now requires you to click and hold to fall toward your cursor. This should make it a bit more intuitive, and prevent you from immediately falling toward a direction you don’t want. Bugs Achievement: Why So Cirrus should no longer count clouds you didn't bounce on at the start of a round Perk: “Slow Fall” parachute graphic should not persist (and randomly reappear) between rounds |
| Version 1.01 | 2025-11-19 | Just a couple of launch day tweaks You can no longer trigger the pause function outside of gameplay Disabled some debug settings that shouldn't be active |