Ramen://protocol — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| v0.3.0 Update for Steam Next Fest | 2026-10-18 | Thank you so much for your continued support!Ahead of Steam Next Fest, I’ve released version 0.3.0!What’s New Added Sub-Events and their associated “Parting Gifts”!As Sub-Events, new characters will now visit your ramen stall.Fulfill their requests to receive “Parting Gifts” that help you run your stall.INDIE Live Expo 2026.12.1 I’m happy to announce that this game will be featured in the Indie Waves segment of INDIE Live Expo 2026.12.1! Stay tuned! |
| Dev Diary: Update Notice & September/October Schedule | 2026-08-26 | Thanks so much for your continued support!I've released the version 0.2.2 update.What's in This Update This update focuses on UI improvements based on feedback and requests from the survey.Redesigned clickable buttonsAdded tutorials for some key UI elements These and other changes make the game easier to play.I've also made the following changes to the shop screen, to make it easier to aim for the build you want:Added the ability to reroll CoroutinesAdded the ability to reroll Toppings by specifying an attributeSeptember & October PlansThere are no plans for an update in September. In October, to coincide with Steam Next Fest, I plan to relea |
| Dev diary5:Demo Content & Upcoming Roadmap | 2026-08-04 | Thanks as always!Rmane://protocol is currently showing at Tokyo Game Dungeon 13 and Cyberpunk Fest, and I've passed 1,300 wishlists. Thank you all so much!Demo Content Level unlocks are disabled in the demo, but there's actually one unlockable hidden inside it.Countless AIs operate within Neo-Tokyo's cyberspace, but Neko-san is the only one running a company. So how exactly did Neko-san come to hold the reins?Clear the demo, and an illustration revealing the truth will unlock!I hope you'll take on the challenge and uncover the truth.Upcoming Roadmap I've received a ton of feedback on the demo, and I'm using it to make improvements ahead of St |
| Patch Notes:Version 0.2.1 | 2026-08-02 | Based on your feedback and internal testing, I've made the following updates:Improved tutorial UI behaviorThe deck now auto-sorts when exchanging cardsMinor fixes to the Chinese and English translationsThanks for continuing to enjoy Ramen://protocol! |
| Dev Diary4:Demo Out Now! | 2026-07-29 | I've released the demo.This demo lets you play a full Run from start to finish. Enjoy the chaos of Neo-Tokyo and a hearty, satisfying deckbuilder! I'd love to hear your feedback — feel free to use the Discussions board too! |
| Dev Diary 3: Demo Coming Soon! | 2026-07-24 | A demo is coming soon!I'll keep improving the demo in the lead-up to October's Next Fest. I'd love to hear your thoughts through the survey.Stay tuned! |
| Dev Diary2: Current Progress | 2026-04-19 | Thank you for checking in!I’m Jōge Kō, the developer of Ramen://Protocol.I’m currently planning to release the full game in 2026. The demo, which was originally scheduled for Q1, is now planned for release around summer. As a result, the full release will also be pushed back slightly, but I am still aiming to launch within 2026.I apologize for the delay from my initial schedule.Right now, I'm working on improving the UI, designing more visually appealing toppings, and refining the game’s replayability and run structure.Thank you for your patience, and I hope you’ll look forward to what’s coming! |
| Dev diary 1:My road map | 2025-11-17 | Hello everyone!Thank you very much for taking a look. I'm Jo-ge, the developer of Ramen://Protocol.I am currently planning to release the full game in 2026. Today, I’d like to share my development roadmap.RoadmapQ1 2026I'm planning to release a Japanese-language demo.During this period, I expect to release two to three updates, one of which will introduce English and Chinese language support.Summer 2026Our target window for the full release is summer 2026.Based on the feedback I received at my recent event showcase, I'm continuing to polish and refine the game.I'm working hard to deliver a fun experience—thank you for your support! |