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Pioneer — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
0.12.4.5.1 minor bug fix patch2026-01-13Increase the southern security zoneAdd AI enhancement settingsAdd UI for displaying the number of daysThe setting that zombies will only attack buildings after a certain number of days have passedAdd the feature that players automatically apply the handbrake when getting out of the carFix the issue of vehicles colliding with the chassis and increase the collision damage thresholdFixing the issue where vehicles do not lose health when colliding with zombiesFix incompatible weapon attachmentsFix the issue of mouse lagging after closing internal chatFix the issue where the Boss does not refresh in the prisonModify the firing cooldown (CD) of wea
0.12.4.4 Minor bug fix patch2026-01-12Adjusted bullet purchase prices. Adjusted clothing, armor, and temperature effects.Fixed the issue of the weapon repair UI flickering.Fixed the issue where the repair interface only displayed in-game currency for all required items.Fixed the issue where there were no items in the research facility in the Terror Tunnel.Added a new boss: Rebel Attack Helicopter.
0.12.4.3 Bug Fix Patch2026-01-10Fixed save file loading issues.Fixed lag-related issues that allowed for item duplication.Fixed an issue where the shop interface did not display remaining items in the inventory.
0.12.4.0 Minor patch update2026-01-09Added resolution optionsAdded window mode optionsAdded one-click inventory sortingAdded customizable trading quantity, allowing multiple items to be traded at once and displaying the remaining items in the inventoryAdded one-click inventory sorting by typeAdded player climbing systemAdded map void detectionAdded blueprint reward when buildings are recycled at full healthFixed thermostat temperature errorFixed issue where driver disconnection would cause the vehicle to disappearFixed physics materials for some modelsFixed issue where buildings could not be recycled
0.12.3.1 Emergency bug fix patch2026-01-09Fixed issues where fuel generators, fuel refineries, and furnaces could not be opened or used.Fixed issues where electrical equipment did not display its usable range during construction.Fixed issues where the blood moon weather effect did not change.Modified experience gain after killing zombies and AI.Adjusted stacking and pricing of junk items.Adjusted stacking of basic items.Adjusted material requirements for basic backpacks.Adjusted the quantity of bullets sold in the shop.Added screen rendering scale adjustment.
0.12.3 Minor patch update2026-01-08Added rainwater collector.Added a dismantling table, which can be used to dismantle some items.Added a recycling furnace, which can recycle most items.Added the ability to craft gold bars from gold ingots.Optimized enemy spawning mechanism.Fixed Blood Moon weather change bug.Fixed the bug that allowed for unlimited item duplication.Fixed the bug where built chests could not store items.Fixed the bug where territory chests could be looted repeatedly.Increased the drop rate of ores, stones, and wood.Modified the refresh time of loot chests, trees, and ores/stones.Optimized the lighting range and intensity of torches.Increased the reward quantit
0.12 minor patch update2026-01-06Fix the issue of teleporting to the save point immediately after getting off the vehicleFix the issue where the client cannot fish or see if the hook is caughtFix fishing achievementModify the production platform to speed upAfter being modified and reborn, there is a torch on the bodyAdjust the night time and slightly accelerate the flow of timeModify the attack trees to no longer display health but instead show damageModifying the state of hunger and thirst no longer results in deathModify the default maximum health bar limitAfter pressing the "Respawn" button, the player will no longer fall to the groundAdd a maintenance workbenchAdd vertic
v11 minor patch update2026-01-04New features:1. Attack tree displays remaining health points.2. When a player dies, the location and despawn time of their dropped items are marked on the map.3. Added multiplayer settings, allowing the host to display all players' locations on the map.