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PESKY ORCS! — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
1.0 is live NOW!2026-10-28The time has come: "PESKY ORCS!" reached version 1.0 and is exiting the early access stage with a big update.But first let me say: Thanks for your support and feedback. It really means a lot. Patchnotes:plant upgrade text now shows when it is maxed outfixed a bug where human units get invulnerablechanged sound of the exploder enemy (less annoying now)changed a lot about the progression inside and outside of runsfixed a bug that appeared when you unlocked all skins (Thanks, community!)made skins a bit less rarethe game has an end-state now. Includes a new achievement!added a new giant bossadjusted prices in the hubAbout the future of the game:
Adjusting sizes.2026-09-28Patchnotes: - Giant spider is a bit more giant now - Giant Worm is a bit less giant now - It also has an adjusted design - That one bush, that you always get stuck on, has better contrast now Thanks for playing! The Dev
That's big!2026-09-25Hi community,here is another medium sized update.Patchnotes:- added 2 additional giant bosses- spawning slightly more decoration assets in the level- added another skin for the hero- skin pickups spawn a bit more oftenThanks for playing!the Dev
More giant bosses!2026-09-25Hi community, here is another medium sized update. Patchnotes: - added 2 additional giant bosses - spawning slightly more decoration assets in the level - added another skin for the hero - skin pickups spawn a bit more often Thanks for playing! the Dev
Invisible danger!2026-09-21Hi community. Here comes another small patch with a bit of new content. Patchnotes: - added a new boss (standard, not giant) - adjusted dust effect when hero walks - added 3 new skins for the hero - changed how achievements work, so hopefully they all unlock reliably now Thanks for playing. Tell me your opinions in the discussion forums and leave a review, if you can. Cheers, the Dev
Skins!2026-09-17Hello dear "PESKY ORCS!" community.Today I have the biggest update yet for you. Adding a whole new layer of unlockable content as well as some minor adjustements and bugfixes.Thanks for your continuing support and feedback. Keep it coming in the forums!Patchnotes:added skins for your hero (you get them by collecting a certain item during runs)change skins in the hub villageadjusted progression during a runbanners don't drop from normal enemies that often anymore (but bosses have a guaranteed drop!)bosses spawn a bit more oftenadjusted ghost units attacksnew collectable goblet gives more gold then coins but less than a diamondadded a rare gian
More special effects!2026-09-11Patchnotes: - added dust effect when hero is moving (WIP) - thorn aura flashes red when damaging an enemy - shield flashes when hit - added subtle particles to the startscreen - bats move a bit less weird now - added some more coins to levels to make the starting phase even smoother Thanks for your continuing support. Leave your thoughts in the discussion forums! Cheers, the Dev
Changed the way those Orcs die.2026-09-10Patchnotes: - increased size of that one boss - fixed time bending altar - you can no longer quit with "Q" (at least from the level)(Thanks, Maurice!) - reduced exploder health - adjusted enemy wave progression The biggy: - Changed scripts for friendly and enemy units dying. Maybe hopefully this finally helps with the whole invulnerability issue!? Let me know! :) As always, feel free to share your experience here in the comments or the forums. Cheers, the Dev
Better Performance!2026-09-09Another little patch, fixing some of the issues you players had. Patchnotes: - fixing awkward collision with flowers in the Hub - fixed a bug where enemies would not get hurt when too far away from the Hero - trying another workaround for the invulnarability bug (No 236697) - spread out unlocks (see notifications in the Hub) - adjusted some particle effects Question for the players: - do enemies still get invincible sometimes? - do you have controller issues? (got 1 report) - are you stuck at some point in the game? - does the altar with the hourglass work for you? (should slow down time) Thanks for your massive help in developing this game!
Lots of fixes - mostly sounds!2026-09-08Hey Hey, I am back with a brand new update. Thanks again for your feedback in the steam discussion forums. Keep those comments coming! Patchnotes: - Boss dying sound should only play ONCE now :) - abilities get disabled when hero is dead - exploding barrels make noise now - spawning slightly more enemies - making enemies a tiny bit faster - MAYBE fixed the invulnerability bug??? (some enemies had regenerating health, don't ask why. Tell me if the bug still occurs!) - Mage got debuffed in several ways - flower pots now show correct items when you can buy upgrades - healing and coin collect sounds are less annoying - boar unit is broader now an
New day, new patch!2026-09-02Another patch, tweaking a lot of different aspects of the game. Especially the first minute(s) of a run should be easier now. So if you got frustrated, maybe try again! :) (And leave a nice review, if you can...) Patchnotes: - Reduced Mages firerate (was a bit overpowered) - Fire spell lasts a shorter time - Blast radius of exploder increased - enemy waves are further apart - amulet is cheaper - you can find more coins by moving around the level - reduced health of some early enemies - tweaked spider's net ability
I think I've got it! (?)2026-09-01Here we go. Patchnotes: - Saving gold really is working now. For sure. I think. - Unit Spawning sound is less annoying - Tweaked Mages fire ability - Pause screen now has a "how to play" section - added plant icon to the hub village Thanks for your feedback. Keep it coming! Plans for the near future: - add more and bigger bosses - add hero skins - adjust balancing (start of the game still too difficult?) What sounds the most important to you? Let me know in the comments.
My bad...2026-08-31Saving the amount of gold actually did NOT work, so I reverted the changes for now. Sorry about that. Real solution will follow soon, hopefully. :) Thanks again for playing.
Lots of small fixes.2026-08-31Hey Community, thanks again for all your input and feedback. I adressed some of it in this latest patch. More to follow soon!
First Balancing Patch2026-08-30First of all: thnaks for the very positive and constructive feedback so far! Patchnotes: - fixed a bug where plant upgrades showed the wrong gold costs- made the start a bit easier by spawning less orcs- Adjusted gold collection radius slightlyThanks for playing. More updates coming soon!
It begins!2026-08-28The early access phase for "PESKY ORCS!" has officially begun. Dive into a dark fantasyworld and battle the hordes of evil today!For the first few days there is a discount of 15% on the game. Feel free to share any feedback, regarding balancing, features, bugs etc in the community section of the steam page! Also leave a review, if you like. This helps out a lot. Cheers,the Dev (Jo)