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Swords And Magic: Path Of Conquest — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
0.9.24 Update: Death Knight, Gear & Casting Conditions2026-10-24Dear players, here's what's new in this update: New Content 1. Expanded Skill Casting Conditions Added conditions that check whether a specified ally's HP is at or below N%, or at or above N%. These give you more control over taunts and tank swaps. For example, the main tank can taunt only while their own HP is high, while the off-tank taunts when the main tank's HP is low. Added a casting-range check. 2. New Leveling Gear Added leveling gear series for Druid, Death Knight, and Paladin. 3. New Attributes Added new attributes to support more varied gameplay in future content. Improvements & Adjustments 1. Class Improvements & New Talents Death
0.9.23 Update: Teleportation & Combat Improvements2026-10-17Dear players, this update introduces Teleportation Monoliths, improves combat feedback and movement, and brings a range of gameplay and interface adjustments. New Content 1. Teleportation Monoliths Teleportation Monoliths have been placed outside dungeons and at the main city's gate. Interact with a monolith for the first time to activate it for teleportation. Improvements & Adjustments 1. Floating Combat Text Improved the damage and healing numbers that pop up during combat. 2. Combat Movement Improved combat interactions between characters and monsters. Monsters now attack from around characters instead of moving through them in most cases.
0.9.22 Major Update: Performance Improvements & Fixes2026-10-130.9.22 Major Update: Performance Improvements & Fixes Dear players, this update brings performance improvements, gameplay adjustments and localization fixes. Here is the full list of changes. Improvements & Adjustments 1. Blessing of the Machine God Memory usage while the game is running reduced by 50%. Scene loading time reduced by 50%. Disk space usage reduced by 50%. Reduced the risk of crashes. (1000010110110011001011110011111001111010011101110110011110000011 0111111001101000001110100110100011001011000001001101110000111000 111101000110100111011101100101100000100011111011111100100) 2. Chest System Clicking the minus (-) button after openin
Update 0.9.21: Improvements & Fixes2026-10-11Update 0.9.21: Improvements & Fixes Dear players, this update brings the following improvements and fixes. IMPROVEMENTS & BALANCE 1. Equipment Balance Strengthened some underperforming equipment. 2. Opening Treasure Chests You can now enable "Auto-collect chests" to collect a chest's contents automatically. When enabled, the items are added directly to your inventory. 3. Dungeon Buff Details Press Alt once to show the details behind dungeon buff values, then press it again to hide them. This keeps descriptions tidy and concise while letting you check where the numbers come from. 4. Campfire Food Completed the food types available to select at
Major Update 0.9.20: Sunken Palace & 3 New Classes2026-10-10Major Update 0.9.20 Dear players, I'm excited to share the game's biggest update since launch! NEW CONTENT 1. New Dungeon: Sunken Palace Lead your party from the entrance into the depths in a new style of dungeon combat. Along the way, collect relics left behind by fallen adventurers for temporary boosts that help you press on. New monsters and Legendary weapon crafting also await! I designed this dungeon system because I haven't often seen this kind of gameplay in indie games. Similar ideas in Warcraft III and Dota custom maps really inspired me. I also want to keep trying new ways to play and refining my skills as a developer. This first ve
0.9.165 - Traits Codex & Quality-of-Life Update2026-09-20Update 0.9.165 Hello, everyone! This update adds all traits to the codex, improves crafting and equipment management, and fixes several issues. NEW CONTENT 1. Traits Codex All existing traits have been added to the Traits Codex for easy browsing. IMPROVEMENTS 1. Crafted equipment enchantments The chance for crafted equipment to have an enchantment has been increased to 100%. 2. Character portraits Improved character portrait backgrounds. 3. Character interface The character interface is smoother, with improved descriptions of weapon types and equipment types. 4. Defeat in wilderness battles Losing a wilderness battle no longer causes you to l
Update 0.9.16: Equipment Codex and Auto Salvage2026-09-18Update 0.9.16 Dear players, this update makes it easier to find equipment, manage dungeon loot, and prepare trades, alongside interface and save-management improvements. NEW CONTENT 1. Equipment Codex Added an Equipment Codex to help you find where equipment drops or where it can be crafted. 2. In-game Settings Added an in-game settings menu with frame-rate selection and windowed mode. 3. Dungeon Auto Salvage Added equipment salvaging to dungeon battles. Choose which equipment qualities to automatically salvage into materials or Mana Essence when acquired. Since most equipment comes from dungeons, salvaging loot as it is acquired helps free u
Update 0.9.155: 12 New Traits and Paladin Auras2026-09-11Update 0.9.155 Dear players, this update adds new traits and Paladin auras, improves item handling, and fixes several issues. NEW CONTENT 1. 12 New Traits Added 12 traits to expand the options available to weapon-attack classes. 2. Quick Item Transfer While trading, Ctrl + Left-click moves an entire stack of items. Please note: on the inventory screen, Ctrl + Left-click discards items instead. 3. Paladin Auras Added 5 aura effects for the Paladin. IMPROVEMENTS 1. Damage Reflection Reflected damage now correctly takes the relevant defensive stats into account. For example, the Guardian's block-triggered reflected damage is now reduced by the r
Update 0.9.151: Random Enchantment Fixes2026-09-08Update 0.9.151 Dear players, this update brings two fixes for equipment enchantments. BUG FIXES Fixed an issue where equipment could roll random enchantments for talents that a character's class could not use or that could not be enhanced by enchantments. Corrected localization for some enchantments. If you're enjoying the game, please consider leaving a review on Steam 😊 Even if you're not, I'd still love to hear your honest feedback—it really helps me improve the game! Reviews are also my only way of getting the word out right now, so your support truly means a lot. Thank you! Developer - Archer
Major Update 0.9.15: Enchantments & 86 New Talents2026-09-08Major Update 0.9.15 Dear players, this major update brings new ways to build your characters, more equipment variety, and improvements to combat and dungeon exploration. NEW CONTENT 1. 86 New Talents Added 86 new talents across 10 classes, expanding build options and strengthening each class's role. 2. Random Equipment Enchantments Newly acquired equipment can receive random enchantments from a total of 198 effects, covering class-specific and general bonuses. The updated Codex lets you browse both discovered and undiscovered enchantment entries. 3. Auto-equip Preference Each class now has an auto-equip preference, and you can choose a differ
Update 0.9.145: Item Panels, Battle Menu & Stability2026-08-25Content Update 0.9.145 Dear players, here is everything included in this update: NEW CONTENT 1. Equipment Comparison View your currently equipped item beside an item in your backpack, including the exact stat changes. 2. Item Panels New item panels have been added throughout the game to present information more clearly, replacing the old panels. 3. Quests Added a button to delete quests. 4. Main Menu UI You can now open the main menu and exit the game during combat! OPTIMIZATIONS 1. Skill Condition UI Improved the button logic: Clear no longer closes the UI, Confirm closes it, and the UI can now also be closed with Esc. BUG FIXES Fixed Beat M
Update 0.9.141: Team Decide & Dungeon Fixes2026-08-22Update 0.9.141 Dear players, here is everything included in this update: NEW CONTENT 1. Trial of Champions Added Team Decide to the Trial of Champions. BUG FIXES Fixed a very rare bug that could cause the game to crash after defeating a boss. Fixed dungeon monsters not correctly dropping equipment no more than 5 levels above the party's highest level. Fixed missing translations for equipment slots. Fixed new equipment having no sale price. Fixed a dialog rapidly opening and closing when a pet and another interactable object were both within interaction range. Fixed monster weapons appearing too bright. Fixed monster and character facing direc
Major Update 0.9.14: Skill Conditions, Dungeon Rework & Break System2026-08-21Major Update 0.9.14 Dear players, here is everything included in this update: NEW CONTENT 1. Skill Conditions You can now add activation conditions to skills! For example: cast this skill when an ally's Health falls below 50%. 2. Dungeon Rework The first dungeon has been completely rebuilt. It is now divided into three zones, each featuring its own unique monsters instead of mixing them all together. More than 50 mixed enemy combinations have been added! Defeat the boss of one zone to unlock the next. 3. Combat Roles & Break System Six Combat Roles have been added, with each class able to choose from three relevant roles. Every role provides
[Update 0.9.13] - [Equipment Panel UI Update]2026-08-03Dear players, here are the details of this update:\1. \ Revamped the equipment info panel layout for improved readability!2. \ Further reduced memory usage.━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━If you enjoy my game, I hope you can leave a review on Steam (even if you don't enjoy it that much, please let me know what could be better). It's extremely helpful for the game's improvement, and I truly value your honest feedback!Reviews are currently my only way of promoting the game — thank you so much for your support!\ Developer - Archer\
[Update 0.9.12] - [Pet Buddy, Combat Text Colors]2026-08-01Dear players, here are the details of this update:\1. \ You can now sort your storage with a single click — finally!2. \ I've received a lot of feedback about inventory space! I was originally planning to just expand the bag slots, but I remembered a pet bag system from Torchlight that left a lasting impression on me — so I decided to add it in!3. \ Added distinct colors for Poison and all 8 elemental damage types for easier identification.━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\1. \ Reduced the number of outdoor monsters by approximately 30% (they were far too densely packed before).2. \ Optimized skill effects for the Hydra and Dragon-type
[Update 0.9.11] - Critical Fixes & Combat Optimization2026-07-24Dear players, here are the contents of this update:\1. \ When Team Decide is enabled, you can set which round to automatically leave. Upon reaching that round, the party will exit the dungeon immediately.2. \ You can now spend Mana Essence to reroll collectibles.3. \ Added buff information display. When selecting a character in combat, the target panel on the right will show active buffs. Hovering over them will display detailed buff information.━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\1. \ Reorganized position and visual display.2. \ Frame rate increased by approximately 5%–10%.━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\1. Fixed \.2. Fixed \.3
【Update [0.9.10.3]】- [Difficulty & Fixes]2026-07-15Dear players, here's what's new in this update: ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 【Adjustments】 1. 【Monster Tuning】Reduced the Tidal Guardian's AOE skill power so it no longer one-shots melee fighters. 2. 【EXP Tuning】Slightly increased the experience drop from dungeon monsters. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 【Bug Fixes】 1. Fixed a rare crash triggered by the Meteor Fall spell. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ If you're enjoying the game, please consider leaving a review 😊 Even if you're not — I'd still love to hear your honest feedback, it really helps me improve the game. It's also my only way of getting the word ou
[Content Update 0.9.10.2] - [Item Adjustments]2026-07-14Dear players, here are the contents of this update: 1. Reduced the prices of Book of Talent, Trait Crystal, Advanced Trait Crystal, and Pure Mana Crystal, while also restoring the trade options for these items. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ If you're enjoying the game, please consider leaving a review 🙂 Even if you're not — I'd still love to hear your honest feedback, it really helps me improve the game. It's also my only way of getting the word out right now, it really means a lot! Developer - Archer
[Update 0.9.10] - [Gear Tuning, Custom Traits, ability Tags]2026-07-13Dear players, here are the changes in this update:\1. \ Tags now show the specific behavior of a ability or talent. (The description in your language may contain translation errors or unclear wording. If you notice anything, please let me know and I'll fix it.)2. \ You can now craft Advanced Trait Crystals through Jewelcrafting to add a chosen trait to your character!━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\1. \ Based on your feedback, random gear now only randomizes stat types — values are fixed. This makes build planning much easier. Existing random gear stats will be automatically adjusted to level 50 values.2. \ Reduced the power of boss
【Regular Update [0.9.09]】- [New Equipment]2026-07-10Dear players, here is what's included in this update:【New Content】1. \ Added Lv.50 Tier-4 type equipment, along with new monster drop materials for crafting these Lv.50 items.2. \ Added a toggle button on the main interface for easy switching between windowed and fullscreen modes.3. \ Added new material crafting blueprints.━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━【Optimization & Adjustments】1. \2. \ Significantly increased the armor value provided by shields.3. \ Added equipment drops for monsters; Fishman now drops some low-tier rare equipment.4. \ Selected collectibles are now highlighted for easier identification.━━━━━━━━━━━━━━━━━━━━━━━━━━━
[Update 0.9.081] - [Skill Weight & Bug Fixes]2026-07-07Dear players, here are the details of this update: 1. All healing skills now have the highest priority and will be cast first when needed. 2. Due to changes in skill casting, Trial Of Champion boss difficulty has increased slightly, so some skill strengths have been reduced. 1. Fixed 2. Fixed 3. Fixed ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ If you're enjoying the game, please consider leaving a review 😊 Even if you're not — I'd still love to hear your honest feedback, it really helps me improve the game. It's also my only way of getting the word out right now, it really means a lot! Developer - Archer
[Update 0.9.08] - [Healing Skill Fix]2026-07-07Dear players, here are the contents of this update: 1. Fixed continuously healing uninjured characters; normal attack has been restored. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ If you're enjoying the game, please consider leaving a review 😊 Even if you're not — I'd still love to hear your honest feedback, it really helps me improve the game. It's also my only way of getting the word out right now, it really means a lot! Developer - Archer
[Regular Update 0.9.07] - [Save Load & Skill Optimization]2026-07-06Dear players, here are the patch notes:\1. \ You can now view descriptions of monster skills (usually for bosses or elites), allowing you to determine the damage type.\1. \ Significantly optimized the save system, reducing the time required for saving and loading.2. \ Skill casting will now strictly follow the queue order, eliminating the issue where 0-CD skills prevented subsequent skills from being cast. - When a skill is on cooldown, the system directly checks the next skill; - If special conditions are not met (e.g., summon count, ally HP drop), the next skill is checked directly rather than waiting; - When resources are insufficient, the
[Update 0.9.06] - Alchemy & Optimization Update2026-07-02Dear players, here are the updates for this version:\1. \ You can now craft herbs into various potions! Learn advanced alchemy through the Leadership Skills.━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\1. \ Reduced the spell attack frequency of dragon bosses and the attack frequency of newly spawned bosses.2. \ Monsters now gain 1 level every 2 rounds instead of every round. The max level cap remains the highest level among the player's active characters. This slows down monster power scaling for parties larger than 6!3. \ Changed from 3 days per month to 10 days per month. (Due to stipend frequency — until other income sources are added, the mon
【Update [0.9.05]】- [Feedback & Optimization]2026-07-01Dear players, here are the updates for this patch: 【New Content】 1. 【Drop Item】Ctrl + Left Mouse Click will drop an item ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 【Optimization】 1. 【Monster Strength】Slightly increased monster survivability (attack strength unchanged) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 【Bug Fixes】 1. Fixed 【Equipment info panel sometimes showing class requirement text overlapping with stats】 2. Fixed 【When storage box is full, items could still be placed and lost, and vice versa】 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ If you're enjoying the game, please consider leaving a review 😊 Even if you're not — I'd still love to
[Update 0.9.03] - [Skill Logic Overhaul & Collectibles Optimization]2026-06-30Dear players, here are the details of this update: 1. Optimized the skill cast logic for all characters (including monsters): - Skill priority order now matters more! If a skill without a cooldown is placed before a skill with a cooldown, the cooldown skill will never be cast! - For the healing class (Light Mage), basic attacks have been removed. She will now wait for the right moment and immediately cast a healing skill the instant anyone needs healing! - This is a significant change to character behavior logic! While it should noticeably improve the experience, there may be issues I haven't caught in testing. Please let me know if you encou
【Update [0.9.02]】- [Drop Issues]2026-06-28Dear players, here are the update notes: 【Optimization】 1. 【Drop】Added an anti-duplicate drop feature — monster kills will now rarely drop the same item repeatedly. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 【Bug Fixes】 1. Fixed 【the drop reduction issue caused by the previous update — drops are now back to normal】 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ If you're enjoying the game, please consider leaving a review 😊 Even if you're not — I'd still love to hear your honest feedback, it really helps me improve the game. It's also my only way of getting the word out right now, it really means a lot! Developer - Archer
【Update [0.9.01]】- [Drop Adjustments & Bug Fixes]2026-06-28【Update \】- \Dear players, here are the changes in this update:【Optimizations】1. \ Optimized Champion Trial boss drops — reduced the chance of duplicate items appearing, and added Epic Shoulder and some weapon drops.2. \ Slightly reduced the difficulty of Morsash Guardian Of Tide.━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━【Bug Fixes】1. Fixed \2. Fixed \3. Fixed \4. Fixed \━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━If you're enjoying the game, please consider leaving a review 😊 Even if you're not — I'd still love to hear your honest feedback, it really helps me improve the game. It's also my only way of getting the word out right now, it really mea
[Major Update 0.9.00] - [Trial of Champions]2026-06-26Dear players, here are the details of this update:\1. \ New types of dungeons and gameplay mechanics have been added! The map has been expanded accordingly!2. \ New Level 50 equipment drops from the Trial of Champions dungeon. I've first added fixed + random attribute functionality to them! More similar equipment will be released in the future to further improve the equipment system! Equipment below Level 50 drops from regular monsters.3. \4. \ The gameplay logic has been completely reworked — changed from encouraging fewer classes to encouraging more classes. The more classes you have, the richer the collectible variety, and the more buffs a
【Update [0.8.997]】- [Auto-Disenchant Collectibles, Drop Update]2026-06-11Dear Players, here are the details of this update: ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 【Optimizations & Adjustments】 1. 【Collectibles】 Collectibles will now be automatically disenchanted into Magic Essence upon retreat, defeat, or victory! No more manually disenchanting them one by one! 2. 【Monster Drops】 Dropped equipment now includes a downward level range instead of a fixed level bracket. High-level parties can now find lower-level gear too! ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ If you're enjoying the game, please consider leaving a review 😊 Even if you're not — I'd still love to hear your honest feedback, it really helps me impro