Pixel Valkyrie — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Patch notes for August 2. | 2026-08-02 | A quick preview of 7 more empowered skill-specific uniques coming in the next update: The Third Hunger (Serpent): Serpents grow after every hit and explode with an energy burst on their third hit. Regalia of the Red Hunt (Fox): Summons a permanent Alpha Fox companion. While Foxes are active, it howls every 4 seconds, redirects them toward a target and applies permanent Cornered stacks. Foxes deal more damage per stack. Poppet of Shared Misery (Effigy): Casting Effigy summons persistent poppets instead. Multiple poppets can coexist and repeatedly cast Effigy using your own damage and area calculations. Clockwork Winter (Glacial Spiral): Glacia |
| Patch notes for July 19. | 2026-07-19 | 25 new infinite tower floors. 2 floors will grant nexus mastery points. 8 new nexus masteries. All the skills that were missing player level damage scaling now gets (0.1 * character level) multiplier. For example, Fireball multiplier was x5. Now when you are level 60, damage multiplier becomes x11. List of skills: Fireball, Lightning Bolt, Serpent, Luminance, Dark Eclipse, Fox, Tornado, Ice Shot, Shardstrike, Oblivion, Detonator, Totem, Effigy, Glacial Spiral, Spark, Sword Slash, Storm, Comet, Convergence, Firewall and Celestial Slam. 8 new empowered unique items. 7 of them are skill specific and 1 is reward from floor 175. The skills include |
| Patch notes for July 4th. | 2026-07-04 | 4 new Artifact masteries are added to Nexus Mastery tree. This will help a lot for Artifact farming. Fixed an issue with Winterworn bloodline lingering Frost Zones node. Now it always tries to spawn below closest enemy. |
| Steam achievements | 2026-06-30 | Hi all, With this update, we have added 13 steam achievements to the game. We will continue to add more in the future. |
| Patch notes for June 29. | 2026-06-28 | 26 new skill tree nodes added. Flame Whip, Umbral Brood, Shockwave Core, Shiruken and Spear Throw skill nodes and cold, physical and dark level nodes. Added fusion cosmetic system for Valtherra cosmetics. Increased Shockwave core targeting range by 25%. Added detailed skill tree view for mobile. You can still change it on settings > graphics quality mode. Added an option to hide Pitaya dialogue in Heart of the Corrupted Nexus maps. Fixed an issue where hovering Valtherra shop items wouldn't hide item details. Also removed delay for hover. Disabled Valtherra encounter in Infinite tower floors. Fixed an issue with Gambler Star mastery making al |
| Patch notes for June 27. | 2026-06-27 | - Level requirement for items are lowered. For example, a 50.000 potential item requires 50 levels now. - Added an option to move next floor after clearing tower floor. You no longer have to move back to town and start tower floor. - Added an option in settings to hide Devouring Feast HUD. - Added a pulse effect for search results on skill tree. It is easier to find the matching nodes now. - Fixed two issues with game crashing during dying animation (rarely happened). |
| Pixel Valkyrie: Valtherra Season & Patch Notes | 2026-06-25 | The Gates of Valtherra Open in 3 hours!Hey everyone! The countdown is down to the final stretch. The brand-new Valtherra Season officially goes live in exactly 3 hours (at 17:00 CEST / 11:00 AM EDT) alongside a 40% discount for the Steam Summer Sale!Whether you are a returning veteran or diving into the infinite scaling for the very first time, the seasonal ladders are completely fresh from Level 1.4 New Seasonal LaddersAt season selection, you can now opt into four distinct, fresh server ladders:Standard Season (Group up and conquer)Solo (SSF) (Pure self-found progression)Hardcore (HC) (Permadeath rules apply)Hardcore Solo (HC SSF) (The ulti |
| Season of Valtherra Arrives June 25th! (+ Upcoming Summer Sale Discount) | 2026-06-05 | The Gates of Valtherra Open June 25th!Mark your calendars, travelers. A completely fresh cycle is about to begin. Whether you are a seasoned veteran looking to dominate the new leaderboards or a newcomer waiting for the perfect moment to jump in, the Valtherra Season has something for everyone.The journey begins precisely on June 25th at 11:00 AM EDT / 17:00 CEST.Choose Your Challenge: Four New LaddersWith the launch of Valtherra, we are introducing dedicated ladders to support exactly how you want to experience the ARPG grind. At character creation, you can opt into:Standard Season: Group up and conquer together.Solo (SSF): Prove your build |
| Patch notes for May 20. | 2026-05-19 | 15 New dungeons. Skill balance for Spark and Lightning Bolt. Spark damage is nerfed by 20%. Lightning Bolt damage is buffed by 60%. |
| Patch notes for May 12. | 2026-05-12 | One empowered "Iron Maw Orbit" and one "Viperfang Tassets" unique items added to the game. A new Missile Spawn Chance skill gem added to the game. Lightning Blast: Stage damage scaling increased to 1.5 per stage (from 0.35). Faster channeling cap increased to 100 (from 50). At max-charge explosion, it now spawns 6 small Lightning Blast explosions in an area. Small explosions deal half of the max-charge explosion damage. Every 10 levels will add extra small lightning blast explosions. Iron Tempest: Base damage scaling changed to level * 0.1 (from level * 0.05). Final hammer segment damage increased to x6 (from x3). Growth duration is reduced t |
| Patch notes for May 3. | 2026-05-03 | Poison ailment, 5 new poison related skill gems and 3 new poison related skill tree nodes added to the game. New buff support skill Virulence added to the game. This buff provides damage over time bonus which affects all damage dealing ailments. Damage over time skill tree node and skill gem added to the game. Melee damage nodes added to the skill tree. Dungeon system is enabled. For now it is mostly for testing purposes. We will keep on improving it. There are currently 4 nodes on atlas map. An indicator added to the atlas map to show where you are in the map. A new black themed cosmetic set added to the game. Cosmetic fusion system is added |
| Patch notes for April 27. | 2026-04-27 | Campaign system is changing slowly. It should be more explaining on how to proceed with next acts etc. We will be building acts, dungeons, world bosses etc on top of this map from now on. Cosmetic skins both for characters and skills are added to the shop page. For now we have created two themes: Light and Dark. These skins are available globally and automatically added to your logged in character when you login with another character. New cold melee skill "Shardstrike" added to the game. Melee damage skill gems added to the game. Fixed some issues with some skill tags not showing correctly. |
| Patch notes for April 22. | 2026-04-22 | Artifact system is completely reworked. There is a tier and limit system with many new nodes. Fixed an issue with Flame Whip skill not triggering Comet skill. |
| Patch notes for April 21. | 2026-04-21 | New fire skill "Flame Whip" added to the game. This skill has close range, high casting speed and automatically aims to the monsters in front of you. Three new skill gems for Flame Whip skill is added. Increased experience gain on Nexus maps. Fixed an issue with Blueprints drop for Empowered unique items. Added an option to remove your online account on settings. Be careful, this action is not revertible and removes "all" your account data! |
| Patch notes for April 17. | 2026-04-17 | New empowered unique helmet "The Greedy Fraencine's Sallet" added to the game. Added private parties to the game. Now you can create a private party and add a password for it. You can still create and join to public parties freely. Reduced the gold cost for Upgrading stats. Added target locking to Eagle skill. Now they will lock to the target and follow them. Improved "Estimated Damage" for Skills. It should reflect changes instantly while equipping/unequipping gems. |
| Patch notes for April 16. | 2026-04-16 | New unique item "Eternal Bind" added to the game. Improved Nexus screen to make it easier to understand. Now you will be able to see the cost visually. Monolith monster drops changed. Now they either drop double tainted rare item or a blueprint. Fixed an issue with Level requirement on items. 60 cap was not working correctly. Lowered the level cost for items. Should be easier to wear the items now. |
| Patch notes for April 15. | 2026-04-15 | Character power system is added to the game. Now you can increase your character power to wear high potential items. Requirements are added to the items. For items that are not unique, the requirements are character potential and character level. For unique items, the requirements can be attributes too. Potential Orb is added to the global drop pool. Now you will be able to get them outside of Nexus maps. Potential Orbs can be used for both item potential increase or character power increase (with 50% penalty). Currently we have only added this requirement system to the new drops from monsters. You will still able to use your current items. T |
| Patch notes for April 13. | 2026-04-13 | Huge optimization on skill tree. It shouldn't lag as much as before on mobile phones. Fixed an issue with Nexus maps where you could move outside of maps. Made changes on server select screen and leaderboard. Added cooldown indicator to Dash. Added summary section on Artifacts page. Now you can check how much bonus you get and how many points you allocated easily. Idle rewards depend on your highest character on that server now. No more getting low potential items when you start a new character on that server. Right clicking on items will activate the action for that specific page now. (Sending items to stash, putting items to craft slots etc |
| New Hardcore season is live! (April 11th) | 2026-04-11 | Here are the patch notes for April 11th. Zenith , Zenith and Zenith modes will be released. On hardcore mode, when you are killed, you will no longer be able to use that character. On solo mode, you won't be able to join parties. You can still see other players in towns and chat with other people. All these modes will have their own leaderboard. Release Infinite Tower floors 101 to 150. Made a lot of changes on cloud save functionality. Now players will be informed if cloud save has failed and an option for force cloud save retry button. Added "add to stash" button to inventory. You can directly move items to stash now. Added "sell" button to |
| Updates on UI | 2026-04-08 | Hi all. We have made changes on UI with this update. We have scaled up the UI elements, icons, text sizes, buttons, health and mana globes, in-game chat. Screens wider than 1800 pixels are increased by: 20% to 30%. Screens wider than 2200 pixels are increased by: 40% to 50%. Note: This update only brings scaling for User interface. With next update we will bring scaling for world environments such as monster health and modifiers, damage numbers, item drops and so on. |
| Patch notes for April 5. | 2026-04-05 | New support gem for support skills. Some changes and more colors on skill tree to make it easier to see connections and nodes. Added dodge cap on character stats. Fixed an issue with lightning bolt sometimes missing the target if you were too close to the target. Fixed an issue with Nightweaver weaken stacks and rupture not working properly. Fixed an issue with Heal cooldown wasn't working on skill tree node. |
| Patch notes for April 3. | 2026-04-03 | 200+ new skill tree nodes added to the game. Level cap is increased to 60. Spear Throw will create a blood pool where it lands and apply a bleed stack to enemies on top of it. Effigy asset is changed and added 25% chance to pull targets. Might and Guard buffs will play their animations on top of allies. Added some new skill gems for Effigy and Spear throw skills. |
| Patch notes for April 2. | 2026-04-02 | Added two new support skills: "Might" and "Guard". Changed Taint system. Now tainting unique items will give you blueprint of the unique. You will be able to use this blueprint on any type of rare equipment. You are still able to use your legacy tainted unique items. A lot of changes made on skill tree. Added icons for most nodes, added more connections and added more new nodes. Bleed damage can leech life from enemies now. Health and mana globes are updated a little to look more modern. Stamina bar is more visible now. |
| Patch notes for April 1. | 2026-04-01 | Added a new support skill "Heal". This skill will instantly heal all allies including party members in a radius. Two new skill gems added for Heal skill. Added a visual cooldown timer for Heal skill on action bar. Rune of Gambit is added to the game. This rune will have high risk high reward on rare items. The Heart of Valerius unique item is changed to Empowered now. Weapon type is excluded from the pool while changing item type on Craft page. |
| Patch notes for March 31 | 2026-03-31 | New monster damage system added to the game. Now some wizard monsters can do Area damage. We have changed "Life leech" system. Now it works with your Stamina. By default you can have 50 stamina points and it regenerates 10 every second. You can see the Stamina bar on top of character. When you leech life, the points will be taken from Stamina first and provide you life leech depending on how much leech you will get. Added a new empowered unique "Signet of the First Warden". Minions became smarter. Now Priest minion can heal all allies including other minions and party members. Monster damage cap is increased to 15.000. Game was becoming too e |
| Patch notes for March 30 | 2026-03-30 | Added ailment visuals on monsters. Now you will be able to see how many stacks of disease/ignite/bleed on monster. Changed our pet avatars. They weren't fitting to our game theme so we decided to change them. Fixed an issue with monsters weren't showing weaken stacks if you moved too far from them. Fixed an issue with channelling skills could be cast multiple times without mana cost. Fixed an issue where your character data could get corrupted and wouldn't let you enter game and immediately crash the game. |
| Patch notes for March 29 v2 | 2026-03-29 | Our first empowered boss "Empowered Pitaya" is added to the game. You can enter this boss battle by using new "Heart of the Corrupted Nexus" fragment. A new music is also added for this epic fight! The Silence of Every Soul empowered unique belt is added to the game. This belt can only drop by killing Empowered Pitaya. Nexus energy capacity is increased to 1200 (from 800) and energy regeneration is increased to 20 (from 10) per minute. Changed old background images with new ones. |
| Patch notes for March 29 | 2026-03-29 | 10 new monster types added to the game. We have removed some of the old ones from the game as they were too basic without good animations. A new nexus map. One old nexus map is reworked as it was too simple. Added ability to equip skills to your action bar from Skills page. We realized a lot of people are having hard time finding icons on top of action bar to change/equip skills. Fixed an issue with some players getting stuck at Infinite tower floor 50. You should be able to progress now. |
| Regarding connection issues for players from Russia | 2026-03-28 | Hi all,We have recently moved our EU server to a better one and changed our hosting company. However we realized some players from Russia are unable to connect our game after we moved our server.We are investigating the issue and will provide a solution soon. Please give us some time. Best,Silverfly Games |
| Patch notes for March 27 | 2026-03-27 | Infinite Tower floors 51 to 100 will be available. A new Empowered unique belt has been added to the game. Finally found the issue with Offline players getting stuck on loading screen while opening Nexus map. This should be completely fixed now. We are moving our EU server to a better one. Hopefully this will help with latency on party plays. We are monitoring USA server and so far it is not on fire yet. |