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Fascist — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Patch 10: Big Patch2026-07-06Multiplier was stacking a cash bonus on top of the damage bonus. Fixed. For those of you that have financially benefited from this bug, you may keep your earnings. Might I suggest you spend your fortune on building a wall. Press "tab" then select the Barrier Card and place with "3". UE5 PCG Bugs: Some maps were spawning enemy spawn points incorrectly. The Coastal Map was sometimes spawning sand mounds under the church, blocking the exit. These should now be fixed, however testing for sure is difficult due to the RNG of PCG. Theire was a weird player character destruction bug on the volcano map. I believe the level might have been corrupted du
Patch 8.3: Dropped Item Ground Detection2026-07-05Spawned Items were doing a ground height check before the enemy they spawned from had been fully removed from the level. There is now a slight delay and an Enemy filter to the line trace. Items should now be reachable.
Patch 9: Paul Bunyan Issue2026-07-05The Paul Bunyan Perk had a camera issue. The camera failed to scale up with the player character. This seems to be an issue with the UE5 spring arm system. I can't seem to get it to act correctly. As for now, the Paul Bunyan Perk will not increase the player size but instead 3x Player Health and 3x Player Armor.
Patch 8: Gameplay updates2026-07-05Enemy drops now fall to the ground. Enemy drops now include Multipliers. Redditors now spawn radioactive debuff areas if you fail to kill them before they inject themselves
Patch 7: Level 2 Unlock Fix2026-07-04Level 2 was not accessible after unlocking. Now fixed.
Patch 6.1: Idle Fix 32026-07-04Ok this was a Big Frustrating Bug that I believe is fixed now. Given everything in the character graph (both AIMoveTo nodes route OnSuccess and OnFail to the same cleanup, so a normal fail wouldn't leave it stuck), and given the bug only shows up with high AI counts, my strongest remaining hypothesis is: The async pathfinding request itself never resolves. AIMoveTo is a latent async node (AIAsyncTaskBlueprintProxy). It works by handing a path request to the nav system and waiting for a delegate callback. Unreal's nav system queues these requests and services a limited number per frame. Under normal load that's invisible and everyone's request
Patch 6: AI Idle Fix 22026-07-04Some enemy animation montages were being interrupted resolving in an idle lock. This issue has been fixed however other idle causes are still being investigated.
Patch 5: Level Unlock double Check2026-07-04There was a report that there may be a bug with the level unlocking system. I added a second check to the save file call. Hopefully this fixes the issue. If not, and I can't find the bug here, I will probably just unlock all of the levels and remove that progression feature.
Happy Independence Day!2026-07-04Today we celebrate the day a bunch of pissed-off colonists told the most powerful empire on Earth to go fuck itself. And now, 250 years later, we’re still here with that very same fuck you attitude our forefathers engraved in us. Go show the rest of the world what freedom actually looks like. Enjoy your air-conditioning. Eat real meat at the BBQ. Blow shit up like it's your God-given right to do so. God bless the USA.
Patch 4.2: Improved Enemy Idle Detection2026-07-04Checks more frequently and uses a better detection method.
Patch 4.1: Enemy Jump Fix2026-07-04Enemies were jumping too high.Fixed.
Patch 4: AI Stalling Fix2026-07-03An AI movement check has been implemented that checks if the AI has stalled (stopped moving) (either due to an interrupted decision path or having been spawned/moved into a navmesh hole that can sometimes be created during the procedural level build) and resets it.
Patch 3: Elite NPC Enemy Type Rarity Fix2026-07-03Elite NPCs are now less rare
Patch 2: Annoying Clicking Sound Fixed2026-07-03Looping pre-round timer SFX has been patched.
Patch 12026-07-03Level Unlocks and Starter Powerups now unlocked through taxes.