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ShipShaper — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Single Player combat and Multiplayer public beta, ( fully releasing 19th)2026-11-03Let slip the dogs of war... So November 19th will bring multiplayer out to everyone, but for now we are in a staggered approach. Today then brings single player elements of combat to everyone.you can fire all gunsyou can fight some of the environment enemiesyou can aggro your squadron and fight themMultiplayer is available in the development beta branch via game properties/betas.. but is still in beta until the 19th MULTIPLAYER BETA FOR ALL STEAM PLAYERS:Anyone can now join the Beta multiplayer playtest by going to game properties/betas and selecting the development branch. the game will update and you will unlock new buttons in Worldmode. To
SURPRISE! Multiplayer Is On It's Way & You Can Play Today!2026-10-27Ahoy, ShipShapers! I've been teasing this for quite a while and not without good reason, multiplayer is coming to ShipShaper. Turning it from a creation fun experience or tool, into a full blown game. The physics sandbox with the full physics button I added around launch kicked off this journey. And it was more or less inevitable, you want to sail your ships, I want to sail these ships, and we all want to make shooty things go boom. So all the little teases on the public beta, the guns firing the little videos of sea mines and whatnot.. They are all leading up to full blown naval combat. And what better day to unleash it than November 19th, t
Something Big Is On The Horizon...2026-10-19Ahoy Shapers of Ships!The rumours are true! Something big is coming!Something big is coming and ShipShaper is EVOLVING. We have been making waves!Gather your troops, you'll need your friends for this one.The RumourA brand-new, EXPLOSIVE, game-changing mode is on the horizon (see what I did there?)Want to be among the first to play it?We're opening sign-ups for a special playtest, giving you the chance to get your hands on the new mode before it officially launches.Sign Up here!https://shipshaper.firstlook.gg/signup/playtesterWe've also made a small adjustment to SHIPSHAPER's Early Access price as we prepare for this next big chapter. You've b
WINNER ANNOUNCED - Iron Age Torpedo Boat of the Grand Armada2026-10-14Winner 4!We have our fourth winner! This week's theme was: Iron Age Torpedo Boat of the Grand Armada.and the winner is...Lindemo - Emperor Anchordragger!This boat is awesome and perfectly matches the theme - congratulations Lindemo!If you want to check out the boat for yourself, or even export it to your own fleet, see it here in the Steam Workshop:We can't wait to start prepping your prize and send it over!ICYMI - Every week the game has a challenge for you to build towards - and gives you 7 days to create the ship that best suits the theme.Team Wired and Tomas will then view and evaluate the best boat - whether that's a faithfully accurate
Major update now live2026-10-09Hi everyone, it's been a few weeks, more than that even!, shame on me... An unusually long time since updates. And unless you've been dipping into the public beta here on steam (via game properties/betas). But it's time to update some stuff on the main branch, that's been tested well enough and also solves some major issues with performance, and a ton of QoL and content features you all deserve to play with. Now there are some features in this update that will make you go hmmmmmm.. Tomas are you sure this is gonna fit that store description.. Well.. I'm not saying much for now.. But big things are coming to Shipshaper, bigger even than on the
WINNER ANNOUNCED - Captain Flint's Pirate Monitor of the Fleet2026-10-08WINNER 3!Another winner has been selected for this week's challenge! The theme was: Captain Flint's Pirate Monitor of the Fleet.The winner is...Jakoman3 - The Matchless Galley!This boat is absolutely magnificent. Beautifully detailed and so majestic. Congratulations to Jakoman3!If you want to export this ship into your fleet, or just want to take a look at the ship in more detail, you can view this boat on the Steam Workshop below:Weekly Competition PrizesIt is with a heavy heart that we announce we will no longer be shipping 3D prints of the winning boat. As amazing as this idea was, your boats are SO epic and detailed, that our printer fran
WINNER ANNOUNCED - Captain Flint's Oar-driven Frigate2026-09-30Winner 2!Tomas has picked a winner for our second weekly challenge. This weeks theme was "Captain Flint's Oar-driven Frigate".And the winner is...Sin-nosuke - The Vermilion Oarsplasher!Trust me reader, I am just as shocked and in OAR as you are (I had to). The detail and use of scale here is so impressive. We cannot wait to see what this player does next! Congratulations to Sin-nosuke! If you want to export this ship into your fleet, or just want to take a look at the ship in more detail, you can view Sin-nosuke's boat on the Steam Workshop below:Weekly Competition PrizesICYMI - Every week the game has a challenge for you to build towards - a
small hotfix2026-09-26Made a mistake in the ocean tesselation, it got its lowest quality tesselation close to the camera.. fixed now
New parts, Fixes and Improvements.2026-09-26A new smaller update is live that fixes minor issues and adds a nice selection of new parts. Changelist: New partsTirpitz style funnel.Large smokestack.Side exhaust vent , stretch the Tirpitz stile smokestack sidevent into a Kaga style side exhaust!Crossbrace rail, in two styles.Gun deck hull section with gunports. World viewStorm wind: storms add up to 20% more wind for sailing, so sails pull harder and ships lean more. Deck flooding follows the hull's own deck. Superstructures hanging over the bow or stern no longer affect it. It samples the highest point at 6 spots of the deck rather than an estimate as before. (flood later) Spacebar hides
Major Update: As requested, an item selector interface :"Library Mode"2026-09-23It finally got done! An Item selector is here. This has been such a highly requested feature, and I'm so excited to find out if it scratches that itch that I made a trailer for this update. Also because there is so much more, things like the wake of the ship now making waves, just has to be seen .. So here's a little trailer.. Item Library modeIts a solid question, why did Shipshaper not ship with this core feature, a simple list to select items from. Well the answer is a long story, but the short of it. To do that, every item type needed its own placement mechanism. You dont want to drag a mast and then see all the rail loops or places where
WINNER ANNOUNCED - Venetian Catamaran of the Storm2026-09-22We have a winner!We're so excited to announce that Tomas has picked a winner of our first weekly challenge. This weeks theme was "Venetian Catamaran of the Storm".Drum roll please!The Winner is...Hoju Eructus - Sibyl Heritage!Tomas and team Wired loved the detail, the colours, and how true to the theme it was. Congratulations, Hoju! You can view Hoju's entry in the Steam Workshop here - Weekly Competition PrizesICYMI - Every week the game has a challenge for you to build towards - and gives you 7 days to create the ship that best suits the theme.Team Wired and Tomas will then view and evaluate the best boat - whether that's a faithfully accur
Cranes, Rudders and Drag update now live for all.2026-09-17TLDR: This update features a crane that salvages sunk squadron ships, a overhaul of rudders, new superstructures and dragging improvements. Hi everyone, another week and another major update. This one has an experiment with a fun new sandbox activity, salvaging wrecks. I needed a bit of a break from major features, so this is the result. And if you ask "why Tomas are you adding gameplay to a sandbox without goals", then my answer is... "wait and see" :) I also want to give a headsup to the nr 1 complained about issue, the lack of an item picker in the interface. Clearly I hear you, and starting today that is the nr 1 feature for the next upda
The Squadrons Major Update is Here!2026-09-11Ahoy ShipShapers! I hope you've been enjoying preparing your creations for the weekly challenge that was mentioned by Wired Productions yesterday - but today we want to tell you about the first proper major update to ShipShaper. This has been a mad dash all week to get a lot of your feedback integrated, while having a ton of fun with the enhanced physics I added last week and just bringing that to the next level. If you're up for a 40 minute rant on how this Early Access Is going to run (chaotically with a lot of player involvement and lots of development spurts), check out this video. THE SQUADRONS UPDATECommand a line formation, ram enemies
Share Your Creations and We'll Bring Them to Life!2026-09-10Ahoy there Shipshapers, we hope that you've been enjoying your time with the early access launch, whether you're an old sea dog veteran of the Ursee and evolving demo, or this is your first foray into the creative world of Tomas Sala's Falconeer universe. Today we're here to tell you a little about the start of our weekly ShipShaper competition and how it ties into the games global leaderboards! OH ALSO, we've got a really cool patch coming tomorrow taking some new features to the beta branch - things that will let you create a literal fleet of your ships and test their seaworthiness, and something for the fans of subs out there (behave) More
The beta patch has been released for all2026-09-04After a day of testing butting the "full physics" toggle in world mode live,, have fun sinking and testing your ships with this fuller simulation.. Don't put all your guns in the back, unless you want to keel over ;) Added a new full physics button that will allow ships to list, keel over and sink. stability is derived from hull rations, superstructures, gun weight, riggers and so forth. if you have no autosaves it will show the help menu when you boot the game for the first time middle hull themes change back to the previous theme after selecting the whaleback bow (which changes the middle to the humb, this now reverts to what it was before)
Will it sink?, try it out with the "full physics" toggle now live on beta!2026-09-04Hi everyone, Based on several requests, and cuz I agreed It'd be fun, I've made a new feature. "Full Physics" : Turn on the full physics and the ship swaps from the arcade-ey stabilized physics to a full model evaluation of the ship's hull, superstructure and outriggers. the weight of the gun and above the line structures will impact the stability of your ship. Your ship may list , keel over and sink !.. Here's a quick video.. HHave fun testing some of those monstrosities, because I also added a proper weighting calculation, so if your hull cannot float the weight,, down you go.. Go to game properties/betas and select the development beta! Ch
first update now live2026-09-03Alright that beta got tested with QA and some of you also noticed the beta updating. A few niceties, windowed mode and steamstack smoke! also I added a little reminder to review the game, it shows 3 times ever after finishing a workshop upload.. We're nearly at 50 english reviews, which apparently is a major algorithmic milestone, so thank you all! added smoke to funnels when sailing (click on the ocean to set sail and watch em smoke it up) added alt +enter windowed mode support , press alt + enter to go to windowed mode improved collisions to be less jittery added review reminder when submitting a workshop item some small item fixes, a funne
First Beta update available2026-09-03Hi Everyone. As this is Early Access you can expect lots of updates. The first one is already available on the development beta Go to game properties/betas and select the development branch, wait for it to update and voila. I usually test these out for a day at least to see if they're stable. So if you want the latest stuff, check out that branch. added smoke to funnels when sailing (click on the ocean to set sail and watch em smoke it up)added alt +enter windowed mode support , press alt + enter to go to windowed modeimproved collisions to be less jittery added review reminder when submitting a workshop itemsome small item fixes, a funnel di
AHOY! ShipShaper has docked into Early Access!2026-09-02Hi everyone! The day has FINALLY arrived. ShipShaper is out now in Early Access!Watch the launch trailer here:Steam WorkshopWe are so ready to sail our creations across the Ursee, we hope you are too! We want to see all the crazy ships you folks make, please share them with the world via Steam Workshop. This is the place to let your imagination run wild, what do the ships of your dreams look like? Show us in the link below!https://steamcommunity.com/app/4339280/workshop/Falconeer Franchise SaleIf you're seeking more from the Ursee, why not check out the barrel of loot we have to offer in our Falconeer Chronicles Franchise Sale!https://store.s
Some new sponson features and QoL update2026-08-31Hi Everyone Here's a rundown of a demo updatePreview meshes in creation menus are now clickable to confirm/create Sail clicks no longer accidentally select and drag the mast Reset button stays in social mode; reset/save/load now exit social mode Dorsal centerline: deck-island detection better detection to reduce jitters superstructures now if they follow silhouette its equal to the actual curveSponson emplacements face out from the hull rail sponson emplacement stays inside hull bounds, guns and rails coexist on an sponson emplacement sponson emplacement has the mesh selector handle for variations removed older gun emplacements variants and f
1 Week To Go Before Launch!2026-08-267 Days!Hi everyone!Can you believe how quickly this year is flying by?!We're so excited for you all to be able to enjoy all that Early Access will bring, and to see all of your incredible creations.So, what's changed between the Demo and Early Access?Firstly, SAILING!Not only do you get to make your beautiful creations, you get to sail them peacefully across the Ursee. How's that after a long day at the office? Steam Workshop IntegrationIf you've made an incredibly awesome boat and you feel like sharing it with the world, then absolutely upload your creations to the Steam Workshop! It's from here you'll be able to view other amazing ships, an
New demo update, Gamescom Indie Arenabooth and Tomas tries to paint a 3D print.2026-08-17ShipShaper is going to Gamescom, and a demo updateHi everyone, I am hard at work on the various EA ready integrations for ShipShaper. For Bulwark players, you can check out some of that work in the beta workshop, read more about that here: But this summer is going to be fun so a few announcements: Release date moved up to September 2nd. Woooho,, basically a marketing opportunity opened up and its coming a day sooner ShipShaper will be at The Gamescom Indie Arena Booth next week!! And I'll be there all week.See you there and come say hi! New update for the demo:Expanded updates to Aircraft Carrier theme Hull partsTwo Aircraft for carriers (use
New demo beta development update.2026-08-06Hi everyone. In between the Early Access release date (3 September), I am doing a lot of development. But some of this is on the Shipshaper to Bulwark pipeline. Here's a quick short on that:That's all cool and workshop is going to be backbone of both shipshaper and Bulwark. One click export to Bulwark. It will also power the leaderboards and challenges. However that means the Demo cannot have the new leaderboard features, cuz Demos cannot read the workshop of the main app (sigh). But I still did a small demo beta update (Go to game properties/betas and select development beta branch and wait for it to update) - fixes how some superstructure i
Early Access Release Date Reveal, and sailing around announced!2026-07-31Hey everyone! Announced during the SIXONEINDIES Showcase this evening, I have some breaking news! ShipShaper Sets Sail for Steam Early Access on September 3rd! (and yes it will feature sailing around) Check out the swag trailer below including some user creations from the closed beta running on the discord the last month. After a long community led evolving demo campaign, Tomas is gathering up some of the most requested features for an update on September 3rd into an Early Access launch that expands the current demo with :The ability to take your ships and test drive them! New historical weapons, turrets, propulsion options, sail types and pr
Major Demo Update2026-07-03Hi Everyone Time for a brand new Demo update. This might be the last demo update until launch (bar bugs). It's been cooking a good while and if you want to see all of this in action, check my video update. TLDR: I fixed a ton of issues and bugs, but also added a few more historical inspired guns to showcase the game will also focus on historical ships, not just fantasy or Falconeer Chronicles stuff. Historical items are going to be a huge part of Shipshaper. I would say that I am mostly focusing on pre 1900s , pre -dreadnaught ships. This includes A lot of age of sail focus (as you may have noticed). So Shipshaper is going to be tied to bulwa
Wired Productions and Tomas Sala Re-unite2026-05-28Hello everyone!! For over six years, Wired Productions and Tomas Sala have built worlds together.From soaring across the skies of The Falconeer to rebuilding civilisation in Bulwark: Falconeer Chronicles, our partnership has always been about creativity without compromise. Tomorrow, that journey continues as we officially reunite to publish Tomas’ newest project: ShipShaper. Those of you who have already been playing the game since it's announcement know that this is a game built around experimentation and expression. A creative toybox where the fun comes from pushing things too far and seeing what happens.Even during the demo period, players
New update live, item detail interface/selector and rail extrusions2026-05-05Hi everyone, It's been a while since an update was promoted from beta to release, so it's about time. This major update to ShipShaper tackles a number of things, and there is some updates for features that won't be in the demo , but are exciting regardless. Item detail and filter menuThis is a UX improvement that adds a way to scroll through all the item options available and swap them out, and it comes with filters you can set, so if you just wanna scroll windows for instance. Extrusion RailsThese seem like simple shapes at first, but they are very functional at creating platforms, overhangs and covered walkways.As seen here, also notice the
New update, stretchable gun barrels and a ton of fixes2026-04-11Hi everyone, This update has been cooking for a bit, basically its a collection of bugfixes and performance improvements. There is a small bit of new content, in the sense that you can now stretch the gun barrels by dragging out the arrow you use to rotate the guns. enjoy, let me know if something is bugged! Cheerio, Tomas
Weekly update2026-04-03Hi Everyone. This monday I accidently wiped the weekly leaderboard without promoting the top 10 to the greatest of all time. I am exceptionally sorry for that bit of fail. So besides the perfomance and QoL improvements, this week got some new content. 1. Torpedo Bows, two new bows which fit the weekly theme of a Torpedo boat. One of which actually connects to the turtle deck hull. Check out the types of subs you can now make.2. A general update to bendy/hull shape following castles, I've removed every castle following the contour cuz quite often its not what you want, and added a very specific castle the 'hull hugging square castle and the qu
Sharing your ship, upvoting, weekly challenge and leaderboards now live2026-03-22Another week, another update for the Evolving Demo! So this update is kinda special as it is going to need a lot of data to test properly, cuz its basically a social sharing/upvoting/leaderboard integration. you can click on the heart icon and get the option to upload your creation and participate in the weekly themed challenge, and every Monday the very best ones are promoted to the greatest of all time leaderboard. Seeing as monday hasn't rolled around , this one is gonna be a bit exciting as its a live test of the system. For now you can share a single ship for the challenge and coolest of all view the other players creations in 3D. Which