Hyperplane — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| v0.4.6 | 2026-03-10 | * Added runtime atlas prewarm configuration support to improve GPU asset warmup behavior * Improved loading-scene stability by deferring map preload synchronization to the main thread * Reduced first-encounter hitching during streamed gameplay transitions with improved GPU prewarm handling * Fixed save loading recovery to fall back to backups when primary save files are missing, placeholder, or corrupted * Hardened save worker sequencing to prevent stale background writes from overwriting newer final saves * Added backup recovery and repair paths for global state and survival state files without requiring a save-schema migration |
| v0.4.5 | 2026-03-09 | * Loading time optimizations, improve and optimize main loading title with hardware acceleration which was taking too long on Windows appearing stuck * Fix issues with blurry upscaling on 4K screens using nearest scaling * Fix bug where player ends up walking in one direction after respawning from softcore death * Continued performance optimizations in combat and dense scenes, reducing stuttering and increasing general framerates * Fix issue with text overflow from recipes, quests, and other text wrap for CN localization |
| v0.4.2 | 2026-03-06 | * Fix bug causing players to get blocked/stuck at the end of the Whispering Hollows pathway to the Rotting Bog * Reduce environment object density in certain areas which could be cumbersome (caves in particular). General density of rocks, trees, and other obstacles reduced * Patch balance issue with chests in Whispering Hollows |
| v0.4.1 | 2026-03-04 | * Fix for mouse misalignment on larger resolutions * Configurable option to enable mouse movement control * Fixed some brightness issues on the main menu screens * Introduced slight optimizations for loading times between scenes, reducing the number of assets based on map, character, and enabled skills * Slight optimizations in combat and for pickups based on benchmarks in scale simulated environments |
| Early Access: Note on technical issues | 2026-03-04 | Hi everyone, Hyperplane dev here!I wanted to thank everyone that purchased the game and that is currently playing it, I appreciate your support. Thank you for trying out the early version of the game, it's been a hobby project of mine for some time and I wanted to get it out there in the world.The game picked up much more early attention than I thought it would, so I wanted to apologize for the technical glitches. I'm currently working very quickly on a round of fixes based on the range of reports coming in.I didn't pick up these issues during testing because I only had access to a couple devices and didn't hear any problems from early play t |
| v0.4.0 | 2026-03-04 | * System-detected localization for zh-cn vs en with configuration in settings * Brightness control in settings and tweaks to player light * Press V to toggle loot label visibility, this is remappable * Slight performance improvements, potential fix for some stuck loading screens * Reduction in density for voidfire to reduce frame impact |