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Submarine Homesick Blues — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Surface Log 0.90 — ten submarines, ten ways to play 🌊2026-09-29Six new subs, plus the change that makes them matter: the hull you pick now decides how hard you hit, not just how much you can take. Your fleet goes from four to ten, and no two play the same.Also, if you let the story clock run all the way out, there's something waiting for you. It's not a surprise party. ⚙️ Ten submarines, ten ways to playUntil now, picking a sub only changed how much you could take before you went down. As of 0.90 it also changes what you do to the other guy:Every hull has a flat damage bonus — or penalty — applied before enemy resistance.Every hull has damage-type affinities: some armor loves explosives, some armor reall
Surface Log 0.60 — the one where the enemy finally fights back 🌊2026-07-06The dry dock hasn't slept since the last log, and 0.60 is easily the most ambitious thing we've dragged out of it: a whole new combat system, three-story missions full of people who will die on your watch, a companion who narrates the disaster in real time, and — at last — a submarine that actually sounds like one. It's a lot. The ocean isn't going anywhere. Neither are we. Dive in. ⭐ The big one: Combat Cards Combat now has a full card mechanic layered on top. Yes, that means the enemy gets a hand too. Sorry. - Playable combat cards you can fire off mid-battle to tip the odds — damage, control, defense, and assorted special effects. - The en
Patch Notes — v0.0522026-05-15Hey Commanders! It's been an intense few weeks at the dock, and we're bringing you one of the biggest updates yet: new missions, crew members with way more personality, snappier combat, and a lot more stability. Here's the full rundown! New Special Missions - "The Lost Daughter": a new mission that spans several sectors, with moral choices that shape the ending. What you decide on board matters. - "The Lost Key": a second mission with its own narrative arc and ethical dilemmas. - When a key character falls in combat, you'll now see a proper mission closure before the loot drops — no more stacked windows or confusion. Faster, More Direct Comba
Patch Notes — v0.052026-03-28Hey Commanders! 👋 We're dropping a new update packed with improvements to make your time aboard smoother and more fun than ever. Here's everything that's new!🚶 Your Crew Comes to LifeEach crew member now has their own unique idle and repair animations based on their race — they've never felt more alive!No more mysterious teleporting — your crew now walks from room to room with smooth, natural movementWe fine-tuned the overall movement system to feel more precise and consistentWhen a crew member finishes repairing a room, they automatically return to their assigned position — less micromanagement for you!We polished crew selection and room a