Void Salvage — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| More Drones & Steam Workshop | 2026-09-15 | Update 1.2.2.0NEW DRONESArtillery Drone: Fires explosive shells with a 30-radius blast, increasing by 5 per tier.Shield Recovery Drone: On shield break, skips exhaustion and boosts regeneration for 3 seconds. Resets after drone death/revival or a new POI. Each tier increases regeneration seed.Stasis Drone: Freezes an enemy’s movement and weapons for 2 seconds, gaining 0.2 seconds per tier. Recharges for 10 seconds afterward.Vortex Drone: Fires a projectile that pulls nearby enemies toward its target for 2 seconds. Each tier improves fire rate and duration.Deflector Drone: Blocks a lethal hit below its maximum hull, sacrificing itself. Restore |
| New Endings, Black Hole Improvements & More | 2026-08-17 | Thank you to everyone who has bought Void Salvage, shared feedback, reported bugs, or supported the game since launch. It means a lot, and I've been working through that feedback to improve progression, clarity, balance, and several of the game's systems.Please consider leaving a Steam review. Reviews are one of the biggest ways you can help the game reach more players.Update 1.2.1.7Disrupt Jammer now spends 5% of current creds minimum of 10 creds while above zero. Having zero or insufficient creds does not block activation.Evaded plasma no longer inflict IonicAsteroids no longer bypasses ShieldBetter System DeteriorationEach Hull Damage now |
| Day 2 Quickpatch | 2026-08-12 | Gameplay and ProgressionPrestige is stronger. Each level now gives x1.5 max Hull, Shield, and Fuel, +2 weapon damage, and +2 salvage XP.The ship profile now shows your total Prestige bonuses.Charity Outpost credit-to-XP conversion increased from 5% to 20%.Pursuers and Enemy TacticsEnemy tactic escape has been removed from the game completely because they're annoying.Pursuers are now always Unknown ships and always spawn with a random drone.Enemy tactics now show short descriptions in hover tooltips across all 14 supported languages.Enemy hover tooltips were cleaned up for easier reading.Self Destruct is now exclusive to Scavenger fodder start |
| Day 1 Quickpatch | 2026-08-11 | Thanks to everyone who reported the bug.Hull SiphonThe low-hull alarm no longer plays while Hull Siphon is equipped.Shield HarvestShield Harvest now consistently activates from all player kills.Enemy self-destructs do not activate Shield Harvest, but still count toward enemy totals and rewards.OverkillOverkill now activates from all player lethal damage.Shield LeechShield Leech now restores shields based on the actual damage dealt.Damage from secondary effects also qualifies now.Overflow BafflesOverflow Baffles now activates from every shield break, including shields broken by Ionic damage.Weapon StoreThe bottom row now only offers:2 random w |
| Void Salvage is OUT NOW! | 2026-08-11 | Void Salvage is officially available now on Steam.Inspired by FTL and He Is Coming. A spaceship simulation with pick-from-three rewards and choice-driven encounters. Explore the void, combine and upgrade SYSTEM, then install SOCKET INSERT to build a powerful ship, all while sipping coffee or pretending to work.What started as a small incremental space game from itch.io grew into a much bigger project with multiple ships, weapons, build combinations, meta progression, strange signals, hostile pursuits, bosses, and a full story with multiple patch to uncover.Thank you to everyone who played the demo, joined the playtests, reported bugs, shared |
| Void Salvage Launches Tomorrow! | 2026-08-11 | Void Salvage launches tomorrow, August 11!Launch Time 10:00 AM PT 11:00 AM MT 1:00 PM ET 6:00 PM BSTInspired by FTL and He Is Coming. A spaceship simulation with pick-from-three rewards and choice-driven encounters. Explore the void, combine and upgrade SYSTEM, then install SOCKET INSERT to build a powerful ship, all while sipping coffee or pretending to work.A Steam Broadcast is now live on the store page, featuring extended gameplay so you can get a closer look at the game before launch. |
| Progression, Balance, Fixes, and New Localizations | 2026-08-09 | I know last update I said that it was the last regular update before the launch.I'm sorry I lied.This update focuses on progression pacing, combat balance, weapon behavior, bug fixes, and additional localization support.BUILD 1.2.0.3 Progression ChangesThe main mission progression has been reworked:Die Once or Kill an EliteReach Sector 3Reach Continuum 5Reach Sector 10Mission 1 can also progress by either dying once or defeating 1 Elite.Black Hole and Prestige are now unlocked at Sector 2 instead of Sector 5, giving access to these progression systems much earlier.High Bandwidth now capped at Level 5, but its maximum cooldown reduction was al |
| Pre-launch Update | 2026-08-03 | This will be the final regular update before launch. From this point forward, development will focus on testing, stability, and critical fixes to reduce the risk of introducing new problems before release.Build 1.2.0.0Expanded Laser and Augment SupportThis update significantly expands laser weapons, giving beams continuous damage, clearer stats, and compatibility with several powerful augments.Lasers now deal damage throughout the entire beam duration instead of only dealing damage on first contact. Their weapon panels now display Beam Duration and Damage Interval, making their damage output easier to understand.Lasers can now use:HomingOrbit |
| More Immersive Flag | 2026-07-27 | Flagging and Pin PointIn this update, you can now choose which hostile signals to call at each new POI. Each signal shows how many enemies it will summon, ranging from one to six. The new Pin Point control-panel action lets you rescan for a new set of signals. The Wide Array upgrade increases the number of signals you can detect, up to six, while Detection Speed reduces Pin Point's cooldown by 5% per level.New Core UpgradesCore Upgrade previews now show actual current and next values.Upgrade branches now have distinct colors, clearer prerequisites, and indicators for affordable upgrades outside the visible area.Radar branch:Sweep Accelerator |
| Void Salvage - Space Hazards Update | 2026-07-22 | Version 1.0.0.0The void just became far more dangerous.This update delivers a major pass across exploration, combat, progression, story, the Flagship encounter, and interface performance. Space Hazards now reshape travel and encounters, Points of Interest offer more varied risks and rewards, weapon timing has been reworked, the endgame has been expanded with new story outcomes and permanent boons, and 60 Steam achievements are now fully integrated with the Milestones system.Space Hazards and explorationYour surroundings can now change the rhythm of a journey, complicate an encounter, and force you to adapt before committing to your next move. |
| Void Salvage Update 0.9.1.9 | 2026-06-29 | This update focuses on human made arts, Core Upgrade progression, cleaner upgrade readability, Respec, demo progression rules, and several UI fixes.Core ProgressionAdded a new Respec system.Respec becomes available after you purchase 50 total Core Upgrade levels.Respec lets you reset your purchased Core Upgrades and refund the XP you spent.A confirmation prompt now shows how much XP you will get back before you commit.Added new Core Upgrades for unlocking Continuum and Overclock.Upgrades marked as Permanent now survive Prestige.Core Upgrade UI ImprovementsPermanent upgrades now have distinct visuals so they are easier to recognize.Permanent u |
| Really Customize your build with the new Service Dock | 2026-06-24 | 0.9.1.7Service dock layout has been rebuilt with fixed options for hull repair, fuel refill, weapon tuning, tier upgrades, integrity repair, and drawback removal.Ping dialog rewards, costs, and requirements have been reorganized for easier reading.Credits screen links are now clickable and open in the Steam overlay when available.Credits scrolling pauses while hovering clickable links.0.9.1.6This update focuses on improved service docks, better POI intel, clearer rewards, save recovery fixes, and balance changes for socket bonuses.Service Dock ImprovementsService docks now offer more useful system services, including integrity repair, drawbac |
| UI Improvements and more | 2026-06-20 | Hello salvagers,This update focuses on clarity, smoother jumps, and fixing several edge cases that could interrupt a run. Loot, weapon installs, distress beacons, pursuit encounters, disruption, sockets, and routing have all received improvements.0.9.1.3New Reroute ButtonA new Reroute button has been added.Reroute lets you replace the current POI node selection with a fresh set of POI nodes.This gives players more control over bad route rolls and should make early pathing feel less punishing.Loot and System ClarityEquippable items are now referred to as systems where appropriate, and item states should be easier to understand at a glance.Syst |
| Quick Patch 0.9.1.1 | 2026-06-17 | Hey there,This update focuses on clearer tooltips, better POI information, Charity Outpost cleanup, and several important Unknown POI / Socketeer bug fixes.Gameplay UpdatesAuto SalvageAuto Salvage now turns on automatically when the Auto Salvage unlock becomes available.Charity OutpostCharity Outpost exchange options now disable when the return would be 0.Zero-return options now show INVALID OPTION instead of misleading balance errors like NO CREDITS.Chance Matrix / Unknown POIChance Matrix now affects Unknown POI identify success rolls.Unknown POI identify tooltip now shows the real final success chance.UI / Tooltip UpdatesTooltips were upda |
| Here’s my one and only shot at Steam Next Fest. | 2026-06-16 | Void Salvage is in Next Fest right now, and the demo is live on Steam.It’s a space incremental auto-combat game where you salvage derelict ships, upgrade your vessel, install modules, equip augments and drones, fight hostile ambushes, and stack broken synergies until your ship becomes ridiculously overpowered.If you have time to check it out, play the demo, wishlist, or share it around, it would help a lot.Steam page: Thank you to anyone who gives it a look. |
| Multi-Weapon Loadout Update | 2026-06-06 | New- Added a two-slot weapon loadout system, letting you carry and manage a secondary weapon more easily.- Added HUD weapon swapping so you can switch between equipped weapons more quickly during play.- Added clearer weapon comparison and slot selection when picking up or buying new weapons.- Added progressive upgrade tree reveal, so the upgrade screen now unfolds more naturally as you invest into each branch.- Added improved upgrade link visuals for a cleaner, easier-to-read upgrade tree.- Added better tooltip support across the UI, with cleaner wrapping and more readable popups.- Added stronger support for modded upgrades, localization, and |
| MODS Support Update | 2026-03-19 | Ever played a game and thought, "this is great, but I want to tamper with it immediately"? Maybe you wanted stronger weapons. Maybe meaner enemies. Maybe a ship that should not exist. Maybe you just saw one stat and took it personally.Well, Update 0.9.0.0 introduces mod support, so now you can poke at the game's internals without needing to politely accept the intended experience. A growing list of systems now supports mod integration, including enemies, weapons, loot, quests, ships, POIs, core upgrades, and localization. In other words, the toolbox is open. Please use it responsibly. Or don't. Honestly, I know how this goes.Update 0.9.0.1CHA |
| Steam Deck Compatibility, Thanks to Proton | 2026-03-13 | I recently tested Void Salvage on old Steam Deck, and I was honestly surprised by how smooth it felt.Even though the game was originally built around mouse controls, the Deck's trackpad handled it really well. It did not have that awkward feeling some mouse-heavy PC games get when played on Deck. Movement felt natural and responsive. Overall it was a much better experience than I expected.I guess a big part of that is the magic of Proton. It is always kind of wild seeing a Windows game run this comfortably on handheld Linux hardware without needing a huge amount of extra work.I am still learning how Steam Deck verification works on Valve's si |
| Shiny thumbnail and news | 2026-03-12 | In whithin 3 days since Sunday (Mar, 8) Void Salvage have gained about 3,000 wishlists. So cool!I am so grateful to all who has been supporting this game. This is a huge milestone for the game, and I hope that we make it at least up to 7000 wishlist before the Steam Next Fest.We've been featured in IGN, and we have content creators also featuring the game.Also, if you've notice we have a new Steam capsule(thumbnail) and I would love to hear your thoughts on it. Honestly, I think the artist has done an amazing job. Except for the logo which I made myself, ewww. Well, let me know what you think of it too.I am currently working on integrating th |
| IGN just premiered a new trailer for Void Salvage. | 2026-03-06 | If you haven't seen it yet, you can watch it here:If the game looks interesting, wishlisting on Steam helps the project a lot.Thank you for all the support. |
| Void Salvage Demo Now Live | 2026-02-25 | The Void Salvage demo is now live.If you enjoy roguelike, incremental, pick-1-of-3, and build-focused roguelikes where combat is automated but depth comes from combining modules, drones, augments, and weapon modifications, you can now try it yourself.What You Can Do in the Demo:Jump between Points of Interest and up to 5 SectorsInstall modules, augments, drones, and sockets that radically reshape weapon behavior Create powerful synergies that change each runFace escalating combat encounters including ambushes, elite fights, and boss fightsExperience the opening arc of the fractured escape storylineThe demo offers a full playable run with mult |
| Update 0.8.2 | 2026-02-21 | Thank you for playing Void Salvage and for your feedback. It truly helps shape the future of the game.If you would like to help influence development more directly, join me on Discord and share your thoughts.Play the pre-release build, be a part of the community who helps me build the game.Join me on discord!https://discord.gg/6ardt9HFUpdate 0.8.2.6DEMO VERSIONUnlocks Continuum at the end to continue jumpingCHANGESROGUELIKERemoved core upgrade inflation costCore upgrade is now accessible on any jumpLose all upgrades on deathCORE UPGRADECore Command (permanent slots) was increased total upgrade requirement, since temporary slots can now be gai |
| Update 0.7.3 | 2026-02-10 | EDIT 0.7.3 (2/12/2026)CHANGESRoguelike mode fuel difficulty is now the same as Progressive modeFIXESPursuit Difficulty doesn’t increase if enemies doesn’t spawnNew Core Upgrade Fuel Reserve: Increase maximum Fuel Capacity.NEW STUFF3 Game Modes HybridON DEATH:Respawn at every 5th sectorKeep all items, lose creditsReset Hull Point, Shield Point, and FuelKeep Core Upgrades and XPProgressiveON DEATH:Respawn in the same sectorLose all items and creditsReset Hull Point and Shield PointNo fuel refillKeep Core Upgrades, lose XPRoguelite Core upgrades only available at sector jumpON DEATH:Respawn at sector 1Lose all items and creditsReset Hull Point, |