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HOLY GRAIL for DUMMIES — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Patch 1.1.0.5 has been released!2026-10-14-Fixed the missing font of the mysterious green character before the arkanoid segment -Fixed text going beyond the boundaries when talking to some NPCs -Updated description of Rooster Booster (the spikes protection is now also mentioned) -The cursed "wide" Buckethead will no longer get stuck in the wall at the start of the Silent Hills -In some areas, it's now a little more obvious where to go. -If you refuse to skip the Lucky Few cutscene, the "cross" will no longer disappear, allowing Buckethead to interact with it once more. -Links to Hessive's part of the soundtrack have been added to Sound Test
Patch 1.1.0.4 has been released!2026-10-02A small patch to fix some older bugs and issues. -Fixed a bug involving Rooster Booster, when Buckethead could get stuck in some walls and such. -Some sprites and cutscenes have been retouched (for example, the scene of Tim and Lady Luck meeting is now a little less messy, perhaps this will make it easier to understand what the hell is going on there) -Fixed the display of yet unread entries of Baloney and Storyteller -Added some rare interactions that no one asked for
Patch 1.1.0.2 has been released!2026-09-02-The glitchy line from Grusha at the end of the first act has been removed. -The bug where you could get stuck in one of the pipes in the Glade of Guidance has been fixed. -The broken letter spacing and unreadable text in some parts of the game have been fixed. -The background during the final boss battle of the act is now always visible and not just highlighted during certain attacks (hope this will make the arena look less empty!)
Patch 1.1.0.1 has been released!2026-08-31-Fixed a crash that occurred in the secret cabin of the mysterious forgotten man, whose name I can't even remember.
Patch 1.1 has been released!2026-08-31A small patch focused on fixing bugs and performance issues. It doesn't add much, but I hope you'll still find some changes interesting. Thanks for the support, and thanks for playing! -The game has gone through many optimization-related changes, so I really hope there will be less lag! -Spikes no longer one-shot if you have Rooster Booster (instead, Buckethead will lose a heart and return to the start of the room). The tokens collected in this room will also return to their places. -Added "bonuses" to the infamous arkanoid section, hope this segment will become more interesting to visit/revisit! -Added brief stage descriptions to give a litt
Patch 1.0.1.7 is out!2026-06-05Changelog: -Fixed an insane lag that occured in sections with flying clouds -Fixed a lag that occurs if you linger on one of Luchik's attacks for a long time -Added the "Particles and VFX" setting, now you can reduce the quality and number of special effects in some parts of the game (this is not the most graceful solution, but I hope it helps someone) -The "collect forty tokens" achievement is now given directly when collecting the last token, and not just when visiting the Emerald. -The dancing tadpole-related achievement can now also be obtained by simply looking at it for a few seconds (without having to walk between game screens) -If you
Patches 1.0.1.5 и 1.0.1.6 are out!2026-05-27Changelog: -The bells in the final battle no longer disappear when you strike them and they go below the floor -Added a hint about red targets in one of the late-game segments -Fixed some NPCs disappearing at the wrong time -Fixed some NPCs appearing in the wrong places -Checkpoint at the start of the town in the third stage is now a few screens earlier -Other minor fixes! By the way, "Holy Grail for DUMMIES"'s OST is available on YouTube! https://www.youtube.com/watch?v=yhEOQpUESlU https://cdn.discordapp.com/attachments/1101154276832714844/1508411961652809759/image.png?ex=6a18149c&is=6a16c31c&hm=2bcee3f43d99f31202dd73ead5d081553941e506a877ab
Patch 1.0.1.4 is out!2026-05-24Changelog: -The "quick save" system has been slightly reworked, softlocks (when open doors were closing, gnomes appeared, etc.) should be fixed! -Added a kill counter (yes, because of this, everyone who has already completed the game will have it at zero, so now you can brag about your pacifist walkthroughs!) -Fixed a bug where some NPCs continued to glow orange, even when they had nothing left to say -Added a checkpoint at the start of the Sandy Shades (so that those who are playing for the first time would not be afraid to explore the town while on one HP, not knowing that it's safe and there's another checkpoint at the end) -Small musical/
Patch 1.0.1.3 is out!2026-05-21A small bug-fixing patch, the main purpose of which is to fix a bug that prevented you from taking screenshots for Steam.
Patch 1.0.1.2 is out!2026-05-19Changelog: -The control settings menu is not as ugly anymore -Fixed bugs related to the control settings (F3 did not reset gamepad controls, the downstrike could not be rebinded on keyboard, etc.) -Luchik will now give you some hints if you die in his battle -Other minor fixes
Patch 1.0.1 is out!2026-05-17Changelog: -Gamepad controls can now be customised, added icons for gamepad inputs -On gamepad, you can bind a separate button for downstrikes -Changed prologue ''tutorial'' on controls -Fixed a broken lava hitbox in the segment with rising lava -Fixed a bug when a downward strike was accompanied by a forward dash -Fixed a bug when holding "DOWN" did not allow to dash -Fixed text outlines in some places -Fixed a softlock that made it impossible to finish the first act. -Midnight Delight now highlights the breakable floors -Added a secret portion of Lifeblood on the way to Sandy Shades -The fridge in looby will now emit cute particles if you'v
Patch 1.0.0.4 is out!2026-05-12Changelog: -You can now exit shops, bestiary, and other menus by pressing Esc button -The "Scrounger Mode" achievement now requires collecting specific forty tokens found on stages, "secret" ones don't count. -Achievement "Family Reunion!" is now properly given when two dwarfs meet, regardless of their order. -Fixed suspiciously thick outline of the game's text -Fixed a softlock that occured in the infamous lava corridor (it was possible to fall below the lava) -Fixed a bug where some effects or game objects remained on the screen even after returning to the lobby -Fixed a bug where the secret wall behind which Alexander was hiding could be b
Patch 1.0.0.3 is out!2026-05-11Changelog: - Added Steam Cloud support (hopefully successfully) - Approaching checkpoint in not-yet-beaten stage will spawn a guiding star in your lobby that will warp you back (now you can exit the game before a boss battle or at any other time, and continue later) - LADDERS ARE VISIBLE AGAIN - And other minor fixes!
Patch 1.0.0.2 has been released!2026-05-10Changelog: -Fixed a softlock that caused Buckethead to get stuck in the ceiling in the third world -Fixed a potential softlock in the top-left pathway in Freaklands -Fixed the broken death screen after taking damage from the first boss -The room with armchair experts, spiked floor and a token was made slightly easier -The vertical room with chests in the Mausoleum has been removed to shorten the path to the lava corridor (this room may return in the future, but it'll be in a different place) -The first aid skeleton will now tell you that green hearts protect you from lava -Miscellaneous fixes
Patch 1.0.0.1 has been released!2026-05-09Changelog: -Shkorpions still cannot be jumped on, but now they only deal 1 damage!-You can't accidentally disable game's interface anymore-''Shop'' interfaces are no longer cropped in fullscreen mode-Fixed a bug where it was possible to safely move around and leave the room during one of the cutscenes in the Mausoleum-Added a hint to skip the story intro-Fixed some translation-related errors-You can now choose the game's language in "Preliminary Adjustments" menu (right at the start of the game)-Other minor fixes!