Paintey — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Price lowered & future! | 2016-09-15 | Hey folks! You might have noticed the lack of updates recently, this is because I have been focussing my efforts on "Climbey", my entirely climbing focused game. I'm only one guy doing *everything* on my games, so I have to be careful not to spread myself too thin between projects. My other game takes a lot of my time and effort, and Paintey isn't selling at all anymore so it's not really worth my time. This is why I've lowered the price to 9,99 USD while I focus my efforts elsewhere. I hope you all understand this shift in focus. Thanks. -ShadowBrain |
| Price lowered & future! | 2016-09-15 | Hey folks! You might have noticed the lack of updates recently, this is because I have been focussing my efforts on "Climbey", my entirely climbing focused game. I'm only one guy doing *everything* on my games, so I have to be careful not to spread myself too thin between projects. My other game takes a lot of my time and effort, and Paintey isn't selling at all anymore so it's not really worth my time. This is why I've lowered the price to 9,99 USD while I focus my efforts elsewhere. I hope you all understand this shift in focus. Thanks. -ShadowBrain |
| Performance fixes! | 2016-08-05 | Hey! Just a small update. Patch notes: Upgraded to Unity 5.4.0f3, was 5.4.0b23. Removed adaptive quality rendering as it was actually NOT helping performance and was slowing down the game in general, not sure what happened there but once I get it working again I'll put it back in. Fixed some hand color related bugs when going out of Multiplayer without quitting the game. Fixed several minor bugs related to leaving Multiplayer while continuing to play the game. I've also been working on another level for which I'm not sure yet if I want to make it a splatbattle level or a new capture the flag based gamemode, this level isn't in this build but |
| Performance fixes! | 2016-08-05 | Hey! Just a small update. Patch notes: Upgraded to Unity 5.4.0f3, was 5.4.0b23. Removed adaptive quality rendering as it was actually NOT helping performance and was slowing down the game in general, not sure what happened there but once I get it working again I'll put it back in. Fixed some hand color related bugs when going out of Multiplayer without quitting the game. Fixed several minor bugs related to leaving Multiplayer while continuing to play the game. I've also been working on another level for which I'm not sure yet if I want to make it a splatbattle level or a new capture the flag based gamemode, this level isn't in this build but |
| Bugfixes! | 2016-07-30 | This update (Theoretically) fixes Splatbattle mode! :) Fixed torso not showing up for other players Fixed crank-based paint cannon glitching out Fixed end of round not sending other players on the server to the score/results room I hope I've fixed all those things! It's playable without those fixes but not as fun because you don't actually get to see the final scores... |
| Bugfixes! | 2016-07-30 | This update (Theoretically) fixes Splatbattle mode! :) Fixed torso not showing up for other players Fixed crank-based paint cannon glitching out Fixed end of round not sending other players on the server to the score/results room I hope I've fixed all those things! It's playable without those fixes but not as fun because you don't actually get to see the final scores... |
| Heads up | 2016-07-29 | The last update included Splatbattle mode but I couldn't test it properly before releasing, I've just found out it still has quite some bugs so bear with me while I fix them ASAP...... |
| Heads up | 2016-07-29 | The last update included Splatbattle mode but I couldn't test it properly before releasing, I've just found out it still has quite some bugs so bear with me while I fix them ASAP...... |
| Paintey Semi-weekly update #7 | 2016-07-28 | Update 7! This update adds the Splat Battle gamemode with 1 map. This will be expanded upon if enough people like it so let yourself be heard! Update notes: Added SplatBattle1 and map selection to online server creation. Splatbattle is a gamemode very much like how Splatoon works- it’s a (currently) 3v3 team based gamemode where the goal is to cover more of the level with your team’s colored paint, the rounds are 3 minutes long and after each round all players are put in a small room to watch the score get tallied up! Various bugfixes and improvements http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/23514857/8de5e8309cbea1 |
| Paintey Semi-weekly update #7 | 2016-07-28 | Update 7! This update adds the Splat Battle gamemode with 1 map. This will be expanded upon if enough people like it so let yourself be heard! Update notes: Added SplatBattle1 and map selection to online server creation. Splatbattle is a gamemode very much like how Splatoon works- it’s a (currently) 3v3 team based gamemode where the goal is to cover more of the level with your team’s colored paint, the rounds are 3 minutes long and after each round all players are put in a small room to watch the score get tallied up! Various bugfixes and improvements http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/23514857/8de5e8309cbea1 |
| What's next? | 2016-07-20 | Hey folks! Just a quick update. (In case you missed the previous multiplayer update patch: http://steamcommunity.com/games/445050/announcements/detail/961900216337718939) Now that I finally have multiplayer in my game I'm working on making a proper gamemode for it- it'll be somewhat reminiscent of a Splatoon gamemode in that it'll be team-based and count how many % of the total level has been painted in each of the two teams color. Here's where I'm at with the first basic level design right now: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/23514857/8de5e8309cbea10d05b3659635b85a512a3b1719.png And this'll be the basic g |
| What's next? | 2016-07-20 | Hey folks! Just a quick update. (In case you missed the previous multiplayer update patch: http://steamcommunity.com/games/445050/announcements/detail/961900216337718939) Now that I finally have multiplayer in my game I'm working on making a proper gamemode for it- it'll be somewhat reminiscent of a Splatoon gamemode in that it'll be team-based and count how many % of the total level has been painted in each of the two teams color. Here's where I'm at with the first basic level design right now: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/23514857/8de5e8309cbea10d05b3659635b85a512a3b1719.png And this'll be the basic g |
| Semi-Weekly Early Access Update #6 - ONLINE MULTIPLAYER! | 2016-07-16 | Update 6! Update time folks! Update notes: Added online multiplayer! - Yes, it’s finally here! Starting the “Online” card takes you to the server browser, the server browser still looks a bit rough but I will be refining it in future updates, it’s functional and very usable as it stands. You grab the mouse to move it and click with the Grip button. The online multiplayer currently only has one mode- Climbing (freeplay)- and only one level- Yellow City- but this will change with more modes and levels added as I continue to work on the game. I have plans for at least one team based game mode with multiple levels to choose from. General bug fixe |
| Semi-Weekly Early Access Update #6 - ONLINE MULTIPLAYER! | 2016-07-16 | Update 6! Update time folks! Update notes: Added online multiplayer! - Yes, it’s finally here! Starting the “Online” card takes you to the server browser, the server browser still looks a bit rough but I will be refining it in future updates, it’s functional and very usable as it stands. You grab the mouse to move it and click with the Grip button. The online multiplayer currently only has one mode- Climbing (freeplay)- and only one level- Yellow City- but this will change with more modes and levels added as I continue to work on the game. I have plans for at least one team based game mode with multiple levels to choose from. General bug fixe |
| Hard at work on the Multiplayer update! | 2016-07-09 | Hey folks just wanted to post a quick update, I'm making good progress on the Multiplayer mode for Paintey. I've been posting short videos of my progress basically daily on my twitter here: https://twitter.com/TheShadowBrain And here's the latest 2 videos I took: https://twitter.com/TheShadowBrain/status/751711026010329088 https://twitter.com/TheShadowBrain/status/751711319074766848 By now I have basically everything synced up and am just dealing with some minor bugs, Multiplayer should be out within the next week or so unless I find other game breaking bugs in the mean time, I'll keep you all posted! The first multiplayer update will just be |
| Hard at work on the Multiplayer update! | 2016-07-09 | Hey folks just wanted to post a quick update, I'm making good progress on the Multiplayer mode for Paintey. I've been posting short videos of my progress basically daily on my twitter here: https://twitter.com/TheShadowBrain And here's the latest 2 videos I took: https://twitter.com/TheShadowBrain/status/751711026010329088 https://twitter.com/TheShadowBrain/status/751711319074766848 By now I have basically everything synced up and am just dealing with some minor bugs, Multiplayer should be out within the next week or so unless I find other game breaking bugs in the mean time, I'll keep you all posted! The first multiplayer update will just be |
| Semi-Weekly Early Access Update #5 | 2016-06-23 | Update 5! This is a decently sized update that adds a new level and the first Steam Leaderboard! Will do a video soon for this update, current temperatures are preventing me from seeming overly tired in videos. Update notes: Switched to Unity 5.4 Beta 22’s native VR implementation of OpenVR - Improves overall performance. Added Adaptive quality rendering - The game will sacrifice render resolution to maintain 90fps+. Added a new level! - Wild West. It’s a level set in the desert with old time-y houses, this is the first version, I have some more plans for improving it later. This level supports both Climbing and Driving modes. New level conta |
| Semi-Weekly Early Access Update #5 | 2016-06-23 | Update 5! This is a decently sized update that adds a new level and the first Steam Leaderboard! Will do a video soon for this update, current temperatures are preventing me from seeming overly tired in videos. Update notes: Switched to Unity 5.4 Beta 22’s native VR implementation of OpenVR - Improves overall performance. Added Adaptive quality rendering - The game will sacrifice render resolution to maintain 90fps+. Added a new level! - Wild West. It’s a level set in the desert with old time-y houses, this is the first version, I have some more plans for improving it later. This level supports both Climbing and Driving modes. New level conta |
| Semi-Weekly Early Access Update #4 | 2016-06-07 | Update 4! Not too big of an update, this update is more of a refining update. And birds. (No update video this week as I'd probably overheat...) Update notes: Added highlight system to show what object you’re about to pick up- makes it more clear what you’ll get when pressing trigger. Pressing the Grip button while holding a paintbrush makes it align with your controller (With the exception of the paint roller) Added the mountain backdrop to the main menu. Added basic pigeons- these need more refining and are kind of dumb right now. Made mini-mode work better in climbing mode- it lowers the gravity a bit to make moving around less of a chore |
| Semi-Weekly Early Access Update #4 | 2016-06-07 | Update 4! Not too big of an update, this update is more of a refining update. And birds. (No update video this week as I'd probably overheat...) Update notes: Added highlight system to show what object you’re about to pick up- makes it more clear what you’ll get when pressing trigger. Pressing the Grip button while holding a paintbrush makes it align with your controller (With the exception of the paint roller) Added the mountain backdrop to the main menu. Added basic pigeons- these need more refining and are kind of dumb right now. Made mini-mode work better in climbing mode- it lowers the gravity a bit to make moving around less of a chore |
| Semi-Weekly Early Access Update #2.5 | 2016-05-22 | Update 3! (or 2.5?) This update is a tad early but I’ve had a lot of people asking for me to put out Climbing mode so here it is! Video: https://www.youtube.com/watch?v=lE8HgCgtOIg (Excuse the popping, I need a new mic...) Update notes: Added Googly eyes to player. (Soon to be more customizable) Added Googly eyes dispenser! Put googly eyes on *ANYTHING* (except you own face and hands…) Added new experimental locomotion system- let me know how you like it! Added inventory below the player’s head- only in climbing mode, still unfinished and unreliable. |
| Semi-Weekly Early Access Update #2.5 | 2016-05-22 | Update 3! (or 2.5?) This update is a tad early but I’ve had a lot of people asking for me to put out Climbing mode so here it is! Video: https://www.youtube.com/watch?v=lE8HgCgtOIg (Excuse the popping, I need a new mic...) Update notes: Added Googly eyes to player. (Soon to be more customizable) Added Googly eyes dispenser! Put googly eyes on *ANYTHING* (except you own face and hands…) Added new experimental locomotion system- let me know how you like it! Added inventory below the player’s head- only in climbing mode, still unfinished and unreliable. |
| Semi-Weekly Early Access Update #2 | 2016-05-17 | Update No.2 is live! Let me start off by saying sorry. I didn’t get to make this update as big as I wanted to because I got wrapped up in fixing bugs while upgrading my painting system. I also got wrapped up in adding recording to my game properly... Next time maybe! (A video version of this update might follow soon) Update notes: Fixed Twitch integration Added Twitch options/channel join screen to the monitor view Overhauled painting system- Works much more efficiently now Made wall painting resolution 1024x1024 instead of 512x512 Added in-game MP4 recording! Grab the camera and press the grip button to start recording, it keeps recording fo |
| Semi-Weekly Early Access Update #2 | 2016-05-17 | Update No.2 is live! Let me start off by saying sorry. I didn’t get to make this update as big as I wanted to because I got wrapped up in fixing bugs while upgrading my painting system. I also got wrapped up in adding recording to my game properly... Next time maybe! (A video version of this update might follow soon) Update notes: Fixed Twitch integration Added Twitch options/channel join screen to the monitor view Overhauled painting system- Works much more efficiently now Made wall painting resolution 1024x1024 instead of 512x512 Added in-game MP4 recording! Grab the camera and press the grip button to start recording, it keeps recording fo |
| Semi-Weekly Early Access Update #1 | 2016-05-03 | Hey guys! I'm going to try to keep up with having an update ready at least every one or two weeks, this one is a day late from 2 weeks but that was because I finished testing it yesterday evening! Here's the changelog for this update in video form: https://www.youtube.com/watch?v=Jd3dwE5z614 And here's the text version: This update is mostly behind-the-scenes stuff, the actual game didn’t change much yet. Update notes: Added Main menu with first iteration of the level loading/selection system. Added pre-game scene which waits for controllers to be detected to load the main menu. Added Exit Taco. Changed Hands behaviour, objects are no longer |
| Semi-Weekly Early Access Update #1 | 2016-05-03 | Hey guys! I'm going to try to keep up with having an update ready at least every one or two weeks, this one is a day late from 2 weeks but that was because I finished testing it yesterday evening! Here's the changelog for this update in video form: https://www.youtube.com/watch?v=Jd3dwE5z614 And here's the text version: This update is mostly behind-the-scenes stuff, the actual game didn’t change much yet. Update notes: Added Main menu with first iteration of the level loading/selection system. Added pre-game scene which waits for controllers to be detected to load the main menu. Added Exit Taco. Changed Hands behaviour, objects are no longer |
| Slight update | 2016-04-21 | Noticed the slingshot wasn't working for me at all, fixed it! Sorry for noticing so late, but it should be way more consistent now! |
| Slight update | 2016-04-21 | Noticed the slingshot wasn't working for me at all, fixed it! Sorry for noticing so late, but it should be way more consistent now! |