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Wardens of Wen — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Early Access - v0.85.22026-07-19Wardens of Wen - Update Notes: v0.80.11 to v0.85.2 This update range expanded Wen with new residents and quests, opened deeper cave and dungeon encounters, added Smooth Vision and persistent memorials, and delivered major multiplayer parity and reliability improvements. Residents, Quests, and the Memorial Wall Brought seven residents of Wen to life inside some houses around Wen. Meet; Hana, Hark, Nix, Nel, Meza, Serek, and Seza. Added portrait-backed conversations grounded in each resident's history and attitude. Added fourteen authored quests covering escorts, enemy hunts, rare deliveries, and errands connecting the new residents. Added a pe
Early Access - v0.80.102026-07-11Wardens of Wen - Update Notes: v0.78.4 to v0.80.10 This update range focused on multiplayer reliability, enemy navigation and bridge routing, improved world lighting, and the arrival of the Hollow Crown human boss encounters. Major World Map Expansion and Elevation Changes Reinforced Wen's outer walls and expanded the city with a much larger stronghold. Replaced the covered forest northwest of Wen with a ruined region and a massive keep where Kalibros resides. Replaced the area east of Wen with a mountainous region with new hanging bridges. Added new elevation changes throughout the expanded map, allowing Wardens and enemies to travel both ov
Early Access - v0.78.32026-07-04Wardens of Wen - Update Notes: v0.78.3 The Main map had an area that still had collision from the previous version - this has been cleaned up.
Early Access - v0.78.22026-07-04Wardens of Wen - Update Notes: v0.75.11 to v0.78.2 This update range focused on improving long-term run readability, adding better first-run teaching for summon and builder Wardens, shipping two new default-unlocked heroes, and tightening both Wulfric's feel and the minimap's zoom behavior through several follow-up passes. Persistent Map Discovery and Main Menu Flair Map discovery is now saved per profile, so once you uncover black unexplored regions they stay discovered in future runs. Normal live fog of war still returns over areas you are not actively seeing, so exploration progress is preserved without removing moment-to-moment vision gam
Early Access - v0.75.10 [Integer Overflow Fix]2026-06-11Integer Overflow Fix Fixed corrupted item stat text that could show absurd values on some gear. Cleaned up item details across inventory, compare, trader, and crafting views so affixes display correctly. Improved legacy item handling so older gear data no longer leaks broken stat lines into the UI.
Early Access - v0.75.102026-06-07Wardens of Wen - Update Notes: v0.74.90 to v0.75.10 This update range focused on making Infinite feel less spongey, adding a full gear Upgrade flow, introducing unlockable Rush Mode, tightening Rml menu input reliability, improving several hero and combat systems, and cleaning up a few edge-case shrine and startup behaviors. The Elephants in the Room Multiplayer Multiplayer is still a work in progress. I am aware of the desync issues and am working on fixing them, though it is quite a large undertaking. There are a lot of tools for netcode and things like that in Unity and other popular game engines, but having created the game using raw C++
Early Access - v0.74.902026-05-25Fixed an issue with font scaling and dialogue responses.
Early Access - v0.74.892026-05-24Wardens of Wen - Major Update Notes: v0.74.89 This update bundle covers major changes from v0.74.35 through the current build, focusing on a broad font-scale and readability overhaul, rebuilt dialogue and shop overlays, new trader and inventory quality-of-life tools, summon pathing fixes, melee survivability rebalancing, and a major pass on overhead combat information. Large-Font UI Reflow Across HUD and Core Overlays A major focus of this update range was making the game hold together much better at different fonts and UI scales. Rml UI scaling now respects the selected UI font scale, so panels, rows, and cards grow with the text instead of
Early Access - v0.74.342026-05-17Wardens of Wen - Major Update Notes: v0.74.34 This update bundle covers major changes from v0.62.2 through the current build, focusing on menu flow, mod support, new loot and set systems, Lucian, inventory usability, the Handbook and tutorial flow, broad multiplayer progress, HUD cleanup, and a large enemy pathing reliability pass. Main Menu, Lobby Flow, and General UI Refreshes The game's front-end flow has been reorganized to make getting into a run or a multiplayer session clearer. The main menu Start flow was reworked into a cleaner Play structure with clearer Solo and Multiplayer entry points. Mods were pulled out into their own dedicate
Early Access v0.62.12026-05-06Wardens of Wen - Major Update Notes: v0.62.1 This update bundle covers the major player-facing changes added after v0.49.3, focusing on finished systems, onboarding improvements, Android test-build progress, music controls, quests, blacksmith crafting, environmental destruction, and combat updates. Destructible Props, Bombs, and Environmental Loot Wardens can now blow apart destructible parts of the map during a run. Destructible trees, braziers, fences, boulders, bridges, and other marked props can be destroyed with bombs. Destroyed props stop blocking movement, sight, fire-touch hazards, and static light where applicable. Destroyed bridge t
Early Access v0.49.32026-04-22Wardens of Wen - Early Access v0.49.3 Greetings, Wardens! This update path from v0.48.21 through v0.49.3 brings a strong mix of new loot, inventory improvements, controller polish, summon fixes, and run-reward reliability. Across these builds, we've focused on making itemization more exciting, smoothing out rough edges in the Character screen, and fixing a few frustrating progression issues that could interrupt the flow of a good run. The biggest additions in this stretch are the new Dragon Set equipment tier and the dangerous new Beehive Artifact, while the biggest fixes target Sage summon behavior, controller usability during gear compariso
Early Access v0.48.202026-04-19Wardens of Wen - Early Access v0.48.20 Greetings, Wardens! Update v0.48.20 is here, bringing a massive overhaul to the Mercenary system, a wave of new game-changing artifacts, a rebuilt controller-first options menu, and a huge list of quality-of-life improvements, combat tweaks, and polish. This update heavily improves the companion experience and late-game readability with much cleaner menus, smarter UI scaling, batched damage numbers, and deep Steam Input support. We've also focused heavily on our summoners, giving Sage and George dedicated HUD expansions alongside major mechanical buffs to their units and building flows. Hero Reworks: Sag
Midweek Maintenance | v0.38.02026-04-14Wardens of Wen - Early Access v0.38.0 Greetings, Wardens! Update v0.38.0 is here, bringing a big wave of quality-of-life improvements, new artifacts, combat tuning, loot changes, and a long list of polish and bug fixes. This update heavily improves the overall feel of the game, with better HUD support, cleaner menus, stronger late-run scaling, and more satisfying combat feedback across the board. HUD, UI & Accessibility Crafting System Overhaul - The crafting screen now includes a live search bar, a toggle to hide uncraftable items, and recipe tracking. Right-click a recipe to track its reagents, which now appear highlighted in inventory and
Further Polish | v0.29.232026-04-12Improvements, Fixes, and more! Combat & Stat Mechanics Evasion Rework: Evasion now scales primarily from Dexterity, with secondary support from Luck. Enemy hits and environmental hazards (like Fire tiles) will now check Evasion for dodge outcomes, making avoidance builds much more viable. The character screen now reflects this change as Evasion (DEX/LCK). Cooldown Fixes: Warden ability cooldowns now properly respect cooldown reduction from gear, talents, and temporary buffs! Cooldown-reduction consumables now refresh instead of stacking indefinitely and enforce a more reliable use-cooldown. UI Readability & Layout Improvements Character Scree
v0.29.12 Update Recap2026-04-07v0.29.12 Update Recap Covers v0.29.1 through v0.29.12 Warden recap reporting has been cleaned up. Broken or clipped recap entries now resolve back to the correct authored ability names instead of degrading into fragments, stray letters, symbols, or `Unknown`. This especially improves post-run recap clarity for Warden primaries and damaged ability labels. Level-up flow is now stricter and more reliable. The level-up upgrade screen can no longer be closed with `ESC`. You must choose one of the offered upgrades before combat resumes. Vault deposit timing on defeat has been fixed. Losing your final life now banks the gold still in your wallet imm
v0.29.0 Update Recap2026-04-05Covers v0.18.5 through v0.29.0 Infinite mode has been expanded with recurring scripted boss waves. Deeper endless runs now periodically force a Dragon or Baron Von Dreadmoor encounter instead of relying only on the normal boss rotation. Late-wave Infinite rewards have also been rebalanced so post-wave-40 upgrades come online faster, while enemy base move speed now stops scaling after wave 55. Slimes can no longer split recursively. Crafting, salvage, and reagent handling have been overhauled. Gear, gems, and runes now break down into proper salvage rewards, refunded socketables, and Gem Dust. Reagents now live in a dedicated inventory tab wit
Feature & Fixes Recap | v0.12.0 to v0.18.42026-04-01Hail, Wardens! A lot has changed across the road from the `v0.12` series to the current `v0.18.4` build. This announcement pulls the major additions, quality-of-life work, and most important bug fixes into one place, without the smaller iterative back-and-forth from the individual patch logs. This brings Wardens of Wen to `v0.18.4`. Highlights - Added live `Global Stats` leaderboards to the main menu for Best Wave, Enemies Killed, Copper Earned, and Gold Earned. - Added Bjorn as a new unlockable Warden with his own full kit and Valor unlock. - Added first-time onboarding for roaming boards, crafting, broken gear, and major boss warnings. - Op
General Bugfix Patch | v0.11.42026-03-31v0.9.x * The game’s menus and progression screens were extensively refreshed. * Reworked the main menu, Warden select, Upgrades, Stats, Codex, Achievements, and Options screens into a cleaner, more consistent style. * Stats and Talent screens were tightened up to use screen space better and make progression easier to read. * Main menu scaling and multiple layout fixes improved presentation on common resolutions like `1920x1080`. * New Game and menu readability saw a lot of polish. * Warden details, perks, specialties, and difficulty notes now fit more cleanly without awkward clipping or collapse. * The New Game screen behaves more reliably in
General Bugfix Patch | v0.9.232026-03-27Hail, Wardens! Thank you everyone for the feedback, bug reports and just general awesomeness. I have addressed a good amount of the things pointed out to me thus far, as well as fixing some things I discovered along the way. This brings Wardens of Wen to v0.9.23. This update cycle focused on UI cleanup, onboarding improvements, inventory safety, combat fixes, and a broad pass on the New Game and Talent Tree screens. Highlights - Locked Wardens can now be inspected before unlock, including stats, biography, preview, and unlock requirements. - Kalibros guidance has been expanded with better one-time warnings, boss callouts, and talent reminders
Wardens of Wen is live!2026-03-26Sincerely, thank you so much!Hey everyone! First and foremost I cannot express to you how much it means to me that you have visited my Store Page, Wishlisted, or even bought Wardens of Wen! Wardens of Wen has been a solo passion project of mine for the last few months that I have been so eager to share. Launching a game on Steam has been a dream come true, and to see so many people wishlisting and playing the game really warms my heart, so thank you so, so much! Early Access, and The FutureI decided to launch Wardens of Wen into Early Access because I feel one of the primary ways to help a game grow and mature is to involve the community in t