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Legend of Moros — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Black Screen Fix!2016-12-04Hello everyone! There's a small fix to a problem several players were having, as well as a couple changes to in-game things. Here are the notes: -People were getting a "black screen of death" after certain cutscene fights. While you could still access the menu and move around on the map, you couldn't see what you were doing. That has been fixed; if it still happens for you, please post here and let me know! -Party members that aren't participating in combat now gain 75% Experience, up from 50%. There's a few situations in the end-game that called for different party members, but several players didn't like how unbalanced their party became si
Black Screen Fix!2016-12-04Hello everyone! There's a small fix to a problem several players were having, as well as a couple changes to in-game things. Here are the notes: -People were getting a "black screen of death" after certain cutscene fights. While you could still access the menu and move around on the map, you couldn't see what you were doing. That has been fixed; if it still happens for you, please post here and let me know! -Party members that aren't participating in combat now gain 75% Experience, up from 50%. There's a few situations in the end-game that called for different party members, but several players didn't like how unbalanced their party became si
Short update!2016-06-23Hello everyone! I released a small update to the game that doesn't alter things too much, but I wanted to go over it. -Sidequest tracking. Thanks to the Diary system, it isn't hard to pick up where you left off in the main storyline, but it was easy to forget (or in some cases, not even be aware of) sidequests you could do. A "Quests" tab has been added to the Item menu, and will update whenever you gain or complete a sidequest. You will also get a text box telling you when a quest is received. -Enemy rebalancing. Legend of Moros has random encounters that are supposed to be challenging and give plenty of Experience Points, but fights can dra
Short update!2016-06-23Hello everyone! I released a small update to the game that doesn't alter things too much, but I wanted to go over it. -Sidequest tracking. Thanks to the Diary system, it isn't hard to pick up where you left off in the main storyline, but it was easy to forget (or in some cases, not even be aware of) sidequests you could do. A "Quests" tab has been added to the Item menu, and will update whenever you gain or complete a sidequest. You will also get a text box telling you when a quest is received. -Enemy rebalancing. Legend of Moros has random encounters that are supposed to be challenging and give plenty of Experience Points, but fights can dra
Small Update #1!2016-03-21Hello everyone! Now that I've gotten some feedback from players about some issues and oversights, I've released a small update to handle things. Some things included are: -Equipment menu is found in the Main Menu, rather than the Items tab. This was causing issues selecting characters to change equipment for previously, and while it was possible, it was also annoying. This makes it much simpler to change your gear. -Debuff duration in Hard Mode fixed. Some negative statuses weren't lasting as long as intended on Hard Mode, so now they all (should) have +1 turn duration compared to the other difficulties. -A few NPC's added to the end game. Th
Small Update #1!2016-03-21Hello everyone! Now that I've gotten some feedback from players about some issues and oversights, I've released a small update to handle things. Some things included are: -Equipment menu is found in the Main Menu, rather than the Items tab. This was causing issues selecting characters to change equipment for previously, and while it was possible, it was also annoying. This makes it much simpler to change your gear. -Debuff duration in Hard Mode fixed. Some negative statuses weren't lasting as long as intended on Hard Mode, so now they all (should) have +1 turn duration compared to the other difficulties. -A few NPC's added to the end game. Th
Small Update #1!2016-03-21Hello everyone! Now that I've gotten some feedback from players about some issues and oversights, I've released a small update to handle things. Some things included are: -Equipment menu is found in the Main Menu, rather than the Items tab. This was causing issues selecting characters to change equipment for previously, and while it was possible, it was also annoying. This makes it much simpler to change your gear. -Debuff duration in Hard Mode fixed. Some negative statuses weren't lasting as long as intended on Hard Mode, so now they all (should) have +1 turn duration compared to the other difficulties. -A few NPC's added to the end game. Th
Small Update #1!2016-03-21Hello everyone! Now that I've gotten some feedback from players about some issues and oversights, I've released a small update to handle things. Some things included are: -Equipment menu is found in the Main Menu, rather than the Items tab. This was causing issues selecting characters to change equipment for previously, and while it was possible, it was also annoying. This makes it much simpler to change your gear. -Debuff duration in Hard Mode fixed. Some negative statuses weren't lasting as long as intended on Hard Mode, so now they all (should) have +1 turn duration compared to the other difficulties. -A few NPC's added to the end game. Th