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Age of Gods — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Abyssal, the Drowned God2026-10-29"I sleep. I have slept since the land was young. But something small is crying in the shallows, like a pebble falling a very long way." Beneath Thalorien's seas sleeps Abyssal, a god older than the land. The old gods chained him to the Drowned Throne with six anchors and swore his people, the tidefolk, could keep the shallows forever. They broke that oath, and this spring one tidefolk girl's cry reaches him. Abyssal is the new god in update v8.1.0, out now. He brings 11 new units, 8 new abilities and The Rising Tide, a 25-mission campaign. The god Every Abyssal unit is Tidal. It moves through rivers, swamps and sea like open ground, and takes
v8.0.22026-10-29New Offer Map Re-roll: when every player agrees, the game restarts on another random map Spectators now see trinkets being used, and spectating no longer overwrites your trinkets Chat pops up new messages while it's closed, and system lines can stop counting as unread Games everyone has left no longer linger in the lobby list Smarter campaign AI: it focus-fires, keeps out of your reach and uses abilities. Missions may be harder Exit after a campaign mission returns you to mission select again Fixed a server error and black screen when starting a mission after leaving one Fixed a desync when AI Necromancers raise skeletons, which could kill un
Update 8.0 is out, every unit is 3D now2026-10-28Age of Gods came out on Steam in May. Version 8.0 is out now and the game looks so much better. Every unit is a 3D model, and the menus, the HUD and the maps all have a new look. This is the same map theme in version 7 and now. All 162 units have their own 3D model with idle, walk, attack and death animations. Ranged units fire their own projectiles, and flyers beat their wings and drop onto their tile when they die. A lot of units got renamed to fit their new look (the Treant is the Bramblebush now), and the unit icons show the new models too. The menus, lobby and in-game HUD have a new look, and the main menu has live map boards on it. Pick
V8.0.02026-10-26Every unit is now a 3D model, with its own idle, walk, attack and death animations. Flying units beat their wings and fall onto their tile when they die Many units were renamed to fit their new look, and unit icons now show the 3D models Every ranged unit has its own projectile effect New look for the menus, lobby, in-game HUD and Map Editor, with live map boards on the main menu New faction selection with a units view, and a new summon picker when you click your portal Every map theme has new painted terrain framed by matching stone borders, and rivers and sea now look different New settings to turn painted terrain and ground decorations on
V7.0.02026-05-20All map themes updated Animated Rivers Animated Seas Animated Roads Bridges added back Details added back like river banks, etc Full changelog at https://aog.gg/changelog https://i.gyazo.com/b90307ff82d4d869746f7f710fadc3c5.jpg
V6.12.02026-05-17Fullscreen option in settings Faster deployments Webclient kick to main menu fix Campaign AI Raider logic improved Weekly Mission UI to play past weekly missions Fix issue where campaign missions dont auto unlock unless you re-enter menu Fix resync issues Fix treasure and hypnotize trinkets Lobby chat tab in game for 2-way communication from game lobby Campaign team can now create custom map themes New stat indicators setting for quick viewing a units speed and health Store description cleanup Add fallback for when store is opened and it's not a steam client
V6.10.32026-05-13- Store changes active - Android build fix - Timestamp display issue on messages fix - Faction favor reset sync bug fixed - Default time for 4p+ games set to 90s - Fix title visibility bug when handicap is applied - Fix many weird sync errors caused by location issues - Fix issue where web client kicks you out after a game - Fix a unit stats discrepancy issue - Other fixes
V6.10.12026-05-12- Can pick your music now with music picker - Weekly campaign mission updates and optimizations - Fix issue with unit consistency - AI smarter and proper guard movement, among other things - Capturing a goal auto wins for the capturer - Weekly campaign missions dont show in campaign menu - Other fixes
V6.10.02026-05-11- Weekly one-off campaign missions added! - New handicap option for games - Proper unit balancing and fixes for sync errors - Cloner finally fixed - Disease/Poison/Freeze sync fixes - Campaign mission fixes - AI summoning behavior fixes - Friendly unit highlights - Can view portal on other persons turn - Behind the scenes updates - Undo bug fixes with losing structure capture progress - Can show/hide faction selection popup - Unit speed issues like mummy fixed - Fix web clients kicking you to login after game
V6.9.0 Updates2026-05-07- Replays fixed - Fix faction access bug for campaign team - Change homepage screenshot images - Fix bug with saving on profile page - Campaign mission pause no longer causes black screen - Behind the scenes changes - Diamond membership changed to give cosmetics, will unlock bonus campaign missions soon - Fix web client player colors - Web client save map will download it - Seafloor, Space, Mechanized, and Magic themes now have new maps - Campaign pause returns you to campaign mission selection page - New start fresh button for campaign missions if you have a checkpoint and want fresh round - Venom bug fix - Default map selection for ranked i
V6.8.0 Updates2026-05-04- Map editor available to all for free - Undo button available to all for free - Clarify achievement point costs in unlock units menu (igneous, spirit, drakonis) - Player turns now clearly indicated - Mountain reaper description updated to mention it’s 25% damage - Player counts shown on open games like 1/2, 1/4 etc - Game settings lobby time entering fixed - Fix issue with players improperly appearing in game settings lobbies after they left - Game settings default time for 4p+ is 60 seconds - Fix sync error issues with Scorchfiends class change - Fix sync error issue related to venom - Show active ranked games at top of lobby when filtered