The Wall Must Hold — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| The Wall Musth Hold DEVLOG#1 | 2026-08-27 | Thousands of EnemiesOne of the biggest technical challenges behind this project was making large-scale enemy waves possible without sacrificing performance.The game is built using Unity's DOTS/ECS architecture, allowing thousands of enemies to process their behavior simultaneously. Every enemy still needs to handle pathfinding, target selection, attacking, health, visual effects, and audio, so how the data is stored and processed becomes just as important as the gameplay itself.Rendering thousands of units introduced another challenge. Traditional skeletal animation quickly becomes too expensive for a simulation of this scale, even on modern |
| The Wall Must Hold | 2026-08-19 | The Wall Must Hold is a classic-style Tower Defense game on steroids. Hundreds, sometimes thousands of enemies at once. Hold the wall, survive the waves, don't blink.Still in development, but I'll be posting devlogs and sneak peeks here as things come together.If you're curious, Wishlist now to follow along.Thanks for stopping by, more soon.- Patrik M. |