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Clicker Tactics: Memorian — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Demo Update: UI & Effects2026-10-21We've updated the demo. Steam will update it automatically (if the game is running, please restart it).UI & Effects- The bottom panel has been reorganized and condensed, making battles easier to follow.- The chain count and total damage now appear under the chain cards, where they are easier to read.- Enemy chains are now presented the same way as allies' chains, in red.- The Party screen's skill rows are easier to read.- Skill names are easier to read, and enemies' HP bars now sit at the same height as allies'.- The destination at the base now shows the dungeon's art.- Chain records now show even long chains in full.Bug reports and feedback
Demo Update: Memory Tree & Stability2026-10-20We've updated the demo. Steam will update it automatically (if the game is running, please restart it).Stability- On PCs running DirectX 11, Graphics Quality is set to Low once to reduce crashes (you can change it back in Settings).Memory Tree- Rearranged so that any node you can see can be taken as soon as you have enough Memory.- "Chain Momentum" now comes after "Crystal Torrent".- "Crystal Strike Power Up" now comes after "Careful Gathering" and gives ×1.2 per rank (×2.5 at rank 5).- "Memory Magnet" is now two nodes, with "Memory Auto-Gather" after them (if you had both ranks, you now own both nodes).- "Chain Finale" now triggers once per
Demo Update: Chain Records & Sweep Memory2026-10-20We've updated the demo. Steam will update it automatically (if the game is running, please restart it).Fixes- Fixed misaligned text in the Eternal Relic list.- Fixed the missing description for "Graphics Quality" in Settings.- Fixed CT Skills cast by relics sometimes not firing after resuming a fight.Changes- Clearing the field ("SWEEP!") now drops extra Memory.- The first launch now tells you when it is preparing the graphics.- Hovering over the Eternal Relic list now shows the relic's card.- Chain Records now show the order skills fired (start, Quick Skills, relics, enemies).- Chain Records now show the skills and relics in use (for chains
Demo Update: First Clear Rewards & Eternal Relics2026-10-19We've updated the demo. Steam will update it automatically (if the game is running, please restart it).Fixes- Added a safeguard against freezes that could occur on some older Intel integrated GPUs. On those PCs, Graphics Quality is set to Medium once, the first time the game starts after this update (you can change it back in Settings).Changes- First Clear rewards now come with their own presentation. Press "Receive First Clear Rewards" on the results screen to see your Eternal Relic, the newly opened dungeon and the Crystal Power limit increase one by one, then return to your base.- Eternal Relics rarely triggered and their usage rate was un
Demo Update (Oct 19)2026-10-19We've updated the demo. Steam will update it automatically (if the game is running, please restart it).Fixes- Fixed a crash that could occur when using "Reset Data" in Settings.Changes- After you clear a dungeon for the first time, arrows now guide you to the next dungeon.- To keep fights from dragging on when your damage falls short but the enemies aren't strong enough to beat you, staying on the same wave for 60 seconds now starts a "Prolonged Battle": every 15 seconds, enemies' ATK and action speed are multiplied (this resets when the wave changes).- The Frame Rate Limit now defaults to 60 (you can change it in Settings).- Crystal Strike n