Cards n Zombies — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Cards N Zombies is now part of 16 BIT NIGHTS Game Showcase 2027 | 2026-08-26 | Hey Folks,Gather around the fire, we have some BIG news for you.Our Game Cards N Zombies is now oficially part of the upcoming game showcase we plan to deliver in 2027.The game marathon chalange consist in 4 new projects, yes, not 1, not 2, not 3, BUT 4!Want to know more ?Here is our official video news about it: While you are there, feel free to SMASH that YouTube subscribe button for future news, trailers, and devblogs. Now that the Phase 1: coming soon pages debut is finished, we are moving to Phase 2: Demo debuts, so now we work hard on creating the Demos for the 4 projects as best as we can. Here is a list of the other 3 projects we are |
| #devlog 1 - Card Design in Cards n' Zombies | 2026-05-19 | As the programmer-developer of Cards n’ Zombies, I hope that highlighting here some of the steps on our development path might be good for other aspiring indies like us. In our first announcement post, Cristi @16bitnights has already pointed out the steps achieved up to now: paper concept → to image canvas → to in-engine prototype. Let’s zero-in today on the beginnings: the design of the cards. The design was a process, with Cristi only knows how many iterations. Border, no border? We decided to go without borders or clearly identified square sections on the card, feels more organic this way. How many visual components ? Of course we didn’t u |
| We are LIVE! | 2026-04-29 | Hey Players!Our new " Coming Soon " page for "Cards N Zombies" is now live!This is a big milestone for us, and we want to thank you all for your support so far. This is our second project official reveal out of the 4 projects we work on now, during our 4 projects at the same time marathon approach.This game is an experimental exotic approach to a card game design, but nevertheless, we understand our fans, so we also added light RPG elements, management, tactics, and that special ingredient from our 16 BIT NIGHTS magic.This is how it started.Experimental approach, first time when I was able to test the core game mechanics + make the first earl |