STEAMDATA.GG

Yani Again — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Devlog #4 - I Removed the Health Bar2026-10-24Hi everyone, happy autumn! I stayed quiet through September and October and put almost all of it into Yani Again. Plenty changed in these two months. Thanks also for all the ideas. I've bookmarked the fun ones. First, look at this. It's a sleeping-bubble animation I just made for Yani. If you don't touch the mouse after the game starts, it plays. 1. The health bar is gone There is no health bar anymore. You can't die. Getting hit just interrupts you. No checkpoint restarts. It should have gone earlier. In a parkour speedrun game, health barely affects any decision. More health doesn't make you faster. Less health only makes you avoid a route.
Devlog #3 - Extreme Weather2026-08-11Welcome to follow the game, and I’ll follow back first! Hello everyone, I’m Liujiajun, the developer of YANI AGAIN. As usual, I’ll write down whatever comes to mind and share this month’s development progress with everyone. Here comes the endless August once again. After Shenzhen experienced an unusually long period of heavy rain last month, we are now facing continuous extreme heat. Combined with the Workwork Debuff that appears every summer and winter vacation, my development efficiency this month was probably only around 30% of normal. But the good news is that the game is slowly becoming more complete. Game Introduction Current official d
Devlog #2 - Cannons! Cannons! Human Cannonball!2026-07-09Hello everyone, I'm liujiajun, the developer of Yani Again. Welcome to Yani Again. As usual, I'll just write down whatever comes to mind and share what I've been working on this month. The Second and Third Areas Are Complete The biggest progress this month is that I completed the game's second and third areas. They are currently themed around a graveyard and a haunted house. The overall color design was inspired by Lavender Town from Pokémon. I have always liked that kind of quiet atmosphere with purple tones and a slight sense of mystery. I hope players can feel a completely different exploration experience when entering this area compared t
Devlog #1 - About this game.2026-06-10Hello everyone, I'm liujiajun, the developer of Yani Again. Welcome to Yani Again. Starting today, I plan to post a development log every month to share the progress of Yani Again, my design ideas, and what I'm currently working on. If you have any suggestions, feedback, or thoughts about the game, feel free to leave a comment in the community. About the Developer For those who are discovering my games for the first time, here's a brief introduction. I'm an indie game developer working solo. Previously, I developed and released the following games: Super Drift Blade (2025) Rage Simulator (2024) Balance 100 (2023) Mouse People (2022) Outside t