STEAMYDATA

The Dope Game — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
CoaguCo End Of 2024 Update2024-12-08Hey, gang! Been a super-quiet year with a ton of things going on in the background and a lot of radio silence on our end. However, this fancy end-of-year post should give you an idea of what was happening and what is coming. Feast your eyes... https://clan.fastly.steamstatic.com/images/6871935/7e2e4a9ced3bb6857efb807b0e9b94add368283c.png Most of the time was taken up by life things and non-game projects with a lot of planning and setup for the final updates for each of the current games. Reviving our old Tenth&Hess Games studio to handle these last updates and start work on a new project too. Since we're here for the games (right?) let's get
CoaguCo 2024 Update2024-02-03Hey there! The new year has come and we have an update for where things are and what is going on! Since some of them are still a little ways off, we'll try to keep this short. These final updates will be listed in the order they will be released. https://clan.cloudflare.steamstatic.com/images/6871935/47cbb1bded99eae34333b4c07526e646cb729356.png The Dope Game We kind of blew the Xmas window, obviously. But that is OK because there was a lot more getting packed into this final update than expected; which is also being broken into two updates. The first one is coming this month, most likely. It will contain a ton of fixes, new features, a new ar
The Dope Game - Impending Patch - Xmas Update2023-12-21What's up, dope fiends! Finally breaking a long silence to update you on what is going on with this final Dope Game patch, which includes a lot of fixes you all have reported since the last remaster patch. Please note, the patch is not live yet but is coming very soon for this holiday season! https://clan.cloudflare.steamstatic.com/images/6871935/1fcab9350d5c607db5050b2871695628f280f9db.png First, this finally update will be dubbed "The Hot Dose Update" as it is going to inject a bunch of stuff I was going to cut for a variety of reasons and to give the game a final, deserved send-off. I will mostly gloss over the features being added but als
CoaguCo Summer Update 20232023-08-16Hey, gang! Long time, no see! We have been tracking issues in our user forums, working on assets, busy with non-game projects, and prepping a slew of updates in the space of time since the last post. Now we will get into what to expect in the near future! https://clan.akamai.steamstatic.com/images/6871935/c5267bb8c7b0cbddee50d40cd2c502c8780ceb6b.png Haulin' Oats There were no expectations for Haulin' Oats but it still underperformed. That being said, there will be one large patch to bring it out of Early Access and then smaller QoL update after that. The plans to expand the game with some additional features have been scrapped, sadly. However
The Dope Game - Version 4.4.1 Update2022-12-24Hey dope fiends! This tiny patch fixes a very rare crash if you select the not-yet-included Brewery location on the map. Technically, you shouldn't be able to select it and this patch makes sure you can't. Stay safe and warm out there!
The Dope Game - Version 4.4 Update2022-12-22Hey dope fiends! Yes, another holiday update for you and yours. This time we are updating the base game with the new music tracks from the OST, as well as some fixes for various little bugs, and... removing the size limitations for weapons! https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/6871935/005052f3e496fa81125ba91b9db9b49b131de0a0.jpg More on the weapon thing, the size limitation is removed game-wide. That mechanic, while classic, sucks honestly. Now you can equip whatever you want no matter how many drugs you're carrying around! For those curious, here is the full change-log for the game: Added: four new music
The Dope Game - Soundtrack Update - XMas Gift from Macabre Gandhi2022-12-22Hey dope fiends! Today we are pushing a small update to The Dope Game OST that adds four new tracks from Macabre Gandhi. His gift to you this holiday season. Well, if you already own the soundtrack that is. https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/6871935/005052f3e496fa81125ba91b9db9b49b131de0a0.jpg These new tracks will be added to the game's next update which will be rather small but soon. Nonetheless, stay warm and have a good holiday season!
Version 4.3 Update2022-10-25Hey there, dope-fiends! We have yet another patch based on user feedback for your Halloween enjoyment. This primarily all fixes and a few extra little bits. There will be one more patch coming for a few minor things but we wanted to roll out a bunch of bigger bug fixes first. The change-log is as follows: Added: seeded in more lost stuff Changed: restructured how what is lost or found happens Changed: updated engine to Godot Engine 3.5.1 Changed: Classic version now uses new API system Fixed: a few bugs in API system Fixed: turning off holidays doesn't disable them Fixed: issue where backgrounds didn't load right in Halloween mode Fixed: prob
Halloween Event and Update2022-10-24Hey dope-fiends! And happy something-or-other. We are about a week late letting you know that the annual Halloween event is live and has been since the 15th. Those of you who play are already aware. The event will run until the Day of the Dead ends on November 3rd. As tradition dictates, all the NPCs will don costumes and decorate their respective lairs. All the drugs in the game will change into candy. And various areas of the town will be themed appropriately. To sweeten your candy bags, we also made a quick patch that fixes some translation issues and also now lets you skip ahead during dialog. For those curious, here is the change-log for
CoaguCo Fall Update 2022 - Haulin' Oats, The Dope Game, And More2022-10-03Hey there! So last year around this time we did a Fall Update to give news on every project we are working on and where everything currently is. This year we're gonna do the same. Instead, however, we will talk about each project in alphabetical order. TL:DR; Been doing real-life stuff and other non-game projects, but things are still moving along! Just slower. Wanting to provide higher-quality updates. The Dope Game So the game has five different content updates (still) coming. Most of them have missed their original assumed deadlines but so it goes in the world of game development. Since most of these updates require a lot of art, that take
The Dope Game - Version 4.1 Patch And Demo2022-06-08Hey there, dope fiends! We are sliding out a quick patch to fix some issues that were found. Here are the patch notes: Added: function for dealing with armor changes in combat Fixed: attacks not taking armor durability instead of health Fixed: missing audio track will crash game Fixed: inventory blocker not showing correctly Fixed: dropping drug in inventory crashing game or locking screen Fixed: crash if player attacks a crew member Fixed: text when player attacks themselves or crew We also added a brand new demo for the remaster so folks can try the game out without buying it. The demo locks at 15 day runs and has limited community features
The Dope Game - Remaster v4.0 Out Now2022-06-07Well hello, dope fiends! It has been some time, hasn't it? Today we are finally releasing the remastered version of The Dope Game, complete with bugs. There is a lot to cover so let's get into it. https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/6871935/99509fb6b3708d03e0018500215a4e15a70cd57e.jpg First, you'll notice a huge graphics overhaul but all the code underneath was pretty much re-written too. You will see some locked off options which will be enabled in later content packs (which we will talk about soon). And bugs. I found some bugs... Sorry about that. Yes, there are so many different angles to the game that all
The Dope Game - 6-Year Anniversary And Remaster2022-05-30It is weird to think this game is finally six years old as of today. Also, allegedly, that the remaster was going to be released on time. Well, one of these things came true on this, my friends. But fear not, the remaster will be out next Tuesday - June 7th, 2022! That's right, just one more week and you can start slangin' in the new and improved streets of Starkham. https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/6871935/acdd74271e5691c00e69a47b00e307ac0b6b2065.png We will be letting beta users access a build this weekend before the launch to find any additional bugs that might have bee missed. Surely they are in th
CoaguCo XMas Events Are Live2021-12-22Happy holidays, folks! Technically the events all went live on the 15th of December, but you probably already knew that. Sadly we don't have any extra goodies this year as there is pretty heavy development of updates for all the games currently underway. The best we have is a little news and a reminder that the in-game events are going on until January 3rd. https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/6871935/70bde5c6d47e2333fa7b50b0db7b66b2d20842ad.png Into Oblivion Players of Into Oblivion will be getting the big v2.0 patch (probably) before the year is out! Multiplayer testing is underway and once those bugs ar
CoaguCo Halloween Events Now Live2021-10-17Hey there! Just a friendly reminder that the Halloween events for The Dope Game, Into Oblivion, and One Way To Die are now active until November 2nd. All games have special holiday-themed achievements available to unlock. The Dope Game features costumed NPC's and holiday changes to the environments, as well as drugs being renamed as candies. Into Oblivion unlocks a new bot, with their arena, and adds in six special holiday drinks that can be used whenever after being unlocked. One Way To Die just includes a few extra holiday deaths but no graphical changes. That's it for this holiday season! Stay safe and warm out there.
CoaguCo Fall Update - Haulin' Oats, The Dope Game, And More2021-10-02Hey there, happy fall! And with the change of the seasons we are back from a lengthy vacation to update you on where and when various games will see the light of day. For fun, this will be in chronological order. Into Oblivion So the Brewmaster expansion won't be around until, probably, Q3 2022; however, the game will be getting a large update very soon for the upcoming Steam Tabletop Fest. Yeah, this month... in about two weeks. That soon. https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/6871935/a8b75e38d5335981ff4fe3cc46e35f32182f9739.png What's in it? The game's version of Godot will be updated to 3.3.4; maybe 3.4
Haulin' Oats, The Dope Game Remaster, One Way To Die - Summer Status Update2021-05-16Hey long-haul trucks, dope fiends, and death seekers! There has been some silence as things are being worked on so here is a post to address all three games and their update statuses for the summer; including vague release windows. As it is the year of delays in games, films, and what-not, these three are no different. We will start at the top of the list and work our way down. Haulin' Oats If you've visited the Haulin' Oats Steam store page lately you'd notice the release date has been changed to "Ready When Ready" from the tentative June 2021 date. That being said, in the last update I believe it was mentioned the game as going to be releas
X-Mas Events In (Most) CoaguCo Games Now Live2020-12-15Hey there! It's that time of year, again, so here's your annual reminder that the seasonal X-Mas events have become active in The Dope Game, Into Oblivion, and One Way To Die. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6871935/488be61b9cdbca3450553f732e1f58b08b9a5e2c.jpg The events will run from today (December 15th) until January 3rd; granted you can always change your computer's clock to extend it. Each game has it's own variety of holiday additions. For those of you new to any of the games, or just don't remember, here is what you can expect. The Dope Game All the outside environments get a fresh coating of snow and
The Dope Game Remaster - Release Date - May 30th, 20212020-11-24Hey there, dope fiends! The horrendous US election period has somewhat passed and we're all still balls-deep in covid so what better time to drop the final release date and information about The Dope Game Remaster? https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6871935/2016c16e83e456e3f4c50b59d25b45662203b2b6.png The remaster will be released on May 30th, 2021, which is the five-year anniversary for the game. This will give ample time to squash any weird bugs, put on more polish, get the Russian localization fixed up, and make sure everything else is updated and ready to go on day one instead of staggering releases. For ex
The Dope Game - Halloween Event2020-10-15Hey there, dope fiends! It is that time of the year again to drop your drugs and pick up candy in the annual Dope Game Halloween Event. This year, like every year, all the NPC's don their costumes and the streets of Starkham get a little spooky. From now until November 3rd at midnight, The Dope Game Halloween event is active. Get out there and slang some candy. Don't forget to give the NPC's a little to earn a snazzy holiday achievement.
Dev Diary - 9/4/20 - The Dope Game: Remaster2020-09-04Hey there, dope fiends! OK, so this week's dev diary is a little different... you know, as I mentioned in the last one. This week is all about The Dope Game: Remaster. So without further ado... The Dope Game: Remaster - WIP Build Right now, this very minute, you can swap over to the "beta" branch and try the very janky WIP version of the remaster. This contains a snapshot of the game as it stands today; with all the bugs, missing images, and problems you'd expect with such a build. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6871935/b141eed4673fb72a6f6184ef1e67f77e7fe5852c.jpg Broke AF That being said, it is very broken
Dev Diary - 8/21/20 - Haulin’ Oats And The Dope Game Remaster2020-08-21Hey! Hey. Hey? That's right, time for another development diary for Haulin' Oats and The Dope Game remaster. I must say I am enjoying this bi-monthly update more than the weekly one; and I'll enjoy it more once I stop writing these altogether! Anyhow, let's get down to it, folks. Haulin' Oats I've mostly been polishing and added content since last we spoke, as well as tinkering with the multiplayer stuff; like this hideous interface. https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/6871935/186b4dc881d1101a9511ecea2b0ac2cdaac8ed0e.png There really isn't a whole lot to talk about as it has been code tweaking and most pe
Dev Diary - 8/7/20 - Haulin’ Oats And The Dope Game Remaster2020-08-07Oh, hello there, stranger! The time-off has come to and end and here we are... time for another development diary for Haulin’ Oats and The Dope Game Remaster. As I mentioned in the previous post, these diaries are being cut down to every other week. And, of course, never again once each project launches. That being said... Haulin’ Oats A fair amount of the time after my time-off was spend on The Dope Game’s networking system. However, what work Haulin’ Oats got was divided between setting up music and polish for the next alpha which should be out sometime this month. To prevent music from getting horribly repetitive throughout a game session,
Dev Diary - 7/11/20 - Haulin’ Oats And The Dope Game Remaster2020-07-11Why hello, sweetlings. It is time for another week of development diary entries for Haulin’ Oats and The Dope Game. Also I will be taking the following week off of development to do some real-life stuff instead and will be changing the dev diary schedule to twice a month (every other week). Yes, the applause is deafening but please remain calm… here are this week’s updates. Haulin’ Oats This week was all about getting that multiplayer up and running. As you can see below, something that was visible in the current alpha (I think) is the hosting settings. These are now functional. All of the lobby set-up functionality as well as server list fun
Dev Diary - 7/3/20 - Haulin’ Oats And The Dope Game Remaster2020-07-03Hello, friends! We are gathered here today for yet another development diary for Haulin’ Oats and The Dope Game remaster. No time to dally, let’s get into it. Haulin’ Oats This week not a whole lot of exciting stuff got done for Haulin’ Oats. Mostly worked on improving things under the hood as well as completing more cards for the game; given there are currently 75 cards per deck planned. Despite all the art still needed, my goal is to move ahead and get the multiplayer functional for alpha v0.0.3 then backtrack to the issues list and get those ironed out. Oh, and per last post, here is something for the quickest of you who actually reads the
Dev Diary - 6/26/20 - Haulin’ Oats And The Dope Game Remaster2020-06-26Hey, my dearest reader. The Steam Game Festival is now over and the Steam summer sale is upon us. With a week off from dev diaries there is a bit to talk about, but it’ll be short and sweet. Haulin’ Oats A big thanks to all the folks who checked out the demo during the Steam Game Festival. I got some decent feedback and glad people enjoyed it. The demo will reappear closer to the full release this fall. Armed with new details, the next alpha version should be out in early July. I’m aiming to have achievements functional as well as stats and some more glitches ironed out. Maybe, if we’re lucky, have multiplayer functional too. Also I will be g
Dev Diary - 6/12/20 - Haulin’ Oats And The Dope Game Remaster2020-06-13Why hello. I see you are here for yet another development diary for Haulin’ Oats and The Dope Game remaster. Well, no reason to waste any time, please sit down. Haulin’ Oats Have we discussed this before? The Steam Game Festival? Surely we did. Either way, it starts next Tuesdays and the demo will be available during that week. https://www.youtube.com/watch?v=KMj2xHauVeM As you can see here, the gameplay trailer for the store page is live! Speaking of, the store page is also active currently. You can go over and check out all the details and wishlist if it you so choose. This week was spent polishing up both the demo and alpha v0.0.2 for the
Dev Diary - 6/5/20 - Haulin’ Oats And The Dope Game Remaster2020-06-05Hey there, cool cats and cats. Another week has come, ushering in another brief update on what’s going on with Haulin’ Oats and The Dope Game remaster. Here we go. Haulin’ Oats So the Steam Game Festival has been pushed back to June 16th - June 22nd. That’s a whole other week of additional polish for the demo and whatnot. As you can see above, the trailer for the Steam Game Festival is already live. It is a spoof on old Wilford Brimley Quaker Oats commercials. A huge shout-out to Stephen Knowles for his awesome narration in the trailer. Also a huge shout-out to El Castor for the music track in the background (which is used in the game too). T
Dev Diary - 5/29/20 - Haulin’ Oats And The Dope Game Remaster2020-05-29Hey there. Gnash your teeth and weep for joy because it’s time for yet another dev diary update for both Haulin’ Oats and The Dope Game remaster. First up… Haulin’ Oats This week was pretty much checking some small things off my list like updates to the HUD. Mostly for spacing of objects (status effects, items, etc) and tweaking the behavior of said object changes. Tweening sprites and whatnot. Most of this “polish” is for the Steam Game Festival demo and soon to be available alpha v0.0.2. I know, I know, it has been mentioned a few times and it is close at hand but not quite yet. And, as I mentioned, not quite with multiplayer. The card draw
Dev Diary - 5/22/20 - Haulin’ Oats And The Dope Game Remaster2020-05-22Hey there, scallywags! Another week, another development diary, another trickle of information during crunch time. Haulin’ Oats This week was more polish and more preparation for the Steam Game Festival. The demo, thankfully, was approved and is ready to go. Since it has a separate repository from the main game, all of the changes I am making have to be ported over. That sucked up a lot more time than I expected really; even though each each activity / interface is its own scene in Godot. The cards being the biggest pain in the ass, which required rewriting some underlying systems. That being said, the next alpha should be out around the same