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点击地牢 Tap Dungeon — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Patch 1.2.152026-10-231. Fixed an issue where the sprite would die instantly when the player's health was too low. 2. Fixed an issue where a certain dungeon event was not displaying correctly. 3. Treasure : Randomly reduced the cooldown of 2 skills to 1. Randomly reduced the cooldown of 1 skill. 4. In Endless Mode, you can now choose to end Endless Mode after each dialogue before entering the next depth. 5. Fixed an issue where the skill could be triggered by self-damage skills, causing the user to be attacked by summoned creatures.
1.2.14 Update2026-10-21Modified the mechanics of the weapon . The weapon now grants the status. Modified the description of the weapon . Damage dealt by the weapon changed from 4+1 to 2+2. In the rest area of Endless Mode, a Tree of Knowledge that requires a key to open has now been added. Fixed an issue where the accessory would actually put three skills into cooldown. The compendium panel can now display rune categories.
Patch 1.2.132026-10-191. Fixed an issue where the skill would trigger even when other buffs were removed. 2. Added description text for the Ranger. 3. Fixed an issue where the rune would change to level 3. 4. Fixed an issue where the rune could not recycle skills usable only in combat. 5. Adjusted description text for the skills and . 6. Temporarily removed the true full-screen setting option. Developer Note: Because some players' screens would black out and become unplayable when using this mode, this feature had to be temporarily removed. We sincerely apologize to the affected players.
October 19 minor patch2026-10-18Fixed an issue where the skill would also trigger when removing other skills. Fixed an issue where, after Endless Mode ends, the best score on the character selection panel for a new game might not match. Fixed an issue where Excitement might not take effect in Endless Mode. Now in Endless Mode, as long as the current depth is completed, it will be recorded if it is the best score. Fixed an issue where the Ranger's level 4 talent for gaining stealth did not take effect. The Ranger skill now has a maximum level of 1.
October 18 Update Content2026-10-18Click Dungeon Update Content SummaryNew Features and Version Update NotesI. New Feature Showcase## 1. HistoryAdded a history feature, allowing players to review past matches or related information.## 2. Endless ModeAdded Endless Mode. The deeper you go into the rift, the higher the battle difficulty becomes.## 3. New Class: RangerAdded the new class Ranger. The Ranger must be unlocked by traveling to the Destroyed Village. After reaching the Snow Mountain, the subsequent map is the Destroyed Village.## 4. Brand-New Feature: ArmoryA brand-new feature, the Armory, appears at every fork in the road, where you can change weapons or use enhancemen
October 18 Update Content2026-10-17Click Dungeon Update Content SummaryNew Features and Version Update NotesI. New Feature Showcase## 1. HistoryAdded a history feature, allowing players to review past matches or related information.## 2. Endless ModeAdded Endless Mode. The deeper you go into the rift, the higher the battle difficulty becomes.## 3. New Class: RangerAdded the new class Ranger. The Ranger must be unlocked by traveling to the Destroyed Village. After reaching the Snow Mountain, the subsequent map is the Destroyed Village.## 4. Brand-New Feature: ArmoryA brand-new feature, the Armory, appears at every fork in the road, where you can change weapons or use enhancemen
Update Preview | New Skills, Treasures, Weapons & Endless Mode!2026-09-18We’re currently focused on our next content update, which we’re aiming to release around the middle of next month! Here’s a preview of what we have planned: New Skills: More options for your combat builds. New Treasures: More surprises to discover on your dungeon adventures. New Weapons: More choices to help you find the right gear. Endless Mode: Push your limits and see how far you can go! If development time allows, we also hope to include a new playable class—a female Ranger—and a new map in this update. Both are still in development, and we’ll let you know in a future announcement whether they’ll make it into this release. As we focus on
Update Notes — 0906 (Version 1.1.8)2026-09-061. Fixed Poison Sting missing from the Alchemist skill pool. 2. Fixed free shop refreshes not working when gold is negative. 3. Fixed Indirect Casting being unusable in combat. 4. Major French text pass.
Update 0906 1.1.72026-09-06Skill : Required uses reduced from 4 to 3 Skill : Cooldown reduced from 3 to 1 Skill : Cooldown reduced from 2 to 3 Fixed the issue of abnormal damage from Fixed the issue of not stacking (the stacking method is that the next two spells trigger it twice additionally)
(1.1.6) Patch Notes2026-09-04Class : Base Defense 2 → 4 Skill : Required times taking damage 4 → 3; 75%+25% → 50%+50% Skill : Removed the combat-only restriction Skill : AP cost 0 → 1, Cooldown 4 → 0, Damage 40%+10% → 20%+20% Skill : Cooldown 1 → 2 Relic : Mana Regen 4 → 8 Status : Damage dealt 50% → 100% Added French language pack Fixed a text error for in Traditional Chinese Fixed not being correctly enchanted by Brutality Rune Fixed not applying to passive skill damage Fixed accumulating recovery even when the turn does not end Fixed stacking recovery infinitely Fixed a text issue with
Partner Auto Battler Out Now! Tap Dungeon Extra Discount!2026-09-04Hello, Roguelike fans! Our partner’s auto-battler game The Swashbugglers is officially out now! Tap Dungeon players can get an extra 10% special discount when purchasing the bundle. Feel free to give it a try! https://store.steampowered.com/app/3607470/_/
Update 1.1.52026-09-03Relic now triggers its effect on the first turn of combat, rather than at the start of combat (to prevent the skill from consuming two action points) Lord 's gained Thorns changed from 3+2 -> 3+0 stacks Weapon : Vitality gained by Skeletons changed from 0+7 -> 2+5 (Developer's note: this weapon nerf is a precautionary nerf, and there will be a weapon expansion update later) Forest area's : base Attack Power changed from 12 -> 9, level changed from 2 -> 1 Item : now a level 1 potion Talent 's level 4 talent changed to Fixed an issue where weapons could be enchanted via keyboard shortcuts Modified the encyclopedia unlock logic: now as long as a
Square Dungeon 2: Remastered Out Now! Tap Dungeon Extra Discount!2026-09-03Hello, Roguelike fans! My roguelike game Square Dungeon 2: Remastered is officially out now! Players of Tap Dungeon can get an extra 10% special discount when purchasing the bundle. Feel free to give it a try! https://store.steampowered.com/app/4807960/2/
Update Notes — 09022026-09-021. Momentum: cooldown 4→6 2. Potion Brewing: out of combat only 3. Advanced Brewing: out of combat only 4. Extra Dose: now also applies 3 Poison stacks to yourself Dev note: Potion Brewing, Advanced Brewing, and Extra Dose were too strong after the buffs 5. Fixed Extract text; Mana cost 0→5 6. Fixed Brew Blast Potion converting all empty vials 7. Fixed incorrect text on Suppress 8. Fixed Marching Order triggering at end of turn 9. Fixed Fortify carrying Armor from the previous battle into the next one 10. Fixed being able to upgrade weapons with keyboard number 1 while using a Skill Stone 11. Fixed applying a status to a random enemy failing
(1.1.3) Patch Notes2026-09-01Weapon : Damage 4+3 → 5+5 : AP cost 3 → 2 : Armor gained 2+3 → 5+3 : AP cost 1 → 0, Cooldown 6 → 8, Soul (2) → Soul (3) : Added effect Your Explosive Potions now affect all enemies : Mana cost 5 → 0 : No longer removes Poison stacks. Damage 100%+50% → 75%+25% : AP cost 3 → 2 Added a Compendium button to the start screen Fixed removing all Thorns Sped up Explosive Potion resolution; using them back-to-back no longer has a long delay Fixed converting all Empty Flasks Reworked : Hit count is no longer affected by AP. Damage 1+1 → 3+3. If you have at least 4 AP, hit count +1 Fixed a bug in the Abandoned City of Lyle where the Exit and Shop could
Update Notes — 08312026-08-311. Replaced the skeleton sprite summoned by the weapon Necronomicon; it is now a Skeleton Archer. 2. Added mouse-wheel zoom. 3. Adjusted the event choice panel layout so it follows the UI scale in Settings. 4. Fixed an event that was meant to be free but still spent gold. 5. Fixed some skills appearing in the Codex despite not being in the skill pool, which blocked Codex unlocks. 6. Fixed some skills being treated as weapon attacks and therefore not appearing correctly in the random pool. 7. Fixed inaccurate description for Guillotine. 8. Fixed Chanting Barrier incorrectly showing a cooldown. 9. Fixed Flame Wall not applying Armor to other su
Update Notes — Version 1.1.12026-08-301. Fixed some skills showing as Magic but not triggering Magic-related effects. 2. Fixed Rapid Cooldown not correctly showing the cooldown reduction during prediction. 3. Fixed incorrect values on Rapid Cooldown. 4. Fixed an issue in the shop where, after buying any item, pressing Space could repeatedly play the buy effect and sound (nothing was actually purchased). 5. Experimental fix for combat freezes (priority: freeze when fighting the snake on floor 1). Dev note: We still cannot reproduce this bug reliably, so we patched several risky spots. If combat still locks, please post on the Steam community — include which enemy, which class, and
Tap Dungeon: Launch Feedback & Future Update Plans2026-08-29Tap Dungeon: Launch Feedback & Future Update Plans Hello players, we are the development team of Tap Dungeon. After the game launched, we received a lot of feedback and issue reports from players. Thank you very much for playing the game right away and sharing your suggestions with us. We are currently focusing on fixing bugs and experience issues that appeared after launch, including some progression problems, skill effects, numerical experience, class balance, and more. Issues that can be fixed quickly will be handled through patches as soon as possible. Parts involving systems and balance will continue to be adjusted in future versions. Yo
Update Notes — Version 1.1.02026-08-291. Fixed incorrect Mana restore on Rhythmic Chant. 2. The game can now run in the background. 3. Duet now stacks (next two magic casts). 4. Inspired Casting now stacks (next two skills). 5. Fixed Risk Ambush cooldown increases not applying to Risk Ambush itself. 6. Fixed Sidestep Block cooldown increases not applying to Sidestep Block itself. 7. Fixed Soul Overdraw’s Heavy missing its keyword description. 8. Fixed Smoke Screen being treated as used during prediction. 9. Fixed Body Hormone not applying Poison when used outside combat. 10. Fixed some achievements unlocking without unlocking the matching content. 11. Fixed Shadow Mage talent: st
Bug Fixes — Version 1.0.142026-08-29Fixed an issue where max Mana increased when Intelligence dropped to 0. Fixed an issue where skills equipped with the Breakthrough rune could not be upgraded in the shop, because the upgrade used the original max level. Fixed an issue where the Skill Stele showed a “not enough gold” message when there were no skills available to upgrade. Fixed the missing Bone Pile texture for the skill Bone Heap. Relics: God of War Inscription, Gale Inscription, and Arcane Inscription no longer reset the kill count in their text, making it easier to track kill progress while holding them.
Update — Version 1.0.132026-08-281. Fixed an issue in Starlake District where Heart of Starlake could drain HP down to 0. 2. Fixed an issue where summoning units in succession could grant summons excessively high HP and extra buffs. 3. Fixed an issue where passive skills could trigger Thorns. 4. Fixed an issue where, after loading a save, some cards would not correctly reveal adjacent cards after interaction. 5. Fixed an issue where the Charge rune would consume Mana or HP. 6. Fixed an issue where, in some cases, gold was spent but the UI still showed the old amount (looked unspent, but gold was actually deducted). 7. Fixed an issue where Armor-Piercing Blade did not apply t
August 28 Bug Fixes2026-08-28Fixed an issue where gold was not syncing correctly. Fixed an issue where relics were not loading properly after entering special scenes.
Tap Dungeon Is Officially Out Now! Launch Discount Price: Only $3.992026-08-28Dear players, Tap Dungeon is officially released today! https://store.steampowered.com/app/4676750/_/ First of all, thank you so much for your continued attention, playtesting, and support. From the Demo to the full release, we received a lot of feedback from players, and we made many adjustments and additions based on your suggestions. During the launch period, Tap Dungeon is 20% off! The regular price is $4.99, and the launch discount price is only $3.99. If you are interested, now is a good time to give it a try! Main Content in the Full Release Core Gameplay: Tap Dungeon is a dungeon adventure game built around turn-based combat. Players
Live2026-08-19Live
Tap Dungeon Demo ist jetzt live! Probiere das Pixel-Dungeon-Roguelike2026-06-10Hello everyone! The free demo of Tap Dungeon is now officially available on Steam! https://store.steampowered.com/app/4715120/_Demo/ Tap Dungeon is a pixel-art, otherworldly dungeon roguelike adventure. Choose from classes like Swordsman, Assassin, Mage, and more, and delve into randomly generated card mazes. Fight goblins, orcs, and undead, collect artifacts, and challenge hidden bosses. Here, death is a new beginning, with countless builds to conquer. Grab your weapon and become the hero who saves the kingdom! Differences Between the Demo and the Full Version The demo lets you experience the core gameplay ahead of release. It includes: · Th