STEAMYDATA

Uncrewed — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Uncrewed 2 Announcement2025-04-11It has come time to announce that Uncrewed 2, a sequel and a successor to Uncrewed, is currently active development! While a direct sequel to the original game, Uncrewed 2 takes a different approach to many gameplay aspects of the game and tries to marry the formula of classic RTS with unit design abilities more closely. Base Building Uncrewed 2 features a more traditional approach to base building - the player is free to build anywhere on the map with only the help of a builder unit, eliminating the requirement of special build pads. The variety of structure types has also been expanded, including the addition of effective defensive structur
Public Lobbies2023-04-03Public Lobbies Starting with this update you can now host public multiplayer games that are visible to anyone browsing the custom game gallery. Note that you can still join a public game using the lobby code. Other Fixed several issues that would sometimes prevent players from rejoining a private game lobby they'd previously left; Added Path Stencils to the map editor; Fixed an issue where terrain brushes in the map editor would behave incorrectly at high frame rates; Fixed an issue where some map editor UI controls would behave incorrectly at high frame rates. For the full list of changes see the patch notes.
Moving to 64-bit, Improved Performance and Rapid Fire Mode2023-03-1664-bit, Improved Performance and legacy OS support When Uncrewed first started development, 32-bit hardware was still ubiquitous and 32-bit OS versions had a significant market share. Today, as far as gaming is concerned, virtually all platforms out there are 64-bit. Up to this point Uncrewed was an exclusively 32-bit application, which caused degraded performance and even stability issues in some cases. As of this update Uncrewed has been ported to 64-bit and will no longer support 32-bit versions of Windows. The move to a 64-bit build brings improved performance (up to 20% in some cases) and eliminates all possible stability issues when pla
Out Of Early Access, More Updates To Come2020-03-26Out of Early Access! Over three years of development after the initial release, the Early Access tag no longer accurately represents the game state. So today Uncrewed has its official full release! The game features a complete stand-alone campaign, decently large selection of modules of all types to build units with. There is also the ability to create your own modules and maps, Steam Workshop support and more! The game still has room for growth, however its current state does not warrant an Early Access tag. Upcoming Campaign Expansion The work on the campaign expansion continues, and it is planned for release later this year. The game alrea
Update: Portable Reactor2020-01-23What's new? This update introduces the Portable Reactor module, and a few other changes and improvements to the game. Portable Reactor The Portable Reactor module generates energy and recharges the batteries. Although they are heavy and expensive, any number of portable reactors can be installed on a unit. The Portable Reactor also requires an Energy Lab. Launch Command As of this update, units equipped with Grenade Launchers or Artillery Guns can fire at any point on the map by using the Launch command. Firing at a fixed spot can be a way to deny that area to your opponent, and a way to hit fast moving units with slow projectiles if unit mov
Update: New Game Plus2019-11-26What's new? This update introduces the new game plus mode for the main campaign. New Game Plus As of this update, after completing the campaign on any difficulty a new mode for the campaign is unlocked. The New Game Plus can be accessed when starting a new campaign by chosing "New Game Plus" as the difficulty level. Some of the key differences between New Game Plus and other difficulty levels are: AI opponents play to the best of their abilities and choose the best units available to them; There are no restrictions on technologies from the very start of the campaign; The maximum number of unit slots is available on every map; Research Data lo
Upcoming Updates2019-09-30Long-term Content Plans Currently the game features a complete stand-alone campaign, and a decently large selection of modules of all types. There is also the ability to create your own modules and maps. In many ways the game has outgrown its initial scope. Of course there is always room for improvement. Over the course of development, the community has expressed interest in more single-player content. Taking this and other factors into consideration, the next major content update will feature a campaign expansion. Additionally, any new modules that may be added, will also likely to arrive with that update. As of right now, there is no set re
Update: Team Maps, Spectators2019-08-26https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/38d525f2cecde52a91a0c159229b5eba15cca82f.png What's new? This update introduces a spectator mode, adds a new team skirmish/multi-player map. The update also features several other fixes and improvements. Team Maps As of this update it is possible to specify team spawn locations not only for custom-rule maps, but for custom skirmish maps as well. To achieve this, the map slot setup may look like this: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/5ea8b5748c562b65d6612ca9f0e9df0ac437d209.png Spectator Mode The spectator mode lets players wa
Map Editor: Custom Games & Scripting Guide Is Now Available2019-07-04If you are making custom maps, and wish to find out more about the map setup and scripting process, head over to the Guides section and check out the Custom Games & Scripting Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1789632369 This guide serves as an introduction to custom game making and scripting, and will be expanded in the future. As always, your feedback is welcome!
Update: Map Editor is out!2019-06-25https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/0243492a867529a4f1a6298b8f303930deb6ac93.png What's new? This update brings the ability to create, edit and share custom maps. This is the first update in the series of updates aimed to give the community flexible tools for map and game mode creation. Map Composer The toolset which provides map making facilities is called the Map Composer. To access it, click the Map Composer button in the main menu. To create a new map click the New Map... button - this action will immediately launch the map editor. You are also be able to manage and share your maps from this menu. T
Map Editor release date moved back to June 25th2019-06-21The release date for the upcoming update has been moved from June 23rd to June 25th. There are still a few issues that need to be worked out, and some features need to be verified that they are working correctly before the update is ready. Sorry for the delay.
Map Editor coming June 23rd2019-05-31https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/69cfa29ac1650a82b5cb18d49d7e3dc8d9a6051e.png The final release date for the map editor is June 23rd. It was previously announced for late May / early June, but the editor requires some additional work to be ready for public release. Upcoming Update The June 23rd update will include: Ability to create skirmish maps, multi-player maps, as well as custom games, and missions; Ability to use your own custom units within the maps and games; Scripting support for custom games, and missions; Workshop support for custom map sharing. Later Support for custom campaigns requires
Upcoming Update: Map Editor and Custom Games2019-04-15https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/eadf82303df88ed06506e5ef5ef905c56d97d765.png Map Editor The upcoming update will focus on bringing all the necessary tools for map making, and custom game creation. Primarily, the update will introduce a Map Editor that features a large array of tools needed for map making, and game scripting. Here's a short summary of the editor and its features: Tools for terrain manipulation, and scenery creation - these tools and the many assets, and brushes available in the game make it possible to create complex maps from scratch with relative ease; Ability to create skirmish ma
Update: Infrared Homing Missiles, Large Jet Engines2019-03-14What's new? This update adds a new missile launcher, a new jet engine, introduces expanded post-match statistics, brings several balance changes, and other fixes and improvements. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/f19aff33c97ea04894fac8a06cefae0ac1f0c2b1.png Infrared Homing Missile Launcher It has been noted that land armies can be quickly overwhelmed by very mobile flying units, making non-flying units redundant in many scenarios. In order to mitigate this issue, as of this update the game now features a new powerful anti-air weapon called Infrared Homing Missile Launcher. https://steamcdn-a.akamaihd
Update: Large Cannon, Large Continuous Tracks2019-01-31What's new? This update adds a new large weapon, a new propulsion module, introduces a few changes to the base building mechanics, brings several balance changes, and other fixes and improvements. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/255f0751c21f7a7e58165ff948f8202f4dac16aa.png New Modules Large Cannon is a powerful projectile weapon. It has lower DPS and range than the large railgun, but it also requires much less resources to produce. This weapon is most suitable for slower moving targets, though it is versatile enough to be useful against almost all units. Unlike the railguns, it does not consume unit
Update: Introducing the new Custom Module Designer2018-12-20What's new? This update brings a new custom module editor, which adds a new degree of flexibility to module modification systems in the game. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/2fb1cc4c1c7da1b074750616e2d1e91d41135ea4.png Custom Module Designer As of this update, in addition to the already existing custom module designer, there is now a new custom module designer available. It can be accessed via the module gallery by selecting the special Create Custom Module item. Instead of relying on a chain of simple deformation modifiers, the new designer allows direct manipulation of the geometry by the way of a
Update: New Wheels, Large Revolver Cannon, EMP Resistance2018-11-21https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/0333c956d9878bf38e73181cea810a5651798bb3.png What's new? This update introduces three new wheel modules, a new large weapon, EMP resistance rating, and several other changes and improvements to the game. New Wheels Among the newly introduced wheels are - a new Motorized Wheel, a new Large Motorized Wheel, and a Very Large Wheel. The first two are variations of existing wheel modules, featuring a less enclosed design. The Very Large Wheel is a completely new propulsion module that has much better all-terrain characteristics. Naturally it also features a more powerful m
Update: New Sandbox Features, Large Rotary Gun2018-10-29What's new? https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/dd4537dff1378afb5f9bfa0e35f8bce3179b386f.png This update introduces the ability to stage battles in Sandbox mode, a new large weapon, and a few other changes and improvements to the game. Sandbox As of this update it is now possible in Sandbox mode to turn your own units into enemy units. To achieve this use the Switch Teams command, which appears alongside all other issuable unit commands. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/24e0c31853de2f7d81fcb9a6b99d7eee52d28e3b.png This is useful for staging practice battles in
Update: New Skirmish/Multiplayer Map Added2018-09-28What's new? https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/6eff014161f9c01fa3167b782be6d1d2c71b3d33.png This update adds a new skirmish/multiplayer map. The map is mostly dry-land, and it features larger spaces for base building. Rail Yard Type: Skirmish/Multiplayer Size: 192x192 Players: up to 4 (Symmetrical) Other Take Control hotkey (e.g. when selected units are interfacing with a neutral build pad) has been added (K by default for new profiles; might be unassigned by default for existing profiles); Self-Destruct command icon has been altered to avoid confusion with the Control command icon; Minor bug fixes.
Update Notes: Unit Anchoring2018-09-06What's new? https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/f97fceb776bf7a4936c07a5c51ff467bff449b56.png This update introduces the ability to anchor units to the ground, essentially turning these units into custom static structures. The update also brings several general improvements and changes. Anchoring To anchor a unit to the ground, first a Mount needs to be constructed on any standard-sized build pad, and then the unit can be either dropped, or moved there. Provided the unit is equipped with an Anchor module, it will automatically attach itself to the mount. From there the unit can be detached, or rotated in
Upcoming Update: Unit Anchoring2018-08-31https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/f3f74df204a5c92c8f499afe1c09545839a573b8.png The upcoming update will introduce the ability to anchor units to the ground. Anchored units are completely immovable, and thus can be effectively used as static defense. The update is scheduled for September 6th. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/cbb7905cd9e1963b96f40f9d6ad1a46cf68f3e94.png Anchors and Mounts The anchoring process starts with the new special building called Mount. Mounts can be constructed on standard build pads, and they serve as bases for anchored units. In order
Update: Plasma Weapons2018-07-27What's new? https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/03ceda6da6960617ad546473f97bac5509fcb680.png This update introduces two new plasma weapons, particle effect improvements that now include heat distortion effects, and other less major improvements and changes affecting user interface, and game balance. Plasma Weapons https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/86f0a4516d9230b950922a6796b72eba4b5ba779.png The two new plasma weapons are energy-based; they don't require ammunition, though they will drain unit energy fast if not enough batteries are present. Plasma Launcher - st
Update: Enhanced Unit Autonomous Behavior, Better Core Utilization2018-06-21What's new? This update introduces a new unit behavior mode that lets the units automatically recharge, restock, and repair themselves, freeing up the player to focus on more strategic tasks. The update also improves CPU core utilization, which leads to significant performance gains in many scenarios. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/cc0d561fcd3e05f75bc894e237e1632dc7e42bdc.jpg Autonomous Behavior Auto Maintenance - units that have this behavior enabled, will automatically try to recharge, restock ammo, and repair themselves. For example, harvesters will seek out the nearest repair pad when their ene
Update Notes: Advanced AI Difficulty Customization, New Skirmish Map2018-05-04What's new? https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/922d91246d3a93be9f883be232c7427bc53172c2.png This update introduces the ability to fine-tune AI opponent difficulty in Skirmish and multiplayer modes, adds a new skirmish/multiplayer map. AI Difficulty Customization Skirmish AI opponent level of play can now be adjusted by changing its various skill levels. It can be quite useful when testing new units, tactics and strategies. This feature may receive further expansions in the future. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/72000f2685a7eb19352ccd86aa38522fbd0f5654.png Ot
Update Notes: Expanded Naval Base Building, Submarines, EMPs and Railguns2018-04-27What's new? The update features expanded naval base building, a new propulsion module (Ballast Tank) that allows for creation of submarines, two new weapons, a new naval-oriented skirmish map called Islands, as well as many other less major improvements and additions. The previously announced advanced AI difficulty customization still requires some work, and will come out on May 4th. Sorry for the delay. Submarines Submarines can be built with the help of a new propulsion module called Ballast Tank. Equipped with enough of these modules, a unit can freely submerge and surface at any time when in water. https://steamcdn-a.akamaihd.net/steamcom
Feature Preview: Submarines, Naval Factories, EMPs and Railguns2018-04-19https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/343a44152eaead75f764260eeae1f90d52d852c0.png The upcoming update is scheduled to arrive on April 27th. It will bring a set of naval-related features including naval bases, submarines, and naval skirmish maps. It will also introduce two new weapons, AI difficulty customization, as well as many other less major improvements. Submarines Submarines can be built with the help of a new propulsion module called Ballast Tank. Equipped with enough of these modules, a unit can freely submerge and surface at any time when in water. https://steamcdn-a.akamaihd.net/steamcommunity/
Upcoming Update: Advanced Naval Capabilities2018-03-29https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/e2314b1d8b8f1a53c876af87f92f2e8c461c8bf6.png Coming Soon (April) The upcoming update will focus on adding new water-based unit related features. Currently, it's possible to build units that float and move in water, but because all units are constructed on land -- strictly naval units have to rely on transport and are of very limited usability. To improve this, the next update will add the ability to construct factories and most other buildings directly on the water surface. Additionally, a new propulsion module (Ballast Tank) will be introduced; with this module a uni
Upcoming Update: Advanced Naval Capabilities2018-03-29https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25738567/e2314b1d8b8f1a53c876af87f92f2e8c461c8bf6.png Coming Soon (April) The upcoming update will focus on adding new water-based unit related features. Currently, it's possible to build units that float and move in water, but because all units are constructed on land -- strictly naval units have to rely on transport and are of very limited usability. To improve this, the next update will add the ability to construct factories and most other buildings directly on the water surface. Additionally, a new propulsion module (Ballast Tank) will be introduced; with this module a uni
Update Notes: Large Walker Legs, Propulsion Module Configuration2018-03-15What's new? The update introduces a new propulsion module (Large Walker Leg), a much improved automatic unit stability model, as well as the ability to control its influence. Furthermore, it adds a few new structural modules; various other minor fixes and improvements are also included. Walker Legs This update adds a new walker leg class propulsion module - Large Walker Leg. It can support greater weight and is more stable than the regular walker leg. Like the regular leg, the larger leg is retractable. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25738567/b3b0c38f586a87a9c3ded25619f9238cd8fa29e6.png In addition to the
Update Notes: Large Walker Legs, Propulsion Module Configuration2018-03-15What's new? The update introduces a new propulsion module (Large Walker Leg), a much improved automatic unit stability model, as well as the ability to control its influence. Furthermore, it adds a few new structural modules; various other minor fixes and improvements are also included. Walker Legs This update adds a new walker leg class propulsion module - Large Walker Leg. It can support greater weight and is more stable than the regular walker leg. Like the regular leg, the larger leg is retractable. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25738567/b3b0c38f586a87a9c3ded25619f9238cd8fa29e6.png In addition to the