Void Disciple — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Update 0.5.3 | 2026-10-15 | Overheating now costs you the lockout and nothing more, heat is fairer across the drones, TURBO fires in short bursts, and this update fixes a long list of bugs, from contracts and saves to controller support. This is the last update for a while: the next one is a much bigger rework of the game, and I'll explain what it is in a separate post. So before that, I wanted this version to be as solid as I could make it. Overheating no longer locks you out twice When you overheated, the gauge stayed full for the whole 1.5 second lockout, so the very first shot after it ended overheated you again. If you were still holding the trigger, you got roughl |
| v0.5.2: Contracts pay coins · familiars scale with your build · controller fix | 2026-09-22 | Contracts now pay coins, your drones inherit your weapon build instead of ignoring it, the base screen's top buttons work on a controller, and a long list of things I found by playing my own game are fixed. This is the first patch since launch. Most of it is me going back through the game with a notebook, which is exactly what Early Access is for. Your familiar drones fight like part of your build now. If you've ever picked up a drone item, watched it do good work for two waves and then quietly forgotten it existed, this is why: drones were sealed off from everything else you were building. Fixed damage, fixed bullet speed, none of your bulle |
| Void Disciple is out now in Early Access | 2026-09-04 | A neon-vector bullet-hell roguelite: horizontal-only movement pinned to the bottom of the screen, a heat meter that punishes holding the trigger, 24 multi-phase bosses, and 70 items that combine into builds that get genuinely stupid in the best way.It's my first released game, and I built it solo.I'm launching in Early Access for one honest reason: the feedback I couldn't get before release was from people who actually play this genre. I can tell you the difficulty curve is tuned and the bosses telegraph properly. I can't tell you whether the meta-progression or runs are fun for anyone other than me, that's the part I need you for.Over the ne |