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Z-Sector — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Patch Notes: August 19, 2026 - Stability Update2026-08-19Patch Notes: Leaderboards ・Fixed issues related to the leaderboard. ・Fixed an achievement that was impossible to obtain.
Patch Notes: August 12, 2026 - New Map Update2026-08-12The wait is over! We are thrilled to announce that our brand-new map, Cyber City, is now live. Step into a neon-lit nightmare where bright lights meet pitch-black shadows. The once-vibrant cyberpunk streets are now completely overrun by the horde, offering a fresh and terrifying survival experience. 🌆 What's New New Map: "Cyber City": Explore abandoned neon streets, dark alleyways, and enclosed urban spaces. The new lighting environment will challenge your visibility and tactical awareness. Intense Close-Quarters Combat: The layout of Cyber City is heavily focused on narrow passages and blind corners, pushing you into thrilling, fast-paced e
Patch Notes: August 12, 2026 - Stability Update2026-08-12Patch Notes: Leaderboards ・Competitive rankings now run per map *Green Horizon and community Workshop maps stay ranking-disabled. ・Map select shows a Ranking supported label on eligible maps. ・Faster board loading (removed long warmup queue) and short-lived page caching for title browsing. Interaction ・Fixed: Hold-to-interact (doors, etc.) failing after rebind / input fixes. World pickups ・Dropped / world weapons no longer physically collide with the player or enemies (interact pickup unchanged; weapons still collide with the world).