Escape the House — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Update v1.07 | 2026-09-09 | - Fixed Granny's AI - Added a hint when attempting to open a frozen lock - Added a glow effect to the car key - Fixed the bolt cutters' spawn point - Fixed materials |
| Patch Notes 1.06 | 2026-08-14 | New Features:New Gameplay Mechanic - Refueling: Now you need to manually deliver the gas can to the generator, place it in the refueling area, and wait for it to finish.New Gameplay Mechanic - Traps: Granny has learned to set bear traps while patrolling the map.New Puzzles: New interesting riddles and tasks have been added, necessary for a successful escape from the house.Steam Achievements: Nine unique achievements have been added for the most attentive, dexterous, and hardcore players.Voiceover Localization: Full Russian and Japanese voiceovers have been added.Improvements and AI:Granny's AI has been improved: Her intelligence has undergone |
| Update 1.03 | 2026-08-03 | Artificial Intelligence (AI) - Navigation and movement improvements: - Reworked the path estimation system between floors. AI no longer gets stuck on the first floor when attempting to "pull" towards noise or patrol points in the basement. - Fixed an issue where AI would get stuck under ceilings or floors when attempting to reach points of interest that were too high to be reached. - Sound source detection rework: - Adjusted the investigation logic: AI is now guaranteed to reach the end point of a detected noise before inspecting the area or entering patrol mode. - Cabinet mechanic adjustments: - Fixed a bug that allowed AI to pass by a cabin |