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After Eternity — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
November Progress Report2026-11-02DEMO POSTMORTEMWith the demo released, preparation for full development begins. Back-end improvements are being made. The design is being questioned.The DecisionSurvival horror, Metroidvania, Souls-like. These are the three core genres After Eternity exists between. Up until now, I’ve been playing with mechanics from all three, but a choice must be made. Which one will After Eternity become? I’m reviewing each genre: what they are, what players expect from them, and which best suits After Eternity.For Survival HorrorCombat is a tactical choice – Evasion is a valid option. Combat encounters in the demo are unavoidable and wave-based. I want to
After Eternity Demo Released!2026-10-20"After Eternity Demo" is now live!After Eternity has a demo that you can play right now! It can be completed in 30-60 minutes and has a few hidden secrets for the observant player. What to expect from the demo:+ A quick introduction to the world of After Eternity+ Combat filled with pumping industrial electronica+ A challenging boss fight+ Dark corridors to explore and loot+ 30 to 60 minutes of gameplayImprovements and fixes will be made over time as I play test the demo.-JIN
It's all about LAYERS2026-08-28AFTER ETERNITY sectors under development...Level Design is all about layers. A barren floor can be filled with dirt, smoke, crates, and burn marks. After Eternity is being developed to add as much detail while still maintaining a retro-coded aesthetic.Current Layers per SectorParticle Systems (Dust, Smoke, Radiation)Lighting (Ambient, Spotlights, Pointlights)Object Models (Crates, Terminals, Barrels)Decals (Dirt mounds, Wall scratches, Burn marks)Main Structure Models (Walls, Floors, Ceilings)-JIN
Demo Development2026-08-05Demo development in full swingA demo is being developed to fully test the visuals and mechanics of "After Eternity." The demo will be a small prequel to the main events of the game. Below are images taken during development.-JIN
Development Begins!2026-07-21"After Eternity" is now in full development!After creating a proof of concept and beautiful corner, I am confident with fully developing ‘After Eternity.’ These first few months will be spent creating a demo-prequel for the game so you can get your hands on some actual gameplay.Developing FeaturesCharacterMovement ('Free' and 'Tank' controls)Interaction (Pickup, Press Button, etc.)Gun CombatMelee CombatInventory SystemWorldDialogue System (with multi-choice options)Cutscene SystemMonster SystemCamera SystemPause Menu-JIN