Firefight — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| 13.3.0 | 2026-11-02 | - added British Marmon-Herrington armoured car - added Polish 75mm WZ36 AT Gun, and BA-64, SU-57, T-70, IS-2, ISU-122 tanks - added Russian Matilda II and Churchill tanks - added Finnish BA-20 armoured car - improved aircraft strafing |
| 13.2.0 | 2026-10-06 | - added voice lines for Finnish troops |
| 13.1.1 | 2026-09-21 | - minor bug fixes |
| 13.1.0 | 2026-09-21 | - added Sandbox mode |
| 13.0.4 | 2026-09-09 | - minor bug fixes |
| 13.0.3 | 2026-08-27 | - minor bug fixes |
| 13.0.2 | 2026-08-10 | - minor bug fixes |
| 13.0.1 | 2026-08-08 | - minor bug fixes |
| 13.0.0 | 2026-08-04 | - added airstrikes |
| 12.2.0 | 2026-06-04 | - increased the size of 2 Western Front, 5 Eastern Front and 4 Pacific Front maps - maps can have barriers which are destroyed before the game begins - added snow and ice grid types - added autumn trees and bushes |
| 12.1.2 | 2026-05-21 | - minor bug fixes |
| 12.1.1 | 2026-05-12 | - minor bug fixes |
| 12.1.0 | 2026-05-01 | - Added a 'Fall Back' command - Turrets can have a limited traverse - Bazookas can fire smoke shells - Tap and hold on a piece in the control panel to begin tracking it - You can no longer move a squad to a different deployment zone - Crushed stone walls now become rubble |
| 12.0.0 | 2026-04-14 | - troops are now positioned in deployment zones |
| 11.9.0 | 2026-03-26 | - a squad’s unit members will deal better with having their goto marker flipped round by 180 degrees - objective flags can no longer be placed over water - added a heavy mortar, early Panther and 40M Csaba armoured car for the Hungarians - mods can have an MP4 file playing during the game - modded game data is checked more thoroughly for negative and out of bounds entries |
| 11.8.3 | 2026-02-24 | - minor bug fixes |
| 11.8.2 | 2026-02-20 | - added American Sherman M4A3R2 and M4A3R5 - added British Sherman IC Firefly and IC Hybrid Firefly - added Russian SU-101 and SU-102 - added Italian Blackshirt infantry - every shot type and flavour can now have its own unique tracer image - fixed a bug that could cause a modded game to crash if a piece had no weapons - fixed bug that made vehicles reverse too quickly |
| 11.8.1 | 2026-01-20 | - minor bug fix |
| 11.8.0 | 2026-01-16 | - added American M13, M15 and M15A1 Halftracks - added British Sherman I and IB - added German Panzer I Ausf C, Panzer II Ausf F (late), Marder I and SdKfz 251-10 Ausf B, C and D - added Russian Motorized Scouts, M3A1E1 Scout and SU-57 Halftrack - LMG assistants in a squad will take the LMG if the gunner is killed - maps can have pigs and cows, as well as sheep now |
| 11.7.2 | 2025-12-05 | - minor bug fix |
| 11.7.1 | 2025-12-04 | - squads can have their own language rather than using the side's default language |
| 11.7.0 | 2025-11-18 | - custom games can be midday, dawn, dusk or night - custom games can choose to have tank and infantry only battles |
| 11.6.0 | 2025-10-27 | - improved hill contour images - added Molotov Cocktails - added British Sexton - added French male and female Renault FT-17 - harder to spot enemy pieces if playing at dawn, dusk or especially at night - vehicles are more careful when shooting large HE shells near friendly infantry - optimised background map drawing speed - mods can set ‘no artillery’ |
| 11.5.2 | 2025-09-30 | - minor bug fixes |
| 11.5.1 | 2025-09-24 | - minor bug fix |
| 11.5.0 | 2025-09-24 | - view the Custom Game settings by tapping the title on the Buy Units screen - added: LVT-4 for UK and US - added: Chinese FT-17, AMR ZB, Vickers Artillery Tractor and captured Ha-Gos and Chi-Has - added: Panzershreck for Hungary and Italy - added: Japanese commandos, grenadiers, and army paratroopers - grenade launchers can shoot smoke and HEAT shells - anti-tank rifles can shoot HE rounds - added HEAT grenades - added voice samples for ordering a ‘Lay Smoke’ fire mission and for throwing a smoke grenade - scenarios can be midday, dawn, dusk or night - scenarios can have multiple objective flags - scenarios are now stored as .txt files for e |
| 11.4.1 | 2025-08-12 | - minor bug fixes |
| 11.4.0 | 2025-07-30 | - updated the Chinese infantry units |
| 11.3.0 | 2025-07-23 | - added British Sherman II and III - repeated radio messages are displayed more compactly - mortars can have different charge bags so don't have to always fire at maximum muzzle speed - red aim line shows the weapon is being aimed beyond its range - pressing Shift disables the automatic scroll to unit when a squad is selected |
| 11.2.0 | 2025-06-20 | - added American T19 and T30 HMCs, 40mm M1 cannon, and Paramarines - added British Valentine IX and XI - added German Flakpanzer I - added Italian SPA Viberti AS.42 with a 47mm cannon - added Japanese Renault Otsu, and Type 88 75mm cannon - added several Finnish AT guns - added Polish TKD tankette - added Panzerschrecks for Romania and Finland - there are now 5 levels of morale: Elite, Superior, Regular, Poor and Untrained - the enemy will only choose tanks in custom games if the availability is more than 10 - improvements to how vehicles are scared by close shots - added extra HEAT eras for early and late Cold War - added HEATFS - concrete b |