Patterna — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Soundtrack Updated | 2016-12-05 | Hi there, this is a small update for Patterna that adds two new pieces (along with fitting sounds) to the soundtrack. This may sound like a minor change, but I could not be more excited about it. Alex Cottrell, the composer of the game's soundtrack, did a stellar job! The two new pieces, "Thinkspace" and "Of Best Fit" have also been added to the free soundtrack DLC. If you want to show your appreciation for the soundtrack, go over to BandCamp to buy the soundtrack (name your own price) or leave a few words for Alex. Best, Sebastian |
| Soundtrack Updated | 2016-12-05 | Hi there, this is a small update for Patterna that adds two new pieces (along with fitting sounds) to the soundtrack. This may sound like a minor change, but I could not be more excited about it. Alex Cottrell, the composer of the game's soundtrack, did a stellar job! The two new pieces, "Thinkspace" and "Of Best Fit" have also been added to the free soundtrack DLC. If you want to show your appreciation for the soundtrack, go over to BandCamp to buy the soundtrack (name your own price) or leave a few words for Alex. Best, Sebastian |
| Two new level generators & variants of the existing ones | 2016-11-07 | Hi there, today's update brings two new level types for the random level generator and a new option for the random level generator. The new option 'Edge Variants' creates variants of the active graph type by making some of the edges one-way (in a structured manner). This of course works best for graph types that have no directed edges to begin with. Here are two such variants: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26345672/eacc6998c6d833979b42bd8329eaf21749ce1fd1.jpghttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26345672/6ea2282356d716d60baafbb3d60b9405a5108add.jpg The two new types of |
| Two new level generators & variants of the existing ones | 2016-11-07 | Hi there, today's update brings two new level types for the random level generator and a new option for the random level generator. The new option 'Edge Variants' creates variants of the active graph type by making some of the edges one-way (in a structured manner). This of course works best for graph types that have no directed edges to begin with. Here are two such variants: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26345672/eacc6998c6d833979b42bd8329eaf21749ce1fd1.jpghttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/26345672/6ea2282356d716d60baafbb3d60b9405a5108add.jpg The two new types of |
| Russian translation, demo, updated tutorial - now available! | 2016-10-18 | Hi there, in addition to the features covered in the last announcements (level progress saving and preliminary marking mode), I have added some more features to Patterna during the last two weeks: Patterna is now available in Russian thanks to the work of Nikolay Novitskiy. Furthermore, a demo version is now available here on Steam. It also features the revamped tutorial that was shipped with the last update. Thanks for playing Patterna! Best, Sebastian |
| Russian translation, demo, updated tutorial - now available! | 2016-10-18 | Hi there, in addition to the features covered in the last announcements (level progress saving and preliminary marking mode), I have added some more features to Patterna during the last two weeks: Patterna is now available in Russian thanks to the work of Nikolay Novitskiy. Furthermore, a demo version is now available here on Steam. It also features the revamped tutorial that was shipped with the last update. Thanks for playing Patterna! Best, Sebastian |
| Update 1.2: Preliminary Marking Mode | 2016-10-09 | Hi there, I have spend this weekend preparing another update for Patterna. This update mainly adds two things: A mode that allows you to mark nodes without committing to them and a new input mode for touchscreens (based on the one that already exists in the tablet version over on itch.io). The touch input mode should be considered Beta. Any feedback and all bug reports are very welcome. Here is the full changelog: Added a 'preliminary marking mode'. Hold down left or right shift while clicking a node to preliminarily mark it as pattern or non-pattern without committing to this choice. You can also press Tab to toggle the mode on or off. Do th |
| Update 1.2: Preliminary Marking Mode | 2016-10-09 | Hi there, I have spend this weekend preparing another update for Patterna. This update mainly adds two things: A mode that allows you to mark nodes without committing to them and a new input mode for touchscreens (based on the one that already exists in the tablet version over on itch.io). The touch input mode should be considered Beta. Any feedback and all bug reports are very welcome. Here is the full changelog: Added a 'preliminary marking mode'. Hold down left or right shift while clicking a node to preliminarily mark it as pattern or non-pattern without committing to this choice. You can also press Tab to toggle the mode on or off. Do th |
| Update 1.1: Level Progress now saved | 2016-10-08 | Hi there, first of all: Thanks to all the people who have played Patterna! It has been an exciting week. If you got stuck, need help, have suggestions, or anything else along these lines, visit the discussions forum and make yourself heard. I just pushed the first post-release update to Steam. The most important change is that you can now leave a level mid game and come back to it later without losing your progress. For sequence levels, you can simply jump into the level from the menu to get back to where you started. For a random level, you can do the same from the level history list (found in the Extras submenu). The save game will be delet |
| Update 1.1: Level Progress now saved | 2016-10-08 | Hi there, first of all: Thanks to all the people who have played Patterna! It has been an exciting week. If you got stuck, need help, have suggestions, or anything else along these lines, visit the discussions forum and make yourself heard. I just pushed the first post-release update to Steam. The most important change is that you can now leave a level mid game and come back to it later without losing your progress. For sequence levels, you can simply jump into the level from the menu to get back to where you started. For a random level, you can do the same from the level history list (found in the Extras submenu). The save game will be delet |