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Freemium Way — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
3800 Hours of Development and Counting2017-12-22Hi all! Hard to believe but we've spent 3815.86 hours working on Freemium Way. This includes assets creation, server development, and the hardest yet most interesting part — Unity client, the game itself. Indie gamedev involves a lot of experimenting routine and sometimes this makes a lot of distraction. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29261588/c8beaedb3d5761e5c4922eb67db8e22ee8f57524.jpg Sometimes it's very fun and productive. Like the following Battles prototype: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29261588/9d77c3741bf00dd45c15bb92e1d9d363449c75ba.jpg Happy Winter Sal
3800 Hours of Development and Counting2017-12-22Hi all! Hard to believe but we've spent 3815.86 hours working on Freemium Way. This includes assets creation, server development, and the hardest yet most interesting part — Unity client, the game itself. Indie gamedev involves a lot of experimenting routine and sometimes this makes a lot of distraction. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29261588/c8beaedb3d5761e5c4922eb67db8e22ee8f57524.jpg Sometimes it's very fun and productive. Like the following Battles prototype: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29261588/9d77c3741bf00dd45c15bb92e1d9d363449c75ba.jpg Happy Winter Sal