Freemium Way — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| 3800 Hours of Development and Counting | 2017-12-22 | Hi all! Hard to believe but we've spent 3815.86 hours working on Freemium Way. This includes assets creation, server development, and the hardest yet most interesting part — Unity client, the game itself. Indie gamedev involves a lot of experimenting routine and sometimes this makes a lot of distraction. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29261588/c8beaedb3d5761e5c4922eb67db8e22ee8f57524.jpg Sometimes it's very fun and productive. Like the following Battles prototype: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29261588/9d77c3741bf00dd45c15bb92e1d9d363449c75ba.jpg Happy Winter Sal |
| 3800 Hours of Development and Counting | 2017-12-22 | Hi all! Hard to believe but we've spent 3815.86 hours working on Freemium Way. This includes assets creation, server development, and the hardest yet most interesting part — Unity client, the game itself. Indie gamedev involves a lot of experimenting routine and sometimes this makes a lot of distraction. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29261588/c8beaedb3d5761e5c4922eb67db8e22ee8f57524.jpg Sometimes it's very fun and productive. Like the following Battles prototype: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29261588/9d77c3741bf00dd45c15bb92e1d9d363449c75ba.jpg Happy Winter Sal |