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Card Duel: Black Rite 卡牌决斗:黑暗仪式 — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
V33 UPDATE2026-10-31v33 Development Update | 10-Card Decks, Expanded Match Reports, and FixesMultiplayer Decks and RoomsMultiplayer decks now contain 10 cards instead of 8. Choose every card freely, with no fixed set of basic cards.Added Insight, Endurance, and Rewrite, bringing the total to six deck presets.Choose your guaranteed opening card from your deck. Replacing cards or switching presets updates the selection accordingly.Fixed waiting-room health remaining at 8/8 after the room’s starting health was changed.Newly added room AI receive names that fit the game’s atmosphere instead of numbered labels such as “Room AI 2.”Results and Match ReportsAdded Route,
V32 UPDATE2026-10-29v32 Update | Card VFX & Audio, Multiplayer Deck Building & Bug FixesHello, everyone!v32 adds unique item sounds, multiplayer deck building, and a final-duel phase, updates action order and Cooldown/Exhaust rules, and improves table events, hand transitions, and item feedback.Card VFX, Audio & FeedbackImproved animations and particle effects for multiple cards.Added unique sounds for 24 items, with 3 variations each, in single-player and multiplayer.Balanced item sound loudness, improved audio tails, refined Guard and Sealing Wax sounds, and removed the looping target-hover sound.Added cues for defensive reactions and curse reveals.Copper Lock
V31 Update2026-10-03V31 UpdateThis update focuses on multiplayer improvements and preserves the single-player flow. The Blood Stakes Sanity refund applies to both modes.New FeaturesAdded multiplayer action timers with a burning-rope indicator. Rooms can choose Short, Normal, or Long limits of 45, 60, or 90 seconds.Added a turn-order panel in the upper-right corner, highlighting the active player.Added a player management menu in the waiting room, with options to transfer room ownership or kick players.Added a second emote-wheel page with hurry-up and taunting emotes, alongside revised artwork and a new page-switch icon.Gameplay RulesIncreased each multiplayer pl
V30 Update2026-09-29V30 Patch Notes\• Fixed an issue where confirming a custom event selection could still show “0 selected” until the event pool was opened again.• Custom event pools now allow 2 to 3 events, with a maximum of 3.• Increased the default starting HP to 10.• Set the default starting Sanity to 5.• The default showdown base damage remains 2.• Improved the custom event selection, confirmation, and room settings save flow.\• Reworked random event pair selection.• Every supported event still retains a chance to appear.• Themed and mechanically compatible event pairs now receive higher selection weights.• Added stronger combinations to reduce repetitive,
V29 Update2026-09-29V29 UpdateNew ContentAdded new Fate events, event cards, and event artwork.Added new item card visuals and effects for Guard, Cut-String Puppet, Evil Mark, Corrosive Potion, Smoke Bomb, Red Ink Contract, and more.Added new shield, deflection beam, card dissolve, healing pulse, and ritual effects.Added customizable multiplayer event pools.Added improved support for Japanese, Chinese, and other Unicode player names.Combat and RulesShowdown damage now correctly includes additional damage from Blood Stakes.“Take a Gamble” now selects a random unlocked hole card belonging to the user of the item.Guard and Cut-String Puppet now play their passive-c
V28 Update2026-09-261. System Overhaul, AI & Enemy Mechanics UpdateThe Corruption System has been reworked into the Sanity System. Players may now spend Sanity to sign Pacts and gain advantages during card battles — but beware, enemies can use them too.A discard system has been added. Players can now voluntarily discard their hand to proactively avoid risks.AI can now use Pacts and discard cards just like players, with deeper decision-making logic.Mechanics for enemies including the Wizard, Red Hand, Phantom, Snake Eyes, Gambler and Demon have been reworked. Several enemies are now more challenging.2. Numerous Bug Fixes, Minor Issues & Quality-of-Life Improvemen