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GalaxIverse — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Beta Release of Warlocks Nexus now available to play.2026-02-25The next major release is here and available to to play. Come visit us on discord, say hello and joint the beta testers. New playable features include:- Ether storage. Enchanted arrows. Fire and ghost goblins. Volcano Horde Missions. Advanced Sewer Missions. Planetary travel. NPC shops. Demon and Radiated Versions of enemies. New potions to aid in mineral identification for mining. Improvements in the Flow field AI System, https://store.steampowered.com/app/3662680/Warlocks_Nexus Visit us on discord https://discord.gg/5MmgGYfBWW
Warlocks Nexus is now in Beta2025-09-14Greetings, Warlocks Nexus store page is now up on steam, Please go and add to your Wishlist. I have a small beta program contact me on Discord or the forums, All are welcome ( While stocks last). If you have previously asked to be part of the beta program and haven't received your key then please message me or pop over to the Discord channel. https://store.steampowered.com/app/3662680/Warlocks_Nexus Discord Channel Link : https://discord.gg/5MmgGYfBWW
Monthly Update.2024-11-28It has been several months since my last monthly update, I have been working away on warlocks 4 and am quite happy with how it is progressing, There is however allot more work to do before I start releasing copies to beta testers. I have a list of people who have requested beta access but anyone else wishing to participate should make them selves know and I will add them to the list. The more testers the better.
Monthly update August 2024.2024-08-23Short update. GalaxIverse II launch went well, no bug reports and good reviews. Warlocks 4 toolchain is still under development, I am currently battling with importing model and animation data ( using assimp library ). Unlike previous warlocks games that loaded all the assets at the start of the game, Warlocks 4 will use a caching and discard method to only have assets that are currently needed, This allows me to have much more content at higher resolutions and also speeds up the initial loading.
Monthly update.2024-07-17I plan to provide general monthly updates based around all my different games and how they are to be developed. Keep Up to date with new games and updates by joining my community group. Galaxiverse II is launching 1st August and is free to play, add to your Wishlist. https://store.steampowered.com/app/2750980/GalaxIverse_II/ Warlocks 4 ( unnamed ) is in planning stage and I am currently building the toolchain that I plan to use. Core objectives AI to switch from a path generation system to a flow field system. I think this will be much more fluid and less processor intensive. Dynamic model loading, At present I load all models when the game l
Update Feb 20182018-02-17Hi, Small update to migrate the controller over to steams own libraries. This should allow support for allot more different controllers and give users the ability of configuring there own controls. Any issues with controllers please post in the forums and I will do what I can to resolve.
Update Feb 20182018-02-17Hi, Small update to migrate the controller over to steams own libraries. This should allow support for allot more different controllers and give users the ability of configuring there own controls. Any issues with controllers please post in the forums and I will do what I can to resolve.
GalaxIverse update November 20162016-11-21A small Tweak to the games balance spreading the difficulty more evenly. Increased the amount of shielding available when starting both a new game and when starting at a checkpoint.
GalaxIverse update November 20162016-11-21A small Tweak to the games balance spreading the difficulty more evenly. Increased the amount of shielding available when starting both a new game and when starting at a checkpoint.
September Update2016-09-04Bullet impact effects to better indicate when you inflicting damage on the enemy ships has been added. This is particularly useful when fighting bosses as they take no damage until there protective turrets are destroyed. Power up drops have been ramped up as they dwindled the further you got through the game, This is now more constant except for level 10 which has no power ups. Please note that once your power ups are maxed out picking them up will give a significant score boost and is the best way to get the top score. Small adjustments to the high score table to highlight your score and to give headings to the two different tables that are
September Update2016-09-04Bullet impact effects to better indicate when you inflicting damage on the enemy ships has been added. This is particularly useful when fighting bosses as they take no damage until there protective turrets are destroyed. Power up drops have been ramped up as they dwindled the further you got through the game, This is now more constant except for level 10 which has no power ups. Please note that once your power ups are maxed out picking them up will give a significant score boost and is the best way to get the top score. Small adjustments to the high score table to highlight your score and to give headings to the two different tables that are