Tower Survivor - Paper Invasion — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| 1.2.0 - PERFORMANCE | 2026-11-02 | General Late-game performance is much better: projectiles move smoothly at any frame rate, no longer collide with each other, and explosions no longer leak memory. Upper limit of 900 projectiles can now only be on screen at the same time, extra shots are held back and added to the next projectile. Towership and Towerret are weaker, so late runs no longer turn into an endless chain of copied weapons. Siege and Splitter enemies are lighter and are knocked back further. The shop no longer drops frames whenever an item tooltip is about the be displayed. Developer's comment: Late runs could drop to single-digit frame rates. Most of this patch goes |
| 1.1.1 - Hotfix | 2026-10-22 | The store is back! Fix Resolved an issue where the items in the shop could no longer be interacted with |
| Patch 1.1.0 | 2026-10-22 | Tower Survivor: Paper Invasion: Patch Notes October 22, 2026 General Flamethrower has been reworked into a longer-range weapon that ramps up damage on the enemies it keeps burning. The Nuke now also destroys enemy projectiles. Upgrades that convert one stat into another now have diminishing returns. Spikes now count as weapons for achievements, and three new Spikes achievements have been added. Weapons Fire Flamethrower Attack range increased to 12 (was 6). Projectile speed increased to 8 (was 5). Damage reduced to 9 (was 11). Pierce reduced to 3 (was 4). New: Hits apply Incinerated: enemies take +2 damage from Flamethrower, stacking up to 5 |