UNCOUNTED — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Update 1.0.4 - Enemy visibility and visual profile fixes | 2026-10-30 | Update 1.0.4 is live Thank you for reporting what you were seeing in game. This update addresses two bugs that could make battles harder to read, especially with distant-enemy simplification enabled. 1. Isolated enemies no longer disappear in Performance mode The crowd renderer could keep skipping the same enemies even after they had separated from the horde. They were still alive and could reach the goal, but you could not see them. The renderer now checks the local crowd density before omitting a body. Isolated enemies remain visible in Performance and Balanced modes, while dense crowds retain their rendering optimizations. 2. Visual profil |
| Update Patch: 29/10/26 | 2026-10-29 | What's changed in version 1.0.2 Options menu on Linux and ultrawide displays. Fixed a panel that could appear excessively tall or stretched. It now fits its content and recentres more reliably when opened or resized. We checked the layout across all 13 interface languages and several screen formats. Crowds render beyond the old boundary. Fixed visual clipping that made enemies disappear outside a fixed area when zooming out on ultrawide displays or tall windows. The crowd canvas adapts to the visible area when a sector loads. If you switch to a more extreme aspect ratio during play, re-enter the sector to regenerate it. More reliable map chan |
| Update 1.0.2 - Stability, ultrawide fixes and your feedback | 2026-10-29 | Thank you for helping us improve UNCOUNTED Your reports help us find problems that do not always appear on our own machines. We have been reviewing them and preparing this update for Windows, Linux and macOS. What's changed in version 1.0.2 Options menu on Linux and ultrawide displays. Fixed a panel that could appear excessively tall or stretched. It now fits its content and recentres more reliably when opened or resized. We checked the layout across all 13 interface languages and several screen formats. Crowds render beyond the old boundary. Fixed visual clipping that made enemies disappear outside a fixed area when zooming out on ultrawide |
| UNCOUNTED is OUT NOW on Steam! | 2026-10-28 | The horde is here.UNCOUNTED is out now on Steam!Build your defenses, unleash your firepower, and protect your fortress against tens of thousands of enemies. Face the challenge solo or bring your friends for co-op with 2–4 players.Plan your defenses. Hold the line.Each sector comes down to one enormous wave. Place and aim your towers during the build phase, then put your strategy to the test. Once the horde arrives, use your abilities to stop a breakthrough.Every placement matters. Every gap is an invitation.What awaits youEight tower types with distinct roles to shape your defensive strategy.Permanent progression through an evolution tree tha |